Ares mod
What is the Ares mod?
Ares is intended to offer a battleground where 2 factions fight over control points for resources, and in the end destroy their opponent's base. This battleground only lasts for a short period of time (basically as long as it takes for one faction to win); once one faction is victorious, the game is reset, and all ships/resources are reset to start a new game.
How do you play?
What does this offer?
Status
Currently Ares is in alpha. Features are mostly implemented. The main standing ones on the list to add are as follows:
* Integration with a survival server
Server Requirements:
Currently Ares and StarD should function on any Linux based server. We plan to release a standalone version that should function in any UNIX based environment (ie Max OS X). Though as this is a server side only mod, there's no reason Windows users cannot play on the server this is running on.
Installation Instructions:
Installation · Jeryia/StarD-Ares Wiki · GitHub
Source Code
https://github.com/Jeryia/StarD-Ares
Ares is free (as in you don't need to pay for it), and open source. Feel free to make any modifications to it and distribute.
Thanks To
Ships/Station blueprints - Tekcor17
Alpha Testers
Aceface
ASM
Hazarufus
HolyCookie
Lecic
Matt_Bradock
Nighthawk_77
Occarina
Pese3
S3PH1RoTH
StormWing0
Tekcor17
Uriank
zorozeenee
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
What is the Ares mod?
Ares is intended to offer a battleground where 2 factions fight over control points for resources, and in the end destroy their opponent's base. This battleground only lasts for a short period of time (basically as long as it takes for one faction to win); once one faction is victorious, the game is reset, and all ships/resources are reset to start a new game.
How do you play?
Preparing to join
Due to the cost in time of building ships during the Ares game, it is recommended that you build some blueprints outside before joining. Some blueprints do come with Ares just in case players don't have any blueprints. However, those blueprints are intentionally nerfed to promote players to build their own blueprints outside and bring them in.
In a nutshell
Each faction has at least one base, and usually the map will also contain control points. You will be assigned to one of the factions (by default Alpha or Beta Squadron). Your primary objective is to destroy all of your opponent's bases. Secondarily, you also gain credits by owning control points.
Bases
Each faction will have at least one base. Bases that are not destroyed will provide players with some credits just by being there. Bases cannot generally be captured, only destroyed. If your faction runs out of bases, your faction loses the game. You can check the status and location of all bases by using the `!status base` command.
Control Points
Control points are points that provide resources simply by being owned. You capture a control point by destroying all enemies in it's sector, and remaining in that sector for about 30 seconds. You can also check the status and location of all control points with the `!status control` command.
Note: Some maps have pirates defending the control points
Getting Credits
The game relies primarily on credits to buy ships. So the server allows the purchase of ships with only credits. Once the game starts, credits are given to players every few seconds, and the amount is based on the number of control points and bases your faction has divided amongst the players in the faction.
```
c : credits given to a given player
v : Total value of all stations owned by player's faction (generally Bases are worth 1, and control points are worth .5)
m : credit multiplier (set in ares.cfg)
p : Total number of players in the player's faction
a : number of players in the game
c = (v * m)/p * a
```
Due to the cost in time of building ships during the Ares game, it is recommended that you build some blueprints outside before joining. Some blueprints do come with Ares just in case players don't have any blueprints. However, those blueprints are intentionally nerfed to promote players to build their own blueprints outside and bring them in.
In a nutshell
Each faction has at least one base, and usually the map will also contain control points. You will be assigned to one of the factions (by default Alpha or Beta Squadron). Your primary objective is to destroy all of your opponent's bases. Secondarily, you also gain credits by owning control points.
Bases
Each faction will have at least one base. Bases that are not destroyed will provide players with some credits just by being there. Bases cannot generally be captured, only destroyed. If your faction runs out of bases, your faction loses the game. You can check the status and location of all bases by using the `!status base` command.
Control Points
Control points are points that provide resources simply by being owned. You capture a control point by destroying all enemies in it's sector, and remaining in that sector for about 30 seconds. You can also check the status and location of all control points with the `!status control` command.
Note: Some maps have pirates defending the control points
Getting Credits
The game relies primarily on credits to buy ships. So the server allows the purchase of ships with only credits. Once the game starts, credits are given to players every few seconds, and the amount is based on the number of control points and bases your faction has divided amongst the players in the faction.
```
c : credits given to a given player
v : Total value of all stations owned by player's faction (generally Bases are worth 1, and control points are worth .5)
m : credit multiplier (set in ares.cfg)
p : Total number of players in the player's faction
a : number of players in the game
c = (v * m)/p * a
```
What does this offer?
- * The victory of a faction is no longer at least in part determined by how long a faction has been on the server (As each faction will start out fresh each game, and games shouldn't last more than a few hours)
- A pvp environment where you don't need to worry about pissing people off by attacking them.
- There is more use for smaller warships as you won't be able to afford your biggest baddest 2.5m block death machine at the start of the game.
- Low cost of defeat. Since everyone gets reset to the same thing on each game, one crushing defeat isn't something that costs you in your faction's power.
- Great way to test new ship designs. Not sure if your latest death machine is up to snuff with other players? Give it a try in an Ares game and see how well it performs without fear of 'losing it'.
- Strategy. Want pvp where it's more than 2 ships blasting each other to pieces? Where you need to work together with your faction members and have a plan or you're dead?
Status
Currently Ares is in alpha. Features are mostly implemented. The main standing ones on the list to add are as follows:
* Integration with a survival server
Server Requirements:
Currently Ares and StarD should function on any Linux based server. We plan to release a standalone version that should function in any UNIX based environment (ie Max OS X). Though as this is a server side only mod, there's no reason Windows users cannot play on the server this is running on.
Installation Instructions:
Installation · Jeryia/StarD-Ares Wiki · GitHub
Source Code
https://github.com/Jeryia/StarD-Ares
Ares is free (as in you don't need to pay for it), and open source. Feel free to make any modifications to it and distribute.
Thanks To
Ships/Station blueprints - Tekcor17
Alpha Testers
Aceface
ASM
Hazarufus
HolyCookie
Lecic
Matt_Bradock
Nighthawk_77
Occarina
Pese3
S3PH1RoTH
StormWing0
Tekcor17
Uriank
zorozeenee
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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