with the recent changes already being made to the game whats become more and more obvious, is that one area of gameplay has been more and more neglected. so i now would like to warn others of the incoming large sets of text to read, I'm highlighting the important parts with bold text to let you skim them all easier.
That problem is the gameplay not pertaining to the use and or building of ships. Now the reason has been that it is where the core of gameplay, has been, and will remain for the see able future. And that is somewhat a good thing. But the ships while impressive, are cold, dead, and lifeless. Well this is a problem as well.
Even himself is starting to notice this fact. His brief but often revealing interactions with the community have at least noted more commentary towards this problem as well.
OK so we know the problem is that the ships work now, but what do you do with them right? well I have a few blanketed ideas, but all of which need some brainstorming on, and finishing up of details, to get them into a state of which to test them in the current game.
The first set of ideas are already happening, the fauna are indeed coming soon. with them will be new environments to interact with. and new things in them to also interact with. well its has been brought up if we get creatures they will need to drop loot, this is also confirmed to be the case. so flora which is already existing in the game, will also need such changes as well. all of these leads towards farming, both in mobs, and of plants. so all of that is coming, and that is just fine.
But, what we really need is some more gameplay changes, other than to the environment but in fact added to Dave (or for those that use the female skin, Daisy) himself. He will need to evolve as well, or the problem only will get larger.
so I propose to you the next set of challenges to overcome after this fauna update happens. first of which is something you shelved long enough already. The Helmet. OK I know its already in the game. yes, but it doesn't quite work, you can in fact take it off yes. But, Right now the animation for this has been broken for the longest time. and this is due to the fact that other things have crowded its getting fixed. but its only the start of a bigger project.
It's time to take the suit off!
It's time to take off that space suit! to do that we need more than just an item we can put on the hot bar. we need a real inventory UI screen. one with the slots to equip and unequippe things into. that started to become possible when the crafting system got an update adding in the ability to begin that process using the inventory crafting system. that too got depreciated when the new revamp made it totally useless. But I have ideas to fix that as well, well get to that later on. so what I'm suggesting now, are a few changes to the game UI that will need to be done soon and not later, so they need to be prioritized a bit. One of those is the need for an equipment inventory UI. a new sub screen that player will slot things into. right now all we would have are two types of things to put in those slots, and that is the basic idea.
the helmet would go into one of these slots. obviously the other type would be a slot for the many beam weapons we currently have. so this is going to change the way we play the game. it will also mean the addition of even more items to the game. the first of which I believe is that darn suit I was talking about earlier. That will also need a slot and an accompanying new player item model change as well. likewise the player itself will need a new skeleton model for the out of suit skin as well. once this change is done, we can begin to change or add other new things to it at a later date.
did a long time ago during the huge Q&A event say that he intended to allow us to eventually take that space suit off. well It's time now to do so. it will also like the helmet need its own skin as well, and he also mentioned that means that Dave will now need a new character model change as well. That is one thing that need to happen soon. but before that happens we need that equipment screen to come in first. so I propose not that it just be slots you put things into that's the obvious factor, but that it adds the items in but not take up space on the hot bar unless they need to. the helmet for example doesn't, putting it on should just happen when you place it in this slot. it don't need to take up my precious hot bar space.
weapons and tools
here is where the idea also makes the changes to the game we currently play. there are already some weapons and tools in the game which we can already get and use, and they are getting quite numerous.
But here to solve the problem of item bloat, I propose also taking those off the hot bar, but not to free up space. I suggest that they be done this way to limit how many you can carry at any one time. that way we need to manage what actually goes into our players inventory a little more than we do now.
how it works is simple, and this involves something we are already getting, if you download the latest dev build, you will see that we are getting new and, even more rows of hot bars. currently I saw this was only currently working for flight mode only. So my suggestion is doing the same with the weapons and tools.
Let us slot them into the inventory screen, and have them selectable using a hot key toolbar. Also have this allow us to then just swap between a weapon, which goes into one slot representing say one of Dave's hands, and have the tools separated into another slot, say representing Dave's other hand. Then you simply switch between the two by pressing the hot key say for example the T key like the weapons menu works for controlling ships weapons. likewise the concept of getting them out would need a toggle as well, say the H key to holster or draw them out.
That problem is the gameplay not pertaining to the use and or building of ships. Now the reason has been that it is where the core of gameplay, has been, and will remain for the see able future. And that is somewhat a good thing. But the ships while impressive, are cold, dead, and lifeless. Well this is a problem as well.
Even himself is starting to notice this fact. His brief but often revealing interactions with the community have at least noted more commentary towards this problem as well.
OK so we know the problem is that the ships work now, but what do you do with them right? well I have a few blanketed ideas, but all of which need some brainstorming on, and finishing up of details, to get them into a state of which to test them in the current game.
The first set of ideas are already happening, the fauna are indeed coming soon. with them will be new environments to interact with. and new things in them to also interact with. well its has been brought up if we get creatures they will need to drop loot, this is also confirmed to be the case. so flora which is already existing in the game, will also need such changes as well. all of these leads towards farming, both in mobs, and of plants. so all of that is coming, and that is just fine.
But, what we really need is some more gameplay changes, other than to the environment but in fact added to Dave (or for those that use the female skin, Daisy) himself. He will need to evolve as well, or the problem only will get larger.
so I propose to you the next set of challenges to overcome after this fauna update happens. first of which is something you shelved long enough already. The Helmet. OK I know its already in the game. yes, but it doesn't quite work, you can in fact take it off yes. But, Right now the animation for this has been broken for the longest time. and this is due to the fact that other things have crowded its getting fixed. but its only the start of a bigger project.
It's time to take the suit off!
It's time to take off that space suit! to do that we need more than just an item we can put on the hot bar. we need a real inventory UI screen. one with the slots to equip and unequippe things into. that started to become possible when the crafting system got an update adding in the ability to begin that process using the inventory crafting system. that too got depreciated when the new revamp made it totally useless. But I have ideas to fix that as well, well get to that later on. so what I'm suggesting now, are a few changes to the game UI that will need to be done soon and not later, so they need to be prioritized a bit. One of those is the need for an equipment inventory UI. a new sub screen that player will slot things into. right now all we would have are two types of things to put in those slots, and that is the basic idea.
the helmet would go into one of these slots. obviously the other type would be a slot for the many beam weapons we currently have. so this is going to change the way we play the game. it will also mean the addition of even more items to the game. the first of which I believe is that darn suit I was talking about earlier. That will also need a slot and an accompanying new player item model change as well. likewise the player itself will need a new skeleton model for the out of suit skin as well. once this change is done, we can begin to change or add other new things to it at a later date.
did a long time ago during the huge Q&A event say that he intended to allow us to eventually take that space suit off. well It's time now to do so. it will also like the helmet need its own skin as well, and he also mentioned that means that Dave will now need a new character model change as well. That is one thing that need to happen soon. but before that happens we need that equipment screen to come in first. so I propose not that it just be slots you put things into that's the obvious factor, but that it adds the items in but not take up space on the hot bar unless they need to. the helmet for example doesn't, putting it on should just happen when you place it in this slot. it don't need to take up my precious hot bar space.
weapons and tools
here is where the idea also makes the changes to the game we currently play. there are already some weapons and tools in the game which we can already get and use, and they are getting quite numerous.
But here to solve the problem of item bloat, I propose also taking those off the hot bar, but not to free up space. I suggest that they be done this way to limit how many you can carry at any one time. that way we need to manage what actually goes into our players inventory a little more than we do now.
how it works is simple, and this involves something we are already getting, if you download the latest dev build, you will see that we are getting new and, even more rows of hot bars. currently I saw this was only currently working for flight mode only. So my suggestion is doing the same with the weapons and tools.
Let us slot them into the inventory screen, and have them selectable using a hot key toolbar. Also have this allow us to then just swap between a weapon, which goes into one slot representing say one of Dave's hands, and have the tools separated into another slot, say representing Dave's other hand. Then you simply switch between the two by pressing the hot key say for example the T key like the weapons menu works for controlling ships weapons. likewise the concept of getting them out would need a toggle as well, say the H key to holster or draw them out.