- Joined
- Aug 25, 2015
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Who here read the latest dev blog post and is super hyped for the future of fleets and NPC factions?
Literally everyone? That's what I thought.
The Dev post talked about multiple procedurally generated empires all throughout the galaxy... which you have to fight, ally with, crush, or be crushed by. My thought is, in addition to initially trying to make your way in the universe on your own, why not also have the option to join a pre-existing empire as it's officer?
You could join with whatever ship you built (or be issued a small vessel if you have none), and perform missions given to you by the empire you serve(attack the planet/station of one of their enemies, raid their enemy's cargo lines, etc). You will be required to complete these missions... and you won't be going alone. A lot of the time, the empire you serve will send additional independent AI ships to help you complete the missions. This will give the sense that, at this stage, you're a cog in their imperial machine. The completion of every mission brings rewards of credits, a cut of the loot, and rank.
Every rank you gain, you will be given a fully constructed, fully crewed ship to do with what you please. Claim it as your flagship, add it to your budding fleet, or just break it down and sell it. Its yours to do with as you please. The ship rewards you are given are dependent on your rank, so lower-ranked players will only receive heavy fighters, runabouts, etc. As your rank improves, you can choose between battleships, light warships, cruisers, or a small fleet of fighters.
In the event the ship you worked really hard to earn gets destroyed, hijacked, etc, you don't need to worry. Earning a ship unlocks that ship's blueprint at your local shipyard. You can replace your destroyed ships, or spend the credits you've earned from missions to stock your fleet.
Once you've established a modest fleet, you can resign from the empire you've served, taking all you've earned with you. From there, you can become mercenaries for other the highest bidder or start your an empire of your own. Or perhaps, if your rank and reputation get high enough, you could perform a hostile takeover of the empire you serve.
Personally, I think this would add a totally new and unique dynamic to single and multi player games, especially for those who roleplay. I know this is long, if you make it to the end, thanks for reading!
Literally everyone? That's what I thought.
The Dev post talked about multiple procedurally generated empires all throughout the galaxy... which you have to fight, ally with, crush, or be crushed by. My thought is, in addition to initially trying to make your way in the universe on your own, why not also have the option to join a pre-existing empire as it's officer?
You could join with whatever ship you built (or be issued a small vessel if you have none), and perform missions given to you by the empire you serve(attack the planet/station of one of their enemies, raid their enemy's cargo lines, etc). You will be required to complete these missions... and you won't be going alone. A lot of the time, the empire you serve will send additional independent AI ships to help you complete the missions. This will give the sense that, at this stage, you're a cog in their imperial machine. The completion of every mission brings rewards of credits, a cut of the loot, and rank.
Every rank you gain, you will be given a fully constructed, fully crewed ship to do with what you please. Claim it as your flagship, add it to your budding fleet, or just break it down and sell it. Its yours to do with as you please. The ship rewards you are given are dependent on your rank, so lower-ranked players will only receive heavy fighters, runabouts, etc. As your rank improves, you can choose between battleships, light warships, cruisers, or a small fleet of fighters.
In the event the ship you worked really hard to earn gets destroyed, hijacked, etc, you don't need to worry. Earning a ship unlocks that ship's blueprint at your local shipyard. You can replace your destroyed ships, or spend the credits you've earned from missions to stock your fleet.
Once you've established a modest fleet, you can resign from the empire you've served, taking all you've earned with you. From there, you can become mercenaries for other the highest bidder or start your an empire of your own. Or perhaps, if your rank and reputation get high enough, you could perform a hostile takeover of the empire you serve.
Personally, I think this would add a totally new and unique dynamic to single and multi player games, especially for those who roleplay. I know this is long, if you make it to the end, thanks for reading!