Update 31: Wing turrets rail refit
Finally done refitting the wing turrets looks wise. I had zero inspiration on how to make the fact that they float look better, so don't judge it too harshly :p. For those that missed the previous post I made on it the turrets are now part of the same entity, and can spin around the ship's Z axis. So they can basically aim in every direction without obstruction ^_^. Like so:
I also tossed this in because why not:
And I removed a flat area of hull that annoyed the hell out of me:
I'm gonna wait before refitting the systems in case an update comes out before I'm even started making the ship's systems (or start up where I left off before the rail update).
I also tossed this in because why not:
And I removed a flat area of hull that annoyed the hell out of me:
I'm gonna wait before refitting the systems in case an update comes out before I'm even started making the ship's systems (or start up where I left off before the rail update).
Last edited:
not likely someone could break them, though I did notice that the "door" is another docked ship, it might be more effective, to just put them on the bottom of the reactors, just in case someone can shoot your turret off (so glad that with rails i dont have to monkey around and try my best to put my turret as flat as i can on the ship so it doesn't get blown off), and i love the style, I have never been one for modern, i like futuristic *cough* mostly hexagons *cough* 