StarMade - Steam Charts Not really sure if this game even qualifies as being alive. Real Talk- I came to this game shortly after it became available because I was looking for an alternative to Space Engineers that was fun, had more build options that allowed imagination and didn't seem to require a programming degree for anything "cool". Over the years I have dealt with an overhaul of logic, an overhaul of docking, and this overhaul of power and its relation to systems in general. I feel the logic block count needed to perform a function is a bit much, I have learned to really appreciate the rail system ,the only major overhaul I am 100% behind. Then there is this piece of garbage to put it bluntly.
The purple dong is just a slap in the face to any player even attempting to build ships with interiors. Stabilizers are junk and not thought out. Reactor count should require volume, not distance. Stabilizers should work in conjunction with integrity to determine a build. Essentially use stabilizer blocks as a shaping tool for the build. Reactor count requires "x" volume. Stabilizers create the shape of the build that would be seen in build mode. Integrity is met with a corresponding hull shape. Less size than the volume requires creates instability. More size than the shape creates a volume penalty similar to a mass penalty, but with an effect system wide. Mass weight would still penalize movement - hence this promotes interiors. Also the first starfleet engineer to design shields that only cover part of the ship and cant work within the field of another shield would be declared as Romulan and ejected out the the first available torpedo tube. Plum Dumb.
Essentially, I didnt come here to build flying penises. I came to build ships. I also came to enjoy multiplayer. As evidenced by the link, multiplayer basically doesn't exist. Now the positives that brought me to this game are also being slowly snuffed out. Has me looking very closely for an alternative.... looks like a lot of the OG migrated into Skywanderers.