Not sure I understand what a "dockable human" is, but trust me when I say that I doubt my computer can handle too many more docks. Maybe 10-15 more if they don't constantly move aroundthink about adding in dockable "humans" or drones (statues that resemble them) inside the walkways and rooms. maybe even moving around. even if they are 4 or 5 meter high it could work out, because your rooms are so big
Yeah, when I feel it's good enoughNice work! Will you be posting your version of the Aurora?
If a single central shield recharger's bubble doesn't cover a structure in its entirety, try increasing the shield recharger block count (sometimes a drastic increase is required, due to having been previously used to small amounts doing the job just fine, ie. from the times when shields didn't produced bubbles).Unfortunately, the Destiny' shields recharge way too quickly if anyone has any ideas how I can cover the entire ship with the shields and not have it recharge 30% per second once hit that'd be great.
If a single central shield recharger's bubble doesn't cover a structure in its entirety, try increasing the shield recharger block count (sometimes a drastic increase is required, due to having been previously used to small amounts doing the job just fine, ie. from the times when shields didn't produced bubbles).
While if you find your recharge speed oddly fast, try increasing the total block count of shield capacitors, potentially building new banks of them (up to 20 banks are allowed per bubble).
Also, note that there's a possible scenario in which your shield doesn't charge "too quickly", but to the contrary, it doesn't charge at all. This is because the higher the total shield capacity (the HP or health point number) of a bubble, the more of a natural tendency it has to drain on its own. This passive drainage (called "upkeep") has a rate (measured in HP per second), which has to be matched and at least infinitesimally exceeded by the shield recharger's charging rate, to have at least an infinitesimal net positive recharge. Both of these HP/s values are displayed in the "Shield" dropdown of the left side panel in advanced build mode.
To know your net recharge rate, subtract the capacitors' upkeep rate from the recharger's raw charging rate.
And to know the time from empty to full charge in seconds, divide the total capacity with the net recharge rate.
(Or if I misinterpreted your goal, because you want shields that are manageable for the enemy, try using several shield bubbles of lower HP and net HP/s)
I wonder why it's long boi reactorA ship with those dimensions, long and wide with a relatively small volume shouldn't have issues with power... depending on how much RP there is in it. If it were me...
View attachment 54257
I'd place my reactor as near mid ships as possible, (possibly further back between the wings then in the above,) then I'd place red barriers and use the fill tool in the wing tips and nose to place the stabilizers. Then divide the groups by a gap of 3, so just do a 3 wide remove on the groups to split them down the middle.
Keep up the great builds /thumbsup.
Thank you, but to be fair that's because the hull was made by some other guy so like 80% of the ship is done it just needed some loveFeels like you're breezing through this ship, hot dang! Keep it up. =)