Right now most of my bridges just consist of weapon computers and nothing else.
There will should be more to it, so here are my suggestions:
1) Weapons should not fire where it's weapon computer is facing - This really messes up some of my bridges.
Weapons should fire where they, the blocks, are facing. This will make it more realistic.
1*EDITED*) Weapons should not fire where weapons computers are facing, because this messes up bridges, But instead, weapons should fire in what direction weapon rotation blocks are placed, and not the computer. This will make bridges look better, and won't be as OP as if the weapon blocks were allowed to shoot in what ever direction the weapon blocks are placed.
2) View screen, I'd like view screens to be added, these could show different camera/cockpit screens. In addition, view screens would be even better if we sent out a probe from the mother ship with a camera attached to it for the view screen to display what the probe is seeing.
3) Control panels. I'm sure many of you have seen Star Trek TNG, and seen that Geordi can transfer engineering to bridge. This would be a cool feature to have for control panels to transfer command to different control panels. But people can lock control panels from accessing different things and stop users transferring all stations to a single control panel. (I am 100% sure I didn't explain that very well :/)
4) Stations. Helm, Weapons, Sensors, Shields, etc. These 'stations' are transferable to all control panels on the ship. The stations control different parts of the ship (e.g. Helm - controls movement)
(4.1) Helm station. This station has access to the movement to the ship, it can do something as basic as moving
10 metres in one direction to following a ship/jumping to a sector. All commands should be inputted via
the control panel. So if I wanted the ship to move 400m forwards, I would type in 'Forward 400m Speed
20' - This is just an example and you obviously won't be able to go over the server speed limit.
(4.2) Shield Station. This station has access to the ships shields and Recharge. Displays ships shields and
shields recharge rate on the control panel and the current percentage of the shields. You can lower
shields and raise them (obviously lowering them gives you more power because the current way
gives you more power recharge since you then have additional power for not have to power recharge
blocks.)
(4.3) Systems Station. This station has the ability to switch off different systems to give the ship more power
than you would have with the systems on. The control panel displays online systems in one tab and
offline in another.
(4.4) Sensors (Better word than scanners in my opinion). These should be the future scanners. They a
placed just like the current scanners (computer and then hooking up scanner blocks to them,)
but these can scan for ships in a radius (this radius can be buffed or debuffed depending on the
system you are in (ally of enemy). You can determine the scanning radius from X metres up to X
sectors (You can't scan past the default radius for the sector you are in (neutral, own, allied, enemy.)
You may also scan for planets, asteroids (basically any object in space really..). But sensors can
can also track certain ships by their *insert cool trail name here* trail (e.g. ion trail - don't call
it that) or even scan for previous weapons fire and such.
(4.5) I can't think of anymore stations at the moment
5) Red alert system (Yes I know you can already make one, but I am sure the devs can make an easier one
where all current selected lights can be selected by a red alert computer, and when this computer is manually switched on or automatically (When fired upon) the red alert system is triggered which makes all selected lights on the ship red and flash on and off.
6) Proper chairs, my bum gets sore sitting on wedges... Have normal chairs, and chairs with control panels on the arms like Picard's from TNG.
*EDITED*7) Docking station, this manages all docks through a control panel. Options to undock a ship. Give stats on each ship.
There will should be more to it, so here are my suggestions:
1) Weapons should not fire where it's weapon computer is facing - This really messes up some of my bridges.
Weapons should fire where they, the blocks, are facing. This will make it more realistic.
1*EDITED*) Weapons should not fire where weapons computers are facing, because this messes up bridges, But instead, weapons should fire in what direction weapon rotation blocks are placed, and not the computer. This will make bridges look better, and won't be as OP as if the weapon blocks were allowed to shoot in what ever direction the weapon blocks are placed.
2) View screen, I'd like view screens to be added, these could show different camera/cockpit screens. In addition, view screens would be even better if we sent out a probe from the mother ship with a camera attached to it for the view screen to display what the probe is seeing.
3) Control panels. I'm sure many of you have seen Star Trek TNG, and seen that Geordi can transfer engineering to bridge. This would be a cool feature to have for control panels to transfer command to different control panels. But people can lock control panels from accessing different things and stop users transferring all stations to a single control panel. (I am 100% sure I didn't explain that very well :/)
4) Stations. Helm, Weapons, Sensors, Shields, etc. These 'stations' are transferable to all control panels on the ship. The stations control different parts of the ship (e.g. Helm - controls movement)
(4.1) Helm station. This station has access to the movement to the ship, it can do something as basic as moving
10 metres in one direction to following a ship/jumping to a sector. All commands should be inputted via
the control panel. So if I wanted the ship to move 400m forwards, I would type in 'Forward 400m Speed
20' - This is just an example and you obviously won't be able to go over the server speed limit.
(4.2) Shield Station. This station has access to the ships shields and Recharge. Displays ships shields and
shields recharge rate on the control panel and the current percentage of the shields. You can lower
shields and raise them (obviously lowering them gives you more power because the current way
gives you more power recharge since you then have additional power for not have to power recharge
blocks.)
(4.3) Systems Station. This station has the ability to switch off different systems to give the ship more power
than you would have with the systems on. The control panel displays online systems in one tab and
offline in another.
(4.4) Sensors (Better word than scanners in my opinion). These should be the future scanners. They a
placed just like the current scanners (computer and then hooking up scanner blocks to them,)
but these can scan for ships in a radius (this radius can be buffed or debuffed depending on the
system you are in (ally of enemy). You can determine the scanning radius from X metres up to X
sectors (You can't scan past the default radius for the sector you are in (neutral, own, allied, enemy.)
You may also scan for planets, asteroids (basically any object in space really..). But sensors can
can also track certain ships by their *insert cool trail name here* trail (e.g. ion trail - don't call
it that) or even scan for previous weapons fire and such.
(4.5) I can't think of anymore stations at the moment
5) Red alert system (Yes I know you can already make one, but I am sure the devs can make an easier one
where all current selected lights can be selected by a red alert computer, and when this computer is manually switched on or automatically (When fired upon) the red alert system is triggered which makes all selected lights on the ship red and flash on and off.
6) Proper chairs, my bum gets sore sitting on wedges... Have normal chairs, and chairs with control panels on the arms like Picard's from TNG.
*EDITED*7) Docking station, this manages all docks through a control panel. Options to undock a ship. Give stats on each ship.
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