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    binvox to sm3 blueprint (Released)

    Discussion in 'Third Party Software' started by TBterra, Sep 20, 2016.

    1. KillaKrazy

      Joined:
      Feb 16, 2014
      Messages:
      256
      Binvox
       
    2. Laflamme

      Joined:
      Aug 18, 2013
      Messages:
      14
      I am trying to use your program and I am able to do the whole process except when I try to load the ship in StarMade. It starts to load but with a mass of 0.01 and after about 30 seconds it disappears. The catalog stats it has a mass of 236 so I'm not sure what the issue is. Thanks.
       
    3. TBterra

      Joined:
      Jun 24, 2013
      Messages:
      45
      could i ask for the command you used for vox2sm3, must admit that i hadnt checked if the workarounds it used have been patched in the latest patch
       
    4. Jojomo

      Joined:
      Aug 23, 2016
      Messages:
      758
      Ah I finally go around to trying this TBterra - imported the shell for my next ship, "The Cockroach" ;). Thank you for this excellent program!
      (How do you find such nice light locations to take screenshots of your ships?) starmade-screenshot-0005.png
       
    5. CorkBender84

      Joined:
      Nov 23, 2016
      Messages:
      4
      Could you possibly make a youtube tutorial of this sequence to converting for all of us "visual" learners out there? I'm having a hard time figuring out part of the sequence or rather understanding how it works...this is the part I dont't understand: Useage is ```Vox2sm3 NAME_OF_MODEL``` do not add .binvox to the end of the name, as that is added automaticly when opening the file.....I get that that's the useage, but how do you use that useage...I dunno if that makes sense or not...I've got my binvox file set up and now all I have to do is use Vox2sm3 to convert it, but how do I use it and where do I use it at? Is Vox2sm3 supposed to be installed into the starmade folder or the binvox/viewvox folder? Am I supposed to input this code into the .bat file that I'm voxelating with binvox?
       
    6. Jojomo

      Joined:
      Aug 23, 2016
      Messages:
      758
      It just means that, if your binvox file is named "ship.binvox", the command to use is:

      "vox2sm3 ship"

      without the speech marks.
      Vox2sm3 and your binvox file ("ship.binvox" in my example) should be in the same folder together before you do this (it doesn't matter where that folder is).

      You can either put the command in the last line of your binvox .bat file, or type it manually into the cmd window.
       
    7. CorkBender84

      Joined:
      Nov 23, 2016
      Messages:
      4
      Ok, I followed what you said and now I have ship.binvox, but I get that without using vox2sm3.exe.......isn't the file supposed to be changed to .sm3 at that point? Or do I just need to start starmade and import it now? I've tried this and it will only import .sment files in-game....
      --- Updated post (merge), Nov 26, 2016, Original Post Date: Nov 26, 2016 ---
      Also when I double click Vox2sm3.exe the window just opens and closes right away...
      --- Updated post (merge), Nov 27, 2016 ---
      Ok, I've got it figured out now, it wouldn't work for me by putting the command in the .bat file so I tried it in cmd and it worked perfectly!!!! Thank you for all your help!!!
       
    8. Jojomo

      Joined:
      Aug 23, 2016
      Messages:
      758
      Yes, a .binvox file is input into voxsm3, not output.
      The output will be a folder containing the same files/structure that SM uses for ships. Not a .sment file, and not an .sm3 file.
      Copy/paste the folder into your SM blueprints folder and it will be available in game.



      Because it has no GUI. Use it as I said above.
       
      • Informative Informative x 1
    9. Controlgamer

      Joined:
      Aug 11, 2016
      Messages:
      11
      i cant get it started too...
       
    10. Jojomo

      Joined:
      Aug 23, 2016
      Messages:
      758
      .obj file ---> [Binvox app] ---> .binvox file ---> [Vox2sm3 app] ---> ship/folder ready to be pasted into your SM ship directory
       
    11. Xtremesonicboom

      Joined:
      Sep 12, 2014
      Messages:
      90
      I keep getting a segmentation fault when I run it. Any idea what's up?
       
    12. Delightfulpie

      Joined:
      Aug 2, 2013
      Messages:
      1
      Now this is pretty cool! Plan on showing a finished project once I figure out how to actually get the thing to run...
      --- Updated post (merge), Feb 24, 2017, Original Post Date: Feb 24, 2017 ---
      Um... well this is interesting. Looks like the Halberd didn't come out so well...

      Any ideas where this might have gone wrong? I know the wings are a weird curved shape, but they shouldn't have fused the bridge with wings into this big mess... Do I need to add in a parameter or something, or is this all just because the model has a odd shape?

       
      #32 Delightfulpie, Feb 24, 2017
      Last edited: Feb 24, 2017
    13. Mariux

      Mariux Kittenator

      Joined:
      Jun 20, 2013
      Messages:
      1,822
      When I tried it it didn't generate a .smd3 DATA file...
       
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