Addition to warp drive

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    So now that warp drive is out - epic right!?

    One thing I think that there should be is a type of computer called a warp disruptor. You link warp disruptor blocks, or I guess in the game it would be called "jump disruptor cpu" and "jump disruptor module."

    The concept to this is to be able to slow down a warp tunnel and intercept someone elses warp tunnel. Say someone warps. After they have warped, for maybe a couple of seconds it is possible to enter their warp tunnel with the help of a warp disruptor. You need a bigger warp disruptor to be able to disrupt a big warp tunnel.

    When entered, the ship that is disrupting has successfully expanded the warp tunnel, meaning it will take slightly longer (20 seconds longer for example) for the initial warp destination to be reached.

    When in the tunnel, the disruptor is going to be behind the ship that opened the tunnel, meaning they can easily do damage to the other ship.

    Inspired by this:
     
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    therimmer96

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    from the looks of the videos, you are in warp for 1 or 2 seconds before dropping out and back in normal space, no matter the distance, it just doesn't seem worth it. :(
     

    NeonSturm

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    Maybe consume power during warp. The more regeneration the faster you can warp without depleting your storage.

    You have not a maximum distance but a maximum time. The maximum time you can be in warp defines the maximum distance you can travel.

    There is a maximum speed which is dependent on max module count which is effectively supplied and storage/regeneration. Storage lets you travel fast, regeneration far.​


    Technically:

    Warp-disruptors should add a fluctuation-level to the warp-tunnel. You are not affected by an amount of fluctuations equal to the amount you are causing yourself.
    Everything above that amount is caused by others and subtracted from the warp-field strength which is affecting you.​


    Disruption could have between >1 and <10 (above 10 would make no sense) times the strength of warp modules and can be used by the hunter and the hunted to cancel each other out.

    modules = efficiency
    disruptors = combat ability​


    ((copying this into my idea-pool for myself :) ))
     
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    So now that warp drive is out - epic right!?

    One thing I think that there should be is a type of computer called a warp disruptor. You link warp disruptor blocks, or I guess in the game it would be called "jump disruptor cpu" and "jump disruptor module."

    The concept to this is to be able to slow down a warp tunnel and intercept someone elses warp tunnel. Say someone warps. After they have warped, for maybe a couple of seconds it is possible to enter their warp tunnel with the help of a warp disruptor. You need a bigger warp disruptor to be able to disrupt a big warp tunnel.

    When entered, the ship that is disrupting has successfully expanded the warp tunnel, meaning it will take slightly longer (20 seconds longer for example) for the initial warp destination to be reached.

    When in the tunnel, the disruptor is going to be behind the ship that opened the tunnel, meaning they can easily do damage to the other ship.

    Inspired by this:
    this reminds me of an old game called freelancer where this sort of thing happened so this could be a cool thing to have implemented
     

    Criss

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    I was under the impression this type of interdiction would happen with the capital ships. If they are going to actually travel in a hyperspace type of thing then we might have a chance to catch them. As for regular the regular jump drives it's probably more likely that there will be some sort of module for interdiction and its activated and it keeps the target from escaping.
     

    Lecic

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    How about a new effect module that takes time away from a jump/hyperspace countdown in exchange for less damage, similarly to ion and EMP?
     
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    So now that warp drive is out - epic right!?
    Really! it is? why wasn't there a news post about this! wow really this it out and ready to patch in the launcher?

    OK loads of other replies so far, and yet nobody else caught that? its not actually out, you gotta be in the know about dev builds. but for a bit this actually got me excited. thanks for the waste of time.
     
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    Really! it is? why wasn't there a news post about this! wow really this it out and ready to patch in the launcher?

    OK loads of other replies so far, and yet nobody else caught that? its not actually out, you gotta be in the know about dev builds. but for a bit this actually got me excited. thanks for the waste of time.
    in the launcher you can choose dev build, so it is out
     

    therimmer96

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    in the launcher you can choose dev build, so it is out
    its not out, its out-ish it is currently in the dev build, but lancake mentioned in chat yesterday the dev builds just hit version 1.1639, so the next is 0.164, a major release :)
     

    Jake_Lancia

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    While we're on the topic of warp scrambling/interdiction...

    Maybe a module/s placable on ships that when activated, create a sector-wide no-warp zone. These specialised interdiction ships could be stationed at strategic points to prevent escape or warp assaults. Much like this ship:
    http://starwars.wikia.com/wiki/Immobiliser_418_cruiser
    Of course the modules would prevent movement of the ship using it or something, or maybe use a lot of power, to balance it out. It would also encourage specialised interdiction ships.

    Sorry if I've done anything wrong by suggesting this here...
     
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    While we're on the topic of warp scrambling/interdiction...

    Maybe a module/s placable on ships that when activated, create a sector-wide no-warp zone. These specialised interdiction ships could be stationed at strategic points to prevent escape or warp assaults. Much like this ship:
    http://starwars.wikia.com/wiki/Immobiliser_418_cruiser
    Of course the modules would prevent movement of the ship using it or something, or maybe use a lot of power, to balance it out. It would also encourage specialised interdiction ships.

    Sorry if I've done anything wrong by suggesting this here...
    i would dock a scrambler ship to my station and just leave it set to on
    no one would be able to warp out of my base land
     

    Jake_Lancia

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    i would dock a scrambler ship to my station and just leave it set to on
    no one would be able to warp out of my base land
    No-one could warp in either :D

    But seriously, perhaps it can't be turned on when said ship is docked. Perhaps also a minimum size/mass limit for interdiction... Or maybe just more modules=more interdiction range. With diminishing returns, of course, to balance it out a bit.

    Edit: It shouldn't have any effect on warp gates, only ship based drives.
     
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    Hey, I like the idea of being able to jump into capital ship warp gates for a few seconds after the capital warps. It would make fleet transport so interesting! "now everyone, follow me into this one!" "Enemy warp gate opening... Oh my..! Its a whole fleet! Fire while they are disabled!"

    I think capital ship warp gates should act like an actual warp gate that is exactly big enough to fit the capital ship. Only for about 20-30 seconds though.
     

    Jake_Lancia

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    Hey, I like the idea of being able to jump into capital ship warp gates for a few seconds after the capital warps. It would make fleet transport so interesting! "now everyone, follow me into this one!" "Enemy warp gate opening... Oh my..! Its a whole fleet! Fire while they are disabled!"

    I think capital ship warp gates should act like an actual warp gate that is exactly big enough to fit the capital ship. Only for about 20-30 seconds though.
    I'm not sure what you're getting at here. I thought this thread was about warp scrambling/interdiction/whatever.