(This post will be changed accordingly with the development of this idea)
So, I've been playing for a while now and the current faction system still doesn't quite scratch my want of an awesome system.
I suggest adding to the current system a way to siege an enemy homebase by being in the same sector as the homebase, and by being there it removes faction points from the enemy faction's point pool per minute.
-The more systems the enemy faction has claimed the slower the rate is (alot slower or impossible to siege?);
-A faction has a grace time when created. ( 7 days maybe, and cannot be sieged);
-The siege only works when the 2 factions are at war;
-The enemy players must be online in the sector and uncloacked for it to work;
-The number of enemy players contributes to a faster rate, and the number of defending players in the sector contributes to a slower rate (including aliances);
-Sieging also costs faction points from the attacker (Costs more when the attacking faction has more members than the defending faction, and costs less when the attacker has less members, and being online or offline will not change this cost).
(All of the current faction system details remain the same, the siege system is just an addition)
(More players means a stronger faction now)
(You can still form aliances of course, use this to your advantage!)
(Dont even dare complain about the homebase not being able to defend itself because while you have positive FPs, your home and defenses are still invulnerable.)
This will prevent players from just hiding behind the walls of the homebase and never lose faction points, consequently making them not invulnerable. This will also incourage more expansion and a more dynamic universe.
This will also apply to me
But i want action! (and also want to remove factions from the galaxy map that have been offline for a long time and have made no progress >.> )
Please post your ideas, I would love to hear what you think.
So, I've been playing for a while now and the current faction system still doesn't quite scratch my want of an awesome system.
I suggest adding to the current system a way to siege an enemy homebase by being in the same sector as the homebase, and by being there it removes faction points from the enemy faction's point pool per minute.
-The more systems the enemy faction has claimed the slower the rate is (alot slower or impossible to siege?);
-A faction has a grace time when created. ( 7 days maybe, and cannot be sieged);
-The siege only works when the 2 factions are at war;
-The enemy players must be online in the sector and uncloacked for it to work;
-The number of enemy players contributes to a faster rate, and the number of defending players in the sector contributes to a slower rate (including aliances);
-Sieging also costs faction points from the attacker (Costs more when the attacking faction has more members than the defending faction, and costs less when the attacker has less members, and being online or offline will not change this cost).
(All of the current faction system details remain the same, the siege system is just an addition)
(More players means a stronger faction now)
(You can still form aliances of course, use this to your advantage!)
(Dont even dare complain about the homebase not being able to defend itself because while you have positive FPs, your home and defenses are still invulnerable.)
This will prevent players from just hiding behind the walls of the homebase and never lose faction points, consequently making them not invulnerable. This will also incourage more expansion and a more dynamic universe.
This will also apply to me
But i want action! (and also want to remove factions from the galaxy map that have been offline for a long time and have made no progress >.> )
Please post your ideas, I would love to hear what you think.
Last edited: