Howdy,
Sorry for the long response time.
I'm working on implementing all the mentioned features. I plan to release with several different maps with various combinations of the featues we talked about here. The hope is to offer a lot of flexibility to what the engine can do, and get an idea on how people like the different concepts.
I'll see if I can create some cover that makes sense. Currently thinking a junkyard style map with a lot of stuff floating around.
I like the idea of pirates defending the mining locations. I'll need to play with it to see if I can make it work right though.
A king of the hill style map could work. Though I'd perfer to focus on the main game mode at this time. though.
Thanks for the thoughts, back to work
Sorry for the long response time.
I'm working on implementing all the mentioned features. I plan to release with several different maps with various combinations of the featues we talked about here. The hope is to offer a lot of flexibility to what the engine can do, and get an idea on how people like the different concepts.
I'll see if I can create some cover that makes sense. Currently thinking a junkyard style map with a lot of stuff floating around.
I like the idea of pirates defending the mining locations. I'll need to play with it to see if I can make it work right though.
A king of the hill style map could work. Though I'd perfer to focus on the main game mode at this time. though.
Thanks for the thoughts, back to work