With all the features we currently have. The game is moving along well, yet still lacks the core element of space. This being directional thrust.
Dogfights and fleet fights in general are stale, it has nothing to do with maneuvering to fire or dogfighting skills. It has basically come down to who lock on faster and hold W & Q the longest.
I feel this is a major let down to the new playerbase since they come to this game wanting to skillfully pilot their designs in intense ship battles. Then leave when their 1m block ship can strafe left to right faster than a space fighter.
Could we please bump this up on the development list so that skilled battles of outwitting, out maneuvering, and out shooting the enemy can happen?
Dogfights and fleet fights in general are stale, it has nothing to do with maneuvering to fire or dogfighting skills. It has basically come down to who lock on faster and hold W & Q the longest.
I feel this is a major let down to the new playerbase since they come to this game wanting to skillfully pilot their designs in intense ship battles. Then leave when their 1m block ship can strafe left to right faster than a space fighter.
Could we please bump this up on the development list so that skilled battles of outwitting, out maneuvering, and out shooting the enemy can happen?