- Joined
- May 27, 2014
- Messages
- 138
- Reaction score
- 152
Locks a ship you've made from being blueprinted, so you can sell your ship designs to other players without them simply spawning another afterwards.
You are evil! Do you enjoy others suffering? :DThat catalogue entry will now read "Player2's Ship2 by Author1", forever marking Player2 as a thief.
So in other words, you want copyright in game? What about being able to pirate blueprints...hmmm"You are evil!"
Affirmative
"Do you enjoy others suffering?"
A: Yes
"Why not just sub-sorting it (like a sub-folder in your file hierarchy) as a remake?"
Sounds like a good idea as long as it is forced by the game, and the original author is referenced in some way (maybe a hyperlink to the original blueprint?) After all, it's not just about the freedom to build, but also limiting theft. I have seen the wildfire that results from theft accusations, so there needs to be solid proof, not only to provide a decision to a theft argument, but also to openly and automatically shame those who would try to steal designs, even with modifications.
Additional idea:
"License tax": When a player saves a version of a ship they bought from someone else, maybe have some credits automatically transfer from the new player to the original author. Again, evil, but somewhat realistic, in addition to being a subtle reward for the original author's fine work.
The original suggestion though was to make it so that a certain ship could not be saved as a blueprint, so you could build a ship, lock it from being blueprinted, and then sell it to someone on the server, and they couldn't then outfit their whole faction with it. They would have to come to you for each one.Maybe the original blueprint could have a permanent, non-overwrite-able author field. Naturally, crackers will eventually figure out how to change the author field, but this will be more trouble than it's worth. Then the blueprint, after the initial creation, will always have that first author's name.
Attempted theft example:
Author1 builds a magnificent ship and calls it Ship1 in the catalogue. It then is shown on the list as "Ship1 by Author1". He sells it to player2 who then makes a few changes and attempts to save it to the catalogue as "Player2's Ship2". That catalogue entry will now read "Player2's Ship2 by Author1", forever marking Player2 as a thief.
Without uploading; impossible; BUT the server could prevent access to the blueprint for ANYONE and delete the blueprint once the ship was spawned.Another thing that would be nice is to make it possible to spawn a ship from a local blueprint, without uploading it to the server, so that players could keep designs private, but still create copies.
I think that's enough; really small ships would be easy enough to copy by eye (i.e look at block, place identical block) anyway.Or have ships big enough to make it annoying to copy&paste it. but I think if somebody builds it from scratch another one may do the effort of copy+pasting parts of it.
The problem isn't that theft happens, it is how easy it happens. There is no need to make theft impossible, but it should be a little harder than just entering a ship.Then you would need to lock copy&paste on authored ships too. Wouldn't that deny us having building palettes?
Or have ships big enough to make it annoying to copy&paste it. but I think if somebody builds it from scratch another one may do the effort of copy+pasting parts of it.
I think locking copy+paste (for hacking) on sold ships is not a good idea, but enforcing the author to be mentioned is a good one.
Refits could have in their Author-Field: "Original Author A -> 1st refit by B -> 2nd refit by C, ..." till your name is on the 99th line/column/whatever and you might consider to build something new to have a clear list and you on top of it or accept yourself as a minor part builder.
You should be able to rebuild these ship if you sacrifice the ship to a ship-yard dismantling it or copy+pasted all blocks onto a new ship.
Would be fun to have some blocks which trigger when somebody salvages these :D
I would really dislike a system were some troll saves each possible combination of core + thrusters + reactors and then everybody else gets marked as thief as soon as he starts building and the system sees only 10% derivation cause of theft prevention.
you do relize the point of being able to kill others who are in custom built ships is to allow piracyLocks a ship you've made from being blueprinted, so you can sell your ship designs to other players without them simply spawning another afterwards.
If either logic flip-flops or string-comparision between display blocks (use it as a terminal) gets added, I will add a password to ALL my ships.The problem isn't that theft happens, it is how easy it happens. There is no need to make theft impossible, but it should be a little harder than just entering a ship.
I want a self-destruction which does my ship not make a lot easier to destroy (and hull completely obsolete).if i dont want anyone who does kill it to have it i would rig it with disintagrators so if you breach the sheilds the whole thing blows up
i have tripple layer hard hull and powerful sheilding on my capital so im not sacraficing anything except the abilty for someone to steal itIf either logic flip-flops or string-comparision between display blocks (use it as a terminal) gets added, I will add a password to ALL my ships.
I want a self-destruction which does my ship not make a lot easier to destroy (and hull completely obsolete).