- Joined
- Aug 31, 2013
- Messages
- 21
- Reaction score
- 16
I will not write a big tower post about this as I think it is fairly simple and intuitive, as opposed to the way of fabricating armour at the moment. So what we have is the full block, the wedge, the tetra and hepta, and slabs. So it would seem obvious to me that if you have a full block, you can divide it into two wedges, two slabs (or any number depending on their thickness) or a tetra and a hepta.
This could be implemented in the game by making the slicing the very last step in the fabrication process or even outsourcing it from the factories, which in my opinion would be advantageous because making all the different types of armour can be a bit tedious.
Im not quite sure about structure mechanics, but if you have a certain amount of hp in your full block, the easiest way to distribute them would be by making it depending on the volume of the slices, so for two wedges, each of them would remain with 50% of the hp.
My main incentive for proposing this is because I think it would be a good thing to simplify the process of fabricating armour and also not having to spend the same amount of ressources for a tetra as for a full block.
Another way to implement it would be to leave the slicing as a basic skill and an inherent function of the shipyard. That way all you will have to worry about ist producing a large enough amount of correctly coloured hull blocks.
This could be implemented in the game by making the slicing the very last step in the fabrication process or even outsourcing it from the factories, which in my opinion would be advantageous because making all the different types of armour can be a bit tedious.
Im not quite sure about structure mechanics, but if you have a certain amount of hp in your full block, the easiest way to distribute them would be by making it depending on the volume of the slices, so for two wedges, each of them would remain with 50% of the hp.
My main incentive for proposing this is because I think it would be a good thing to simplify the process of fabricating armour and also not having to spend the same amount of ressources for a tetra as for a full block.
Another way to implement it would be to leave the slicing as a basic skill and an inherent function of the shipyard. That way all you will have to worry about ist producing a large enough amount of correctly coloured hull blocks.