Who here likes the Idea of jumping into a boarding vessel, breaking and entering into your enemy's vessel and destroying it from the inside out, or just flat out taking it over? Because I do. But there is one flaw that prevents me, and many others I know from doing such procedures, the fact that the only way we can breach our way into other people's ships is to use this torch tool that takes eons to cut through advanced armor, not to mention the complex interiors of some of the ships out there. But what if we had something different, we would keep the torch, but we would also have some other way to get into ships. The system that I call, the leech system.
This system would work off of two new computers, one weapon, and one module. Let's talk about the module first, The grappling hook.This system would work as a way for ships to attach to others in a similar fashion to docking, but it wouldn't require a docking point. The way I see the Grappling Hook working is that it would have a maximum of a 10 block range from the output point, making it so that you have to be close enough to the enemy to lack on, from there it puts your ship as close as it can to the block of the enemy ship that it hit for you to then take advantage of the new weapon. In addition to the short range, the system would be timed, and the more grappling hook modules that you have, the longer the hook will last. This system will also not work on ships with mass lower than the boarding ship itself, this would prevent anyone using capital ships with boarding systems to just grab other peoples ships all the time
Next up is the weapon, the drill. Try to envision this, you latch onto the other ship and then you are forced to sit there with your torch for hours trying to cut into the ship, when you could be using this new weapon, the drill. The drill would act similar to the torch in the sense that it would be low damage and pass through shields, but it would also take a lot of power in order to use. In addition to this, the Drill would also triple the rate that the Grappling hook loses its hold on the other ship but only when the drill is in use, meaning that if you wanted to use torches instead or finish drilling early, your boarding ship isn't going to detach on you very quickly. Also, in order to use the drill, you would also have to be Grappled, this would prevent people from making drill ships that just cut right into the armor of other ships and instead make the drill purely for boarding uses. (Just to clarify, the drill is not an astronaut item, but instead an on board system, like a cannon or damage beam) Unlike the torch however, the drill would actually deal enough damage to cut through hull and systems in a short amount of time, but it would also make a loud noise that the enemy could hear, a warning popup stating, "You are being boarded" and on top of all of this. In total, the drill provides a constant stream of damage to the blocks in front of it, making it easier to board, and allow the creation of boarding craft, but also be balanced out so that it isn't the one stop shop to killing ships.
I believe that this system would not only diversify combat in StarMade, but it would also allow new tactics to be used to spice up the gameplay. In any case, this is just a request and I am very thankful to whoever reads this much text, I hope you have a nice day.
This system would work off of two new computers, one weapon, and one module. Let's talk about the module first, The grappling hook.This system would work as a way for ships to attach to others in a similar fashion to docking, but it wouldn't require a docking point. The way I see the Grappling Hook working is that it would have a maximum of a 10 block range from the output point, making it so that you have to be close enough to the enemy to lack on, from there it puts your ship as close as it can to the block of the enemy ship that it hit for you to then take advantage of the new weapon. In addition to the short range, the system would be timed, and the more grappling hook modules that you have, the longer the hook will last. This system will also not work on ships with mass lower than the boarding ship itself, this would prevent anyone using capital ships with boarding systems to just grab other peoples ships all the time
Next up is the weapon, the drill. Try to envision this, you latch onto the other ship and then you are forced to sit there with your torch for hours trying to cut into the ship, when you could be using this new weapon, the drill. The drill would act similar to the torch in the sense that it would be low damage and pass through shields, but it would also take a lot of power in order to use. In addition to this, the Drill would also triple the rate that the Grappling hook loses its hold on the other ship but only when the drill is in use, meaning that if you wanted to use torches instead or finish drilling early, your boarding ship isn't going to detach on you very quickly. Also, in order to use the drill, you would also have to be Grappled, this would prevent people from making drill ships that just cut right into the armor of other ships and instead make the drill purely for boarding uses. (Just to clarify, the drill is not an astronaut item, but instead an on board system, like a cannon or damage beam) Unlike the torch however, the drill would actually deal enough damage to cut through hull and systems in a short amount of time, but it would also make a loud noise that the enemy could hear, a warning popup stating, "You are being boarded" and on top of all of this. In total, the drill provides a constant stream of damage to the blocks in front of it, making it easier to board, and allow the creation of boarding craft, but also be balanced out so that it isn't the one stop shop to killing ships.
I believe that this system would not only diversify combat in StarMade, but it would also allow new tactics to be used to spice up the gameplay. In any case, this is just a request and I am very thankful to whoever reads this much text, I hope you have a nice day.
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