Aim Logic Fired Weapons

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    Deleted member 678402

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    Basically be able to aim weapons that are logic activated.
     

    nightrune

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    Basically be able to aim weapons that are logic activated.
    Logic fired weapons can and already are pretty powerful. I'd rather have them fixed like they are, but I understand why you would want to aim them.
     
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    Deleted member 678402

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    Logic fired weapons can and already are pretty powerful. I'd rather have them fixed like they are, but I understand why you would want to aim them.
    I mean they would shoot where your cursor is and not in the direction their pointed since their a docked entity
     

    nightrune

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    I mean they would shoot where your cursor is and not in the direction their pointed since their a docked entity
    Yeah I understand. My original statement still stands.
     
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    Instead of this I would like the ability to turn turrets on/off with logic. Maybe link a screen to the bobby which displays the settings you want to load on the turret. This would allow you to switch to "attack my target" or "fire at will", or disable the turret entirely.

    For salvaging, I usually create a turret and hop in it to aim while toggling the firing through logic.
     
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    Instead of this I would like the ability to turn turrets on/off with logic. Maybe link a screen to the bobby which displays the settings you want to load on the turret. This would allow you to switch to "attack my target" or "fire at will", or disable the turret entirely.

    For salvaging, I usually create a turret and hop in it to aim while toggling the firing through logic.
    linking the rails to logic would be the way to do it if we could. like how cargo can be crosslinked between entities.
    But personally simply having a turret GUI that is not in system collective would be amazing.
     
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    You can. If you build it on a turret that has a minimal weapon(like 1 block Can/Las) controlled by a bobby AI with turret set to aim at your target, then trigger the turrets main weapons wirelessly. But everything you target will get shot by the bobby with the popgun, so maybe use a pull or stop effect to not cause damage. The only downside is having the minimal weapon for the bobby. If the min weapons are linked to logic, I'm pretty sure the bobby can't fire them, just like they wouldn't show up in your hotbar.

    Instead of this I would like the ability to turn turrets on/off with logic. Maybe link a screen to the bobby which displays the settings you want to load on the turret. This would allow you to switch to "attack my target" or "fire at will", or disable the turret entirely.
    I think you might see that kind of behavior with NPC updates, some of their features might get added onto what the bobby can already do. Just a guess, but I think that's a function crew might get.
     
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    NeonSturm

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    Display blocks could define strings like "turret hold fire", "turret attack".
    A dictionary built into SM could resolve these to parameters for multi-bit logic, using hp-bits for logic while the block is at full hp.

    But using display blocks directly could make things more complicated (displayed text needs to be parsed and stored outside the block grid).