Addition to warp drive

    NeonSturm

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    Just ignore every third post upwardss starting with the one above me.

    Please leave this thread Incap. every third post is a "I hate this fuck" post from you.

    Are people not allowed to offer their own thoughts on suggestions anymore? Just because Incap doesn't agree with you doesn't mean they need to leave the thread.
    It's not that @Lecic but how often he does lets this thread derail (especially because he is fighting aceface)
    Don't want this get too off-topic they should use PM...

    My post on a third page is not good :(
    Couldn't see this gonna happen when posting.
     
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    Lecic

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    Just ignore every third post upwardss starting with the one above me.

    Please leave this thread Incap. every third post is a "I hate this fuck" post from you.
    Are people not allowed to offer their own thoughts on suggestions anymore? Just because Incap doesn't agree with you doesn't mean they need to leave the thread.
     
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    Just ignore every third post upwardss starting with the one above me.

    Please leave this thread Incap. every third post is a "I hate this fuck" post from you.



    No @Lecic but how often he does lets this thread derail (especially because he is fighting aceface)
    Don't want this get too off-topic they should use PM...

    My post on a third page is not good :(
    Couldn't see this gonna happen when posting.

    No.
     
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    MossyStone48

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    Can we agree that maybe it's a bit early to really discuss this?
    And I'll tell ya it's far too early to argue about it to the point where people with conflicting ideas are reporting one another.
    Keep it civil please.

    Remember a modding API is coming and as it is there are FTL scripts that already teleport someone (ship and all) site to site. It might be fun to pull one apart and modify the code. See what you can really do with the console output. Unless you are willing to play in the server side of the sandbox and not just the client side you might not really have an arguement to push. Make your point with screen shots of your awseom ideas. That's much more liable to distract the great grey one from continued war effort against his nemesis the red dot of won't-stay-caught.
     
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    We need to implement an unfriendly rating just for Incap.

    Back to the point, how about simply having warp scramblers EVE style to prevent them from jumping in the first place :D
     

    MossyStone48

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    Or set jump nodes that only travel node to node with faction lockability.
    We already have that with DS/TS-SMDaemon.
    And that's my point. Make something that works. The console output is there and the daemon is open. Doomsider has talked about how scripting works fine and well for a handful of users but on larger servers something based on python would likely handle better. As it is there's code to base your idea off. Make something. Don't tell everyone you want a better star-made. Help build it. You want a 1:1 Titan from Titan AE? It starts the same as a newbie salvager. With a shipcore. All the ground work for everything a ship becomes is embodied in something no larger than a night stand. Same with parsing the console. The code to get you rolling already exists and the part you need to start with is a scant few lines of code. In those lines lies the potential to show everyone what the game can do. And that's without an API.

    So what'll it be? You will to play in the REAL sandbox or you gonna stay client-side and toss coins into a well?
     
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    We need to implement an unfriendly rating just for Incap.

    Back to the point, how about simply having warp scramblers EVE style to prevent them from jumping in the first place :D

    It'll be far too easy to make a comeback to this. Edit: Actually, no. Here we go: Yeah, we could do that Niner, but then we'd have to add a "Cry Baby with Over Compensation Issues" Rating for yourself. Redacted because that was just silly of me to do.

    And that is EXACTLY what I've been suggesting.
     
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    Guys please ignore @Incap he/her clearly does not seem to want to benefit to the thread.
     
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    Guys please ignore @Incap he/her clearly does not seem to want to benefit to the thread.
    Wow. I suggested an alternative, and criticized your silly idea. Y'know, if you can't handle the fire, stay out off the kitchen. Or make a blog on Tumblr and surround yourself with yes-men for the rest of your life.
     
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    Guys please ignore @Incap he/her clearly does not seem to want to benefit to the thread.
    I kind of get why he is angry, you guys (or at least Two) seem to have not been reading his posts. Ace all you are doing is trying to further antagonize incap and make the issue even worse, could I respectably ask you to refrain from such in the future since that line has made you on the level of incap (you are detracting from the thread to harass incap implying that incap is trolling or otherwise). Please in the future think before you post, if you are going to post something like that it is better to not post at all.

    Ace you are made for the factions forum. Should really think about getting more active in there.


    Now that line seems to be innocent enough but the connotations implied are that I'm calling you passive aggressive and a cancer to the community. (No offence to the guys in factions who don't go too far, just the ones who detract from the fun of the game) It doesn't matter if you intended to or not but that is what you did.
    =================================
    Now back on topic. Keep FTL as a mode of transport all this stuff about warp intercepting is just a pain and completely unneeded. The point of FTL is to reduce the time we have to spend just travelling so we can be doing more "active" things. Like mining, fighting, building or simply gathering some friends to cruise about in game. 99% of the time you will not be in FTL, the entire concept of FTL is just an ugly sore we need to make the game a bit more realistic (ie better universe scale) and fun (no 500km walks).

    Of course even for FTL (in this case is it the hyperdrive? since the other two are instant ) you need balancing mechanics and etc but it is not the highlight of the game. I'm partial to "warp scramblers" like Two said (doing a face-heel turn towards Incap's original suggestion), so we cannot have capital ships jumping directly to large bases necessitating the need for some escorts while the capitals make the walk of doom towards the base.

    Having space hazards obtain a similar effect (like a future "gas giant" sector or a "real" nebula) would be great as well, allowing areas of space hyperdrive using ships could not enter.

    I just consider the idea in the OP to be a gimmick while indirection is a decent idea the "warp tunnel" stuff just seems unnecessary. You shouldn't be trying to jump in a fight at all. KISS (keep it simple stupid) is the rule here.

    There is more but again, if you guys can't read all of incap's small (albeit heated) posts I don't believe you'll read even past the first paragraph. Even then only a small substrata will bother to respond point for a point and not just nitpick at a little thing they dislike (or flame me about standing up for the irritable incap, seriously guys you are feeding the fire.) The general quality of the posters in suggestions is low enough that sometimes I wonder why I bother.
     
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    I kind of get why he is angry, you guys (or at least Two) seem to have not been reading his posts. Ace all you are doing is trying to further antagonize incap and make the issue even worse, could I respectably ask you to refrain from such in the future since that line has made you on the level of incap (you are detracting from the thread to harass incap implying that incap is trolling or otherwise). Please in the future think before you post, if you are going to post something like that it is better to not post at all.

    Ace you are made for the factions forum. Should really think about getting more active in there.


    Now that line seems to be innocent enough but the connotations implied are that I'm calling you passive aggressive and a cancer to the community. (No offence to the guys in factions who don't go too far, just the ones who detract from the fun of the game) It doesn't matter if you intended to or not but that is what you did.
    =================================
    Now back on topic. Keep FTL as a mode of transport all this stuff about warp intercepting is just a pain and completely unneeded. The point of FTL is to reduce the time we have to spend just travelling so we can be doing more "active" things. Like mining, fighting, building or simply gathering some friends to cruise about in game. 99% of the time you will not be in FTL, the entire concept of FTL is just an ugly sore we need to make the game a bit more realistic (ie better universe scale) and fun (no 500km walks).

    Of course even for FTL (in this case is it the hyperdrive? since the other two are instant ) you need balancing mechanics and etc but it is not the highlight of the game. I'm partial to "warp scramblers" like Two said (doing a face-heel turn towards Incap's original suggestion), so we cannot have capital ships jumping directly to large bases necessitating the need for some escorts while the capitals make the walk of doom towards the base.

    Having space hazards obtain a similar effect (like a future "gas giant" sector or a "real" nebula) would be great as well, allowing areas of space hyperdrive using ships could not enter.

    I just consider the idea in the OP to be a gimmick while indirection is a decent idea the "warp tunnel" stuff just seems unnecessary. You shouldn't be trying to jump in a fight at all. KISS (keep it simple stupid) is the rule here.

    There is more but again, if you guys can't read all of incap's small (albeit heated) posts I don't believe you'll read even past the first paragraph. Even then only a small substrata will bother to respond point for a point and not just nitpick at a little thing they dislike (or flame me about standing up for the irritable incap, seriously guys you are feeding the fire.) The general quality of the posters in suggestions is low enough that sometimes I wonder why I bother.
    I'm not irritable... :(
     
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    I'm not irritable... :(
    <3 I considered the OP trash and refrained from insulting the supporters or calling out the OP on just copying the latest movie without thinking (is this really important enough use of the limited work hours of schema?). Is it just that I possess the patience of a saint?
     
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    I kind of get why he is angry, you guys (or at least Two) seem to have not been reading his posts. Ace all you are doing is trying to further antagonize incap and make the issue even worse, could I respectably ask you to refrain from such in the future since that line has made you on the level of incap (you are detracting from the thread to harass incap implying that incap is trolling or otherwise). Please in the future think before you post, if you are going to post something like that it is better to not post at all.

    Ace you are made for the factions forum. Should really think about getting more active in there.


    Now that line seems to be innocent enough but the connotations implied are that I'm calling you passive aggressive and a cancer to the community. (No offence to the guys in factions who don't go too far, just the ones who detract from the fun of the game) It doesn't matter if you intended to or not but that is what you did.
    =================================
    Now back on topic. Keep FTL as a mode of transport all this stuff about warp intercepting is just a pain and completely unneeded. The point of FTL is to reduce the time we have to spend just travelling so we can be doing more "active" things. Like mining, fighting, building or simply gathering some friends to cruise about in game. 99% of the time you will not be in FTL, the entire concept of FTL is just an ugly sore we need to make the game a bit more realistic (ie better universe scale) and fun (no 500km walks).

    Of course even for FTL (in this case is it the hyperdrive? since the other two are instant ) you need balancing mechanics and etc but it is not the highlight of the game. I'm partial to "warp scramblers" like Two said (doing a face-heel turn towards Incap's original suggestion), so we cannot have capital ships jumping directly to large bases necessitating the need for some escorts while the capitals make the walk of doom towards the base.

    Having space hazards obtain a similar effect (like a future "gas giant" sector or a "real" nebula) would be great as well, allowing areas of space hyperdrive using ships could not enter.

    I just consider the idea in the OP to be a gimmick while indirection is a decent idea the "warp tunnel" stuff just seems unnecessary. You shouldn't be trying to jump in a fight at all. KISS (keep it simple stupid) is the rule here.

    There is more but again, if you guys can't read all of incap's small (albeit heated) posts I don't believe you'll read even past the first paragraph. Even then only a small substrata will bother to respond point for a point and not just nitpick at a little thing they dislike (or flame me about standing up for the irritable incap, seriously guys you are feeding the fire.) The general quality of the posters in suggestions is low enough that sometimes I wonder why I bother.
    christ here we go again, another "wise peacemaker" shows up acting like he knows everything about everyone. People don't recieve Incap's posts well because of his/her (genuinely confused here) tone, not because he/she is suggesting something different thus disagreeing with them.

    Back on topic I have to go with incap on this one, makes more sense and seems more practical then intercepting a warp stream or whatever.
     
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    Well that's another kid who can't handle my directness.

    Anyway on topic again, so what level of indirection are we talking about? Range/size and downsides?
    From what I figure customizing them for what you can afford power wise shouldn't be difficult, so perhaps the more "optimal" the setup the greater the power costs.

    A field can either 1. block everyone from jumping or 2. Just enemies. With the latter costing more ofc.
    Managing range probably could be a weak exponential (the power costs would be linear to a point then it would climb creating a practical soft cap so it can't get too big).

    At the very least a hyperdrive is probably going to take up a lot of space like jumpdrives do in the dev build. If that is the case then having a specially large indirection field should be hard for the base to maintain. So the amount should be something that would wittle away at the easy energy you get as you approach the power gen softcap, so if you do get a large FTL indirection device added to a station either shield regen or power to base turrets should be compromised.

    The scaling for the array should be linear and not dependent on block location boxdims or etc, since that could impact base design (we already have to work around box dimensions for power).

    Any suggestion welcome, I'm going to give you guys some time to form proper answers since all I got last time was knee jerk reactions.
     
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    christ here we go again, another "wise peacemaker" shows up acting like he knows everything about everyone. People don't recieve Incap's posts well because of his/her (genuinely confused here) tone, not because he/she is suggesting something different thus disagreeing with them.

    Back on topic I have to go with incap on this one, makes more sense and seems more practical then intercepting a warp stream or whatever.
    I'm only being direct about it. If I did it any other way it would come across as patronizing, and we don't want that. Also, I don't believe in mincing my words, if people can't handle that, then that's their problem.

    Good that starmade has an ignore feature for douches like @Incap and @karkinosz :)
    That is pathetic. I may not get along with TwoNiner all the time, but I would never block him or attempt to silence him. Freedom of speech is for everyone, not just for you, ace.
     

    Keptick

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    *WOOOOOOWUUUUUUWOOOOOOWUUUUUU*

    EVERYONE STAND BACK, I'M GONNA QUENCH THESE FLAMES!!!

    *pchhhhhhhhhhhhhhhhhh*

    Ok, now go back to what you were doing people. But remember: Using flame throwers is a bad idea.
     
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    Look Incap I know ace better then you do and I can assure you he is anything but how you just described him. But you can't just expect people to be cool with you calling their ideas stupid right off the bat, there are those like you who take words with a grain of salt but you gotta think about those who do, cuz if you don't then don't expect anything less than a mean comment in return.