Over the past years we've seen the lighting engine change and evolve, and boy has it improved for the better, as our dear friend the Corner block can attest.
However... Starmade still lacks one fundamental feature... and that is varying brightness of lights, an important aspect that vastly improves environment ambiance, atmosphere, and overall quality of life.
Currently brightness is controlled by the "block light quality" graphics setting... since this is a clientside effect, things may not always have the intended light levels...but not only this...
It also does NOT allow different things to have varying degrees of brightness. Meaning your spotlight will be just as bright (or dim) as your makeshift bedroom lamp. It's just overall a bad design.
I think lighting should be made universally standard... and have the light levels of some blocks (light blocks, rods, and bars) be controllable...
Perhaps with a sort of Light Level Controller block, which works similar to the Rail Speed Controller?
However... Starmade still lacks one fundamental feature... and that is varying brightness of lights, an important aspect that vastly improves environment ambiance, atmosphere, and overall quality of life.
Currently brightness is controlled by the "block light quality" graphics setting... since this is a clientside effect, things may not always have the intended light levels...but not only this...
It also does NOT allow different things to have varying degrees of brightness. Meaning your spotlight will be just as bright (or dim) as your makeshift bedroom lamp. It's just overall a bad design.
I think lighting should be made universally standard... and have the light levels of some blocks (light blocks, rods, and bars) be controllable...
Perhaps with a sort of Light Level Controller block, which works similar to the Rail Speed Controller?