Couple of questions about how Bobby AI seems to be handling the new weapons:
Has anyone been able to actually achieve effective Point Defense yet under 2.0? (I have not - it tracks and fires but missile destruction rates even with two PDTs on each plane, is so low as to be in the range of 10%-intercepted. I suspect I'm not using large enough weapons for PD.)
Has anyone had luck using capital turrets firing anything other than missiles? (my beam turrets are hitting the low end of 'mediocre' in some situations, but my cannon turrets are utterly useless (as are my cannon drones)).
Note, I'm not talking about any issue of weapons balance here, but am specifically referring to an apparent inability of the AI to effectively use the new weapons effectively. I'm curious whether everyone else is experiencing relatively similar (lack of) performance at this juncture.
Ex. - I set two 9K light frigates equipped with 2 each of beam and cannon capital turrets, twin heavy missile mains, as well as 7 PDTs to duel each other (one fleeted in my fac, the other factioned to pirate) near my protected HB in SP. The two have been duking it out for days now with neither ever reducing the other's shield below 30-40%. They have been sitting in adjacent sectors fighting a stand-off battle for several hours of loaded-in run time. I would chalk this up to weapons not packing enough punch, but when I take a break to watch the show, I notice that the vast majority of their shots at each other don't seem to be anywhere near on target (oddly, even the beams seem to often shoot very wide of the mark) despite the fact that neither target is doing anything other than occasionally rotating or turning a bit.
It makes for a very cool looking, long-running, active background image while I work, but... it's troublesome because when I manually use an identical ship to attack, I can shred the AI-run entities with absolute impunity.
Has anyone been able to actually achieve effective Point Defense yet under 2.0? (I have not - it tracks and fires but missile destruction rates even with two PDTs on each plane, is so low as to be in the range of 10%-intercepted. I suspect I'm not using large enough weapons for PD.)
Has anyone had luck using capital turrets firing anything other than missiles? (my beam turrets are hitting the low end of 'mediocre' in some situations, but my cannon turrets are utterly useless (as are my cannon drones)).
Note, I'm not talking about any issue of weapons balance here, but am specifically referring to an apparent inability of the AI to effectively use the new weapons effectively. I'm curious whether everyone else is experiencing relatively similar (lack of) performance at this juncture.
Ex. - I set two 9K light frigates equipped with 2 each of beam and cannon capital turrets, twin heavy missile mains, as well as 7 PDTs to duel each other (one fleeted in my fac, the other factioned to pirate) near my protected HB in SP. The two have been duking it out for days now with neither ever reducing the other's shield below 30-40%. They have been sitting in adjacent sectors fighting a stand-off battle for several hours of loaded-in run time. I would chalk this up to weapons not packing enough punch, but when I take a break to watch the show, I notice that the vast majority of their shots at each other don't seem to be anywhere near on target (oddly, even the beams seem to often shoot very wide of the mark) despite the fact that neither target is doing anything other than occasionally rotating or turning a bit.
It makes for a very cool looking, long-running, active background image while I work, but... it's troublesome because when I manually use an identical ship to attack, I can shred the AI-run entities with absolute impunity.