@aceface #agreed
To get back onto the subject of intercepting warp tunnels and to possibly reroute some of the current hotheaded line of reasoning... The show Babylon5 has a lot to say about hyperspace, and although starmade is obviously not following a Babylon5 universe structure, I think that some of the concepts held therein (capital ships creating warp gates that smaller ships can follow them into, etc..) are feasible in the starmade universe.
What I am suggesting is not a cinematic effect which appears cool, I am suggesting that as the capital ship warms up its jump drives, a gate appears which then the ship moves into. Any ship which follows it in has its movement then set relative to the capital. Too far away from the source of the time/spacial bubble and you fall out of warp. Otherwise, you can move freely inside of a certain area near the ship.
This adds at least two interesting mechanics into space battles. First, you can effectively warp an entire fleet with a capital ship into battle. Second, if your capital ship is going to escape a battle, you need to be able to defend yourself long enough to keep others from following you into the gate you open. These two I think are interesting mechanics for warp drives.
EDIT:
by the way, this also would be blindingly uncomplicated in-game. Just pilot towards the gaping warp-tunnel.
Programatically, I will let others decide!