The Food Replicator is a great idea! But very different implementation in mind: (something similar to Monster Hunter's food Buff system)
The Food Replicator uses Recipe' Blueprints that the player has to "discover" by scanning different types of Fauna and then sampling it (like discovering ingredient affects in Skyrim by eating them). These will allow you to experiment with different combinations to give different Buffs. The strength of the buff is determined by the quality of the ingredients (which is where farming comes in).
The food replicator should also have a slot to insert a blue print that will give an entity wide (ship/planet face/station) buff to NPC's as long as ingredients are available (slowly consumed over time via attached storage). This will allow the player to pick a separate buff for themselves at the replicator.
Farming (to use IC3 a minecraft mod as a template) should allow you to grind down the plants and extract seeds then Splice the seeds to make a crossbreed which (by a small chance) could strengthen the potency of the plant. This could also be turned into animal feed to give farm animals buffs that carry on after they've been "harvested."
Wow didn't realize how old this topic was but got here through the suggestions mega thread.
The Food Replicator uses Recipe' Blueprints that the player has to "discover" by scanning different types of Fauna and then sampling it (like discovering ingredient affects in Skyrim by eating them). These will allow you to experiment with different combinations to give different Buffs. The strength of the buff is determined by the quality of the ingredients (which is where farming comes in).
The food replicator should also have a slot to insert a blue print that will give an entity wide (ship/planet face/station) buff to NPC's as long as ingredients are available (slowly consumed over time via attached storage). This will allow the player to pick a separate buff for themselves at the replicator.
Farming (to use IC3 a minecraft mod as a template) should allow you to grind down the plants and extract seeds then Splice the seeds to make a crossbreed which (by a small chance) could strengthen the potency of the plant. This could also be turned into animal feed to give farm animals buffs that carry on after they've been "harvested."
Wow didn't realize how old this topic was but got here through the suggestions mega thread.
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