Okay so before you read this please bear in mind that I've had six cups of coffee and am studying for finals, plus I came up with this idea less than twenty seconds ago as of the time of writing this.
Anyways, armor is shit and we all know it.
edited out bad idea
How about, to fix it, we make it so weaps do 0 block damage to armor until AHP is, say, under 25%. Or rather, make it so that damage to a block of armor on a ship is multiplied by (1-[percentage of AHP remaining[)
So basically we could have it so thatweapons have to drain AHP before they can do damage to armor or we could have it so that the damage increases with AHP lost.
Thoughts?
Anyways, armor is shit and we all know it.
edited out bad idea
So basically we could have it so that
Thoughts?
Last edited: