- Joined
- Jun 11, 2016
- Messages
- 1,170
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So I will just post my general thoughts here, you can discuss them ofcourse but for me this is just an information dump. I don't want to make an extra text document that gets lost over time and never talk about it.
This time I thought about the very important rule that a homebase, even of a one man faction needs the following rule: No visitor vessels of over 10k allowed in the perimeter.
Reason: I often had this dudes that visit my base and don't say at least "hello". I know this is a regular behaviour, but why not incorporate it into some sort of roleplay?
Okay here are my notes, without any order or formatting:
this one man faction allows other factions to engage with it and wether or not you are ally is based on reputation points
rules (wihtout order)
you can enable 4 different roles/ways within our relationship (you get additional missions): trade, diplomacy, war, creation
to enable one of the ways you have to do: trade: showcase one of your ships on our stations to sell it. diplomacy: build embassy room on our station. war: fleet maneuver against each other or enemy at least on 2 different days. creation: colaborate build, or build an addition to our homebase via a docked structure that we later on copy paste onto it.
all rules are brainstorming only and meant to change
biggest problem is allways to keep it simple stupid, so maybe I rather try to not overcomplicate it
and I mean in reality the servers are pretty empty and I am pretty sure I cant hold up with any rules myself with like 4 hours online playtime a week
This time I thought about the very important rule that a homebase, even of a one man faction needs the following rule: No visitor vessels of over 10k allowed in the perimeter.
Reason: I often had this dudes that visit my base and don't say at least "hello". I know this is a regular behaviour, but why not incorporate it into some sort of roleplay?
Okay here are my notes, without any order or formatting:
this one man faction allows other factions to engage with it and wether or not you are ally is based on reputation points
rules (wihtout order)
- if you are not allied you get shot at after one warning if you are within weapons range of our stations and your ship exceeds 10k mass
- you are not allowed to remain for over 60 seconds in orbit of our station if you are not allied, visitors have to dock. after docking you are allowed to stay as long as you like and walk around on the station freely.
- wether or not we are allied is based on reputation points. if you fall below a treshold you get to neutral again
- you loose reputation points if you are online and dont assist my faction in a defensive war (that means if I get attacked in my own system)
- you gain rep if you assist my faction in an offensive war
- you loose rep if you dont build an embassy room within my station within 3 days daily, in such an amount that you are neutral again after 7 days
- asking for allied status gives you plus 7 rep
- if you are ally with less than 10 rep you are not allowed to visit our stations with ships bigger than 10k
- you can gain rep by placing ships on our trade platform, you get one slot with a maximum ship allowance of 20m on its longest axis. after selling at least 2 ships with a limit of 20m on its longest axis you are allowed to sell the next size class of a maximum of 50m.
- you gain rep by introducing new allies to me
- you loose rep if you are not interacting with my faction for a certain time (in an amount that a faction thats not engaging in any interaction for over 2 weeks looses the ally status again - but if you gained beforehand rep you stay ally for longer)
you can enable 4 different roles/ways within our relationship (you get additional missions): trade, diplomacy, war, creation
to enable one of the ways you have to do: trade: showcase one of your ships on our stations to sell it. diplomacy: build embassy room on our station. war: fleet maneuver against each other or enemy at least on 2 different days. creation: colaborate build, or build an addition to our homebase via a docked structure that we later on copy paste onto it.
all rules are brainstorming only and meant to change
biggest problem is allways to keep it simple stupid, so maybe I rather try to not overcomplicate it
and I mean in reality the servers are pretty empty and I am pretty sure I cant hold up with any rules myself with like 4 hours online playtime a week
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