One more thing i want to clarify and its worth a seperate post.
If Starmade creates similar economy / pvp experience to eve that would be very good.
Null sec controling/ economy in eve is alot of fun. these null sec territories are reason for diplomacy and combat.In starmade it could be bases and trritorial control if there was anything to get for controling a teritory.
Starmade will never be eve, people should begin to realise that. The two games are so vastly different it baffles me why people keep comparing them
Lets start with the definitions shall we?:
eve- player-driven, persistent-universe MMORPG set in a science fiction space setting
starmade- minecraft inspired 3D sandbox space shooter
I think the biggest difference is the "persistent-universe" eve has. Starmade is spread over hypothetically limitless servers, this means that unlike eve, these servers are unlikely to ever reach a population in which a system similar to eve would be beneficial or fun to play in. Now while it can be argued that minecraft follows the same server set up as starmade, we must remind ourselves that starmade is in Alpha, and as such does not have the player base to support huge servers (I think NASS at its peak had something like 150 players). What does a player driven economy mean when there are no players to drive it? To have nullsec you need something to be in it. when the average faction on NASS is 1-2 players, thats around 100 bases, spread around 2,147,483,647 systems (thats the max java can handle as of now) that means there will be nothing for anybody to do, especialy considering people like to build bases further away from spawn.
An EVE based economy would just not work, as most players build their own ships and are self sufficient after around a couple days of playing.
Factions are small because of this ridicolous godlike mode. there is no reason for grouping up and building big well defended bases if there is no threat. You are mixing cause with result.
Factions are small in starmade because there are little people playing it. I live to divide the types of factions in starmade into two:
Forum factions (those who are on the forums) generaly have around 10 people (some got to 30-50, but they were counting people who were no longer active). The game is in alpha, there are little people to enlist in these factions.
Server side factions (havn't advertised on the forums) generally even smaller, since the starmade player base is so divided between different servers, and have no advertising venues to people outside the servers.
So, back to the original point: faction bases.
Faction bases are actualy quite broken as of now. The DFN troy base has 6 medusa turrets, each capable of pouring out something like 800k DPS, and, since they are on the homebase, they are invulnerable. The invulnerability of faction bases gives a sense of assurance to people, as they can simply dock their stuff and feel safe. This eventually leads to stagnation and/or inactivity as people find they have nothing left to do/defend.
These are all major flaws, but will be repaired with the faction points update. Your idea would not work, and would just encourage pointless greifing.