I really hope so! And in that case, when the Bobby AI is turned off, the red "eye" shall be grey... just so we know weither it is on or not... and maybe, just maybe, there shall be different states for the turret/ship, as well... maybe, if it's touching the core it's ship and if it's not it's turret... why that? (logic behind this) Because if the core have to also fly around, the stream of data transfered in between Bobby and Core is higher, thus the blocks shall be connected for no lagging. And this would make switching between turret and ship pretty easily... or not? Maybe just if it's the child of a ship through a rail turret axis it's a turret, otherwise it's a ship... that would be more of a pain in the brain...
-Long post short- I suggest that the red "eye" shall be grey if deactived, and the Bobby AI shall automaticly be turret if it's the child of a turret axis and a ship otherwise.