Old version's idea is just copied here:
The purpose of this thread is to have a poll for buffing warhead damage. Just to see what people think. Right now they scratch the paint on an advanced armor block, and have a radius of 5(?).
You can post reasons why and why not to buff them, but stay on the topic of just damage and blast radius.
Warheads are an anticapital/frigate weapon that can bypass shields. They are usually mounted on torpedos and are propelled through push beams/push effect from the ship silo, or on a logic clock activating a push defensive effect on the torpedo. They are ususally dumbfire, but have the theoretical potential to be guided(it's really weird and an exploit right now, everyone chear for warhead torpedo mode!) to the target. Keep in mind that their damge fraction is even worse than missiles because of their blast radius(usually you will get only 50% damage, and manytimes even less), and are stopped quite well with armor.
Someone give me the base stats for warheads as well. Testing and pulishment of different damages and radiuses is appreciated.
Now I will finally attempt to provide an example for each of the poll options. This may be a work in progress thread.
[doublepost=1474506277,1474506154][/doublepost]Yep. It's a work in progress. I can't even figure out the config files anymore. There is this new system where it has the shop's way of organizing all the blocks and I can't find the easy options to change the radius and damage any more. I could use the old launcher I think but I don't know how well that works any more.
The purpose of this thread is to have a poll for buffing warhead damage. Just to see what people think. Right now they scratch the paint on an advanced armor block, and have a radius of 5(?).
You can post reasons why and why not to buff them, but stay on the topic of just damage and blast radius.
Warheads are an anticapital/frigate weapon that can bypass shields. They are usually mounted on torpedos and are propelled through push beams/push effect from the ship silo, or on a logic clock activating a push defensive effect on the torpedo. They are ususally dumbfire, but have the theoretical potential to be guided(it's really weird and an exploit right now, everyone chear for warhead torpedo mode!) to the target. Keep in mind that their damge fraction is even worse than missiles because of their blast radius(usually you will get only 50% damage, and manytimes even less), and are stopped quite well with armor.
Someone give me the base stats for warheads as well. Testing and pulishment of different damages and radiuses is appreciated.
Now I will finally attempt to provide an example for each of the poll options. This may be a work in progress thread.
[doublepost=1474506277,1474506154][/doublepost]Yep. It's a work in progress. I can't even figure out the config files anymore. There is this new system where it has the shop's way of organizing all the blocks and I can't find the easy options to change the radius and damage any more. I could use the old launcher I think but I don't know how well that works any more.