Basic Healthy Multiplayer Etiquette

    Edymnion

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    Edy who hurt you?
    Lol, dude, I've been doing this shit since MUDs on an Apple II. Take your pick, I've seen the entire history of trolls and PvP griefers from the very beginning.
     

    NeonSturm

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    There is a difference between a pirate which takes only the valuables from overloaded targets and a pirate which takes your ship and your soul away from you for fun.
     

    Top 4ce

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    The server I play on has a mostly consensual PvP rule, but there's a very good reason for that, it's a recording server. The objective is to make good content with banter.

    Otherwise PvP should include more alternative strategies for combat, just don't chase away the true noobs.

    Mostly agree with the rest, for a more casual server.
     

    NeonSturm

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    Perhaps, the OP's rules should apply to high-secs and low-secs are random-PvP.
    high-sec is +++ and maybe ++-, +-+ & -++ OR +--. +-+ & ++- (either 2+ count over 1- or +** count over -**)
    low-sec is - - - and maybe +--, -+- & --+ OR --+, -+- & -++

    We should define rules for areas and let servers decide which areas they include:
    1. "public-creative" can be +++ on standard-compliant servers
    2. "public-jungle" can be - - - on standard-compliant servers
    3. "public-survival" can be + - -on standard-compliant servers
    4. "public-showcase+homes" can be ++-on standard-compliant servers

    Then you just need to say if your server is standard-compliant and which areas you include/re-purpose instead of defining separate rules on every server.
    The only rule which should always apply: "Others will do onto you what you do onto others".