Thanks for the vids! But this is a very old project of mine, so I already understand the rules by heart, lol. It is interesting to know that John Conway hates the game of life, simply because it became to most something he did not want it to be. Most people's emphasis on the "life" in the game is, I think, what annoys him.
The logic for each square is already completed, as it was last year, but Im restructuring the timing of the circuit. mostly because, yet again, I didn't keep proper notes on my last attempt and It just confuses me to look at it, lol. Another reason, however, is that the old circuit made heavy use of delay blocks, which I think I can avoid now. Meaning that in theory, it can be oveclocked to whatever starmade's limit is on the matter.
The timing pulse is rather strange, it isn't just a simple turning on / off of an input, because each module needs to have things happen in three stages. The calculation step instantly changes what the current state is, meaning that with instant pules, it messes the results up, since the current state of each module affects the states of all the others around it. So I THINK what needs to happen is this: calculation stage, then a brief pause, to remove the instant pulse problem, then a transfer stage of the "next" state to the "current" state. It actually became more clear to me as I typed it here, maybe I can solve the riddle now!