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Logic fired weapons can and already are pretty powerful. I'd rather have them fixed like they are, but I understand why you would want to aim them.Basically be able to aim weapons that are logic activated.
I mean they would shoot where your cursor is and not in the direction their pointed since their a docked entityLogic fired weapons can and already are pretty powerful. I'd rather have them fixed like they are, but I understand why you would want to aim them.
Yeah I understand. My original statement still stands.I mean they would shoot where your cursor is and not in the direction their pointed since their a docked entity
linking the rails to logic would be the way to do it if we could. like how cargo can be crosslinked between entities.Instead of this I would like the ability to turn turrets on/off with logic. Maybe link a screen to the bobby which displays the settings you want to load on the turret. This would allow you to switch to "attack my target" or "fire at will", or disable the turret entirely.
For salvaging, I usually create a turret and hop in it to aim while toggling the firing through logic.
I think you might see that kind of behavior with NPC updates, some of their features might get added onto what the bobby can already do. Just a guess, but I think that's a function crew might get.Instead of this I would like the ability to turn turrets on/off with logic. Maybe link a screen to the bobby which displays the settings you want to load on the turret. This would allow you to switch to "attack my target" or "fire at will", or disable the turret entirely.