Maybe we could have a block grow a generic food item, depending on the pieces of ground stored in it (I suggest up to four). Also it could take soil from a storage unit and move the grown food into the chest, so the plant can re-grow. You could also store a stack of both soil and food, allowing you to convert the soil into food, with the cost of a lot of energy and time. Maybe taking a 5 minutes for a piece of food to grow and 500 energy per energy-tick, with the process going back one tick if the energy requirement is not met (i.e. if you don't have 500 energy, instead of having to go back to the beginning of the 5 minutes, simply makes so you need to pay for both tick you lost and the tick penality, paying with time and energy). This way, the food would be an automated process. Also, having two slots for food into the space suit makes so you don't need to constantly be near a farm, which I think should also be placeable on an asteroid. And I would also like being able to place the build block(s) on asteroids. You could have different types of food, depending on the soil used, i.e. the frozen planet would give off food which would give a slow HP bonus over a longer time, compared with the lava planet which would give off less HP but instantly, and the green planet would give a medium ammount of HP in a medium ammount of time. And the penalities for not eating would be just taking damage over time... every 5 minutes spent with the hunger at 0% would get you lose 5% of the health. And since you could just buy a stack of food from the shop and have it stored in your suit (where the built-in micro-controller is), you could just buy the maximum ammount of food a stack can hold and forget about it untill you start taking damage 5 years of gameplay later or when you're at a shop and you check if there's anything you need. And you could have the existing medical stuff converted into farms... or having farms in addition to that... since you'd want a way to keep yourself alive if you cannot buy or craft a farm... which shall be verry expensive, I think, since it creates food. And the food shall have the price small, while the farm shall have the price huge. Let's take a Cannon Computer being 10k (10 000). The price for one food shall be 0.1k (100) and the farm would cost 1m (1kk; 1 000 000)... and the system would check for food every minute, just so you don't have to worry so much about it...