While discussing the game a suggestion came up to add a block-constructing module on ships.
Ships that had their blocks destroyed would slowly be rebuilt based on a schematic linked to the Module and the amount of available minerals in the ship's inventory. It would thus require an inventory block on the ship to function. It would be done too slowly to be effective during combat, and using large amounts of such modules would mean using valuable space and energy needed for other things. It would help specalize ships like large carriers that aren't meant for a direct combat role.
I won't pretend to be a coder but with the existence of schematics it also seems like a relatively simple work to achieve, execluding the question of what to be done when there are physical obstacles in the module's building path.
The main reason it was brought up was to replace blocks on really large ships where you can't quite tell where the damage was done, and to save yourself from the option of spending millions on a completely new ship just because of a few missing blocks that mess with your mind.
Another use of it would mean strapping an inventory and a constructor block to a new core and watch as it's following the linked schematic and slowly building itself up. This could be a viable, more logical replacement to the pre-built ship purchase and would increase role-playing appeal and the feeling of being a part of something bigger with more large scale automated work around you. This would encourage increased mining and exploration.
The downside is that it may remove some appeal from the healing beam because even though one repairs damaged blocks and the other rebuilds destroyed ones, it may cheapen the need to repair blocks at all.
It may also become heavy on the server.
Edit: Perhaps usable also on planet construction and creativity to help build cities.
Thoughts?
+ An extra module to play with.
+ Ease on player frustration in after-battle repairs.
+ Encourage exploration & mining.
+ Encourage ship specalization.
+ Increase game depth.
+ Alternative to pre-built ship purchases.
- Makes the Astro Technobeam more redundant.
- Adds more burden to servers.
Ships that had their blocks destroyed would slowly be rebuilt based on a schematic linked to the Module and the amount of available minerals in the ship's inventory. It would thus require an inventory block on the ship to function. It would be done too slowly to be effective during combat, and using large amounts of such modules would mean using valuable space and energy needed for other things. It would help specalize ships like large carriers that aren't meant for a direct combat role.
I won't pretend to be a coder but with the existence of schematics it also seems like a relatively simple work to achieve, execluding the question of what to be done when there are physical obstacles in the module's building path.
The main reason it was brought up was to replace blocks on really large ships where you can't quite tell where the damage was done, and to save yourself from the option of spending millions on a completely new ship just because of a few missing blocks that mess with your mind.
Another use of it would mean strapping an inventory and a constructor block to a new core and watch as it's following the linked schematic and slowly building itself up. This could be a viable, more logical replacement to the pre-built ship purchase and would increase role-playing appeal and the feeling of being a part of something bigger with more large scale automated work around you. This would encourage increased mining and exploration.
The downside is that it may remove some appeal from the healing beam because even though one repairs damaged blocks and the other rebuilds destroyed ones, it may cheapen the need to repair blocks at all.
It may also become heavy on the server.
Edit: Perhaps usable also on planet construction and creativity to help build cities.
Thoughts?
+ An extra module to play with.
+ Ease on player frustration in after-battle repairs.
+ Encourage exploration & mining.
+ Encourage ship specalization.
+ Increase game depth.
+ Alternative to pre-built ship purchases.
- Makes the Astro Technobeam more redundant.
- Adds more burden to servers.