realism

    1. kiddan

      Make Black Lights Be UV

      So, currently Black Lights are just about the same as Purple Lights. Heck, Black Lights are barely darker than the purple ones! So I feel a change wouldn't hurt too much. A realistic change. The change? Make Black Lights work like black/UV lights do in reality! A UV light makes coloured...
    2. MrFuz

      Recognized Solar Panels!

      Solar panels would bring a new scope to non-combat ships and would add more realism and roleplaying to the game. I made a fully enclosed life support system miner called the Pathos/Nomad Starliner and I felt the need for functional solar panels, as the docked injectors had them. Solar panels in...
    3. L

      More realism

      Hello! Here, I'll write some ideas at the expense of realism in the game. __ Thanks to everyone who creates and develops this great game! Immediately I apologize for my English, because I write through electronic translator. __ Obsolescence cubes. I really wanted to see in the game...
    4. AssIn9

      Server Side Chat settings.

      IMO global chat should be Admin only. Chat should be your loaded sectors only or disabled. I propose server config settings to control chat permissions, distance and History. Faction chat would be still global. One idea was to make out of starsystem chat have a delay dependent on distance.
    5. Zero977

      Planned Nebulae: Space Clouds of Mystery

      I think that you guys should find a way to input nebulae into the game: Here is how I am imagining it: Nebula- - 3 to 8 sectors in size - Stops scanners from working - Low visibility (the hexagons from ships and stuff disappears at distances greater then 500m) - I am unsure if it will allow...
    6. mitchbre

      Systems Alliance

      The Systems Alliance is the representative body of Earth and all human colonies in Citadel space. Backed by Earth's most powerful nations, the Alliance has become humanity's military, exploratory, and economic spearhead. While the Alliance is relatively new to the galactic community, it has...
    7. IronDusk33

      Universe Completely to Scale; Computer Requirements

      So, I'm curious what computer specs would be required to run a StarMade with completely realistic universe settings. I've done some calculations, and the following settings should make StarMade completely to scale: SECTOR_SIZE = 2,000,000,000 (2 billion km) The orbit of Eris in the Kuiper belt...
    8. S

      Read by Schine Bumping up the progress on thrust

      With all the features we currently have. The game is moving along well, yet still lacks the core element of space. This being directional thrust. Dogfights and fleet fights in general are stale, it has nothing to do with maneuvering to fire or dogfighting skills. It has basically come down to...