I want to start by thanking Schema for implementing all the features such as the block config and blockbehavior that allow people with absolutely no coding experience to modify this game in impactful and meaningful ways. I spent many years working as a game tester, and Schine is by far one the the best developers I have ever seen in terms of working with the community and making their game accessible to everyone.
A few people have asked about this recently so I have decided to poke this dead horse with a stick and see what happens. So far I am very happy with the results.
This isn't a "mod." It's a heavy alteration to the Blockbehavior file and blockConfig, but I say the word "config" and a lot of people don't seem to know what I am talking about, so I am going to go with "mod."
What's going on here?:
I have done some major re-balancing to many aspect of the game to try and get a certain feel. I want little ships to be fast, zippy and useful while big ships to be slow, bulky and powerful.
Right now, in my opinion; little ships are useless, and big ships are fast, zippy and horribly over powered. That doesn't work for me, and if it doesn't work for you, then I might have something you will like.
I want to crate a universe where large sluggish capital ships slug away at one another while smaller strike craft zip around chasing each other and harassing the capital ships.
In Short what's changed?:
-Armor on all levels has received a large buff, and HP contribution has been increased
ships are way more durable, armor values are higher.
-HP overall has received quite the boost to make all those HP loss trigger de-buffs meaningful.
I don't know about any of you, but I'm always dead long before I get to see what the de-buffs actually do.
-The base damage of weapons have all been buffed, and the power consumption lowered.
-The group multiplier for weapons has been increased. So the more separate groups you have the more power the weapon system will consume.
-Thrusters have been tweaked and their power consumption increased to slow those big ships down.
a small ship can easily fly circles around a larger capital ship.
-The block specific mass for a number of things has been either lowered or raised.
-The HP condition triggers have been adjusted to match the changes to HP values.
You will loose control of the ship at 50%, but the ship will not overheat till 30%
-Effects have received a considerable boost to help add some strategy into combat.
I was surprised to find that most effects had been essentially "turned off" meaning all their values set very low. Not sure why, but I added values back in.
Now the ones I know a lot of people will hate:
-Shield recharge now has a stiff diminishing return and has increased power consumption.
With armor now providing most of the protection, shields needed a nerf.
-Power re-gen soft cap has been lowered to 500k. The multiplier has been increased.
This means you hit the 500k cap very quickly. Giving small ships ample power for thrusters and weapons.
There are also a lot of other little tweaks I've made, and I wont quite into detail on those.
All these settings give smaller ships one hell of a boost. Initial testing has been very promising, but I need more people to try it out and give me feedback.
I have a test server set up and could use some testers. Send me a private message here on the dock and I will pass along the IP.
Also please ignore most of the posts below as the are from almost a year ago XD
take care all
A few people have asked about this recently so I have decided to poke this dead horse with a stick and see what happens. So far I am very happy with the results.
This isn't a "mod." It's a heavy alteration to the Blockbehavior file and blockConfig, but I say the word "config" and a lot of people don't seem to know what I am talking about, so I am going to go with "mod."
What's going on here?:
I have done some major re-balancing to many aspect of the game to try and get a certain feel. I want little ships to be fast, zippy and useful while big ships to be slow, bulky and powerful.
Right now, in my opinion; little ships are useless, and big ships are fast, zippy and horribly over powered. That doesn't work for me, and if it doesn't work for you, then I might have something you will like.
I want to crate a universe where large sluggish capital ships slug away at one another while smaller strike craft zip around chasing each other and harassing the capital ships.
In Short what's changed?:
-Armor on all levels has received a large buff, and HP contribution has been increased
ships are way more durable, armor values are higher.
-HP overall has received quite the boost to make all those HP loss trigger de-buffs meaningful.
I don't know about any of you, but I'm always dead long before I get to see what the de-buffs actually do.
-The base damage of weapons have all been buffed, and the power consumption lowered.
-The group multiplier for weapons has been increased. So the more separate groups you have the more power the weapon system will consume.
-Thrusters have been tweaked and their power consumption increased to slow those big ships down.
a small ship can easily fly circles around a larger capital ship.
-The block specific mass for a number of things has been either lowered or raised.
-The HP condition triggers have been adjusted to match the changes to HP values.
You will loose control of the ship at 50%, but the ship will not overheat till 30%
-Effects have received a considerable boost to help add some strategy into combat.
I was surprised to find that most effects had been essentially "turned off" meaning all their values set very low. Not sure why, but I added values back in.
Now the ones I know a lot of people will hate:
-Shield recharge now has a stiff diminishing return and has increased power consumption.
With armor now providing most of the protection, shields needed a nerf.
-Power re-gen soft cap has been lowered to 500k. The multiplier has been increased.
This means you hit the 500k cap very quickly. Giving small ships ample power for thrusters and weapons.
There are also a lot of other little tweaks I've made, and I wont quite into detail on those.
All these settings give smaller ships one hell of a boost. Initial testing has been very promising, but I need more people to try it out and give me feedback.
I have a test server set up and could use some testers. Send me a private message here on the dock and I will pass along the IP.
Also please ignore most of the posts below as the are from almost a year ago XD
take care all
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