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IDEA:
Since the dawn of this game, I'd assume people wanted something to do other then build and fight.
Here is a group of ideas for more adventure and epic!
Part one
So. There should be nebula systems and dust nebula systems. These systems exist in such a way that galaxies, should look amazing from beyond (makes them look like actual galaxies). You should be able to collect gas (with a ramscoop and tank) from these systems to use for some sort of advanced crafting or a fuel for better something or something like that (dust nebula would increase the gas collection rate). Rarely a thing called "protostar" would be in a dust nebula system. These would deal damage to any ship in its sector (you would be able to see these in map). Ill get back to protostars later. Also increase galaxy size.
Part two
Another reason to explore would be to get ultra rare artifacts. In each galaxy there should be 2 precursor derelict ships. These ships are invincible, and have powerful turret defense but you can board them. They should be a challenge to traverse but you should be able to find, in the heart of the ships, blocks for an mighty multi block reactor and super advanced Armour shielding that room, and common loot in cargo blocks around these mighty ships. These ships are precursor service ships though. There should be another one, only one in each galaxy which would be "precursor battleship/dreadnaught etc etc etc" Ill get back to these later.
Part three
The tide of galactic warfare never changes. Now it will with these additions that I am suggesting. Using the central containment block of the precursor reactors and a scoop found on the top of the reactors you should be able to collect a protostar inside this block, then pick it back up afterwards. You should be able to craft a ultra expensive booster for the device. It would be heavy so you would need quite a but of thrusters for the weight of the booster and the star itself. Fire this "superbomb" at the desired target.
A brilliant glow, visible from any distance, anywhere will glow for 10 minutes. Each booster adds 3 sectors to the blast radius. The bomb would delete everything in a 5 sector radius. Planets, ships, etc. If used near a star, the star should have an increased damage radius (by 1 or 2 sectors) signifying it is a unstable star.
But why would you use such a terror weapon? You will see.
Part four
Remember how I said "Precursor battleship"? Here is why. A precursor battleship should be... reparable. Found drifting in space, these mighty ships should have extreme shielding, shields that could withstand a fleet of titans, armour that could withstand planet destroyers. But of course it would need to be utterly insanely ultra hard to fix. You need 4 sets of reactors (you need to explore other galaxies maybe), each needing a protostar. These ships will need to be disabled (or they kill you on approach) with huge firepower. This would give an incentive for a massive strategic point, same as the other precursor ships.
Epic tales of galactic war would be spawned because of these mighty legends. And your triumph of repairing such a ship... would be remembered as long as the stars shine in the night sky.
The reactor could go on a normal large ship, and buff firepower and shields greatly, and would save space for other things!
Conclusion:
This would be epic and add a amazing sense of adventure! A mindboggling morale choice: Use a superbomb for your own greed and usage... or save the galaxy by ending a precursor battleship that has been annihilating innocent people, powerful factions... great wars fought for control of these ships, these bombs. And galaxies would look prettier from far away with the nebula. Gas used in crafting would be amazing! And the usage,the glow, the idea of a superbomb would be a terrifying, yet humbling experience, for all to witness. War would be of greater usage. Great. Intergalactic. War.
This would be amazing for all to see.
What the bomb explosion could look like:
Since the dawn of this game, I'd assume people wanted something to do other then build and fight.
Here is a group of ideas for more adventure and epic!
Part one
So. There should be nebula systems and dust nebula systems. These systems exist in such a way that galaxies, should look amazing from beyond (makes them look like actual galaxies). You should be able to collect gas (with a ramscoop and tank) from these systems to use for some sort of advanced crafting or a fuel for better something or something like that (dust nebula would increase the gas collection rate). Rarely a thing called "protostar" would be in a dust nebula system. These would deal damage to any ship in its sector (you would be able to see these in map). Ill get back to protostars later. Also increase galaxy size.
Part two
Another reason to explore would be to get ultra rare artifacts. In each galaxy there should be 2 precursor derelict ships. These ships are invincible, and have powerful turret defense but you can board them. They should be a challenge to traverse but you should be able to find, in the heart of the ships, blocks for an mighty multi block reactor and super advanced Armour shielding that room, and common loot in cargo blocks around these mighty ships. These ships are precursor service ships though. There should be another one, only one in each galaxy which would be "precursor battleship/dreadnaught etc etc etc" Ill get back to these later.
Part three
The tide of galactic warfare never changes. Now it will with these additions that I am suggesting. Using the central containment block of the precursor reactors and a scoop found on the top of the reactors you should be able to collect a protostar inside this block, then pick it back up afterwards. You should be able to craft a ultra expensive booster for the device. It would be heavy so you would need quite a but of thrusters for the weight of the booster and the star itself. Fire this "superbomb" at the desired target.
A brilliant glow, visible from any distance, anywhere will glow for 10 minutes. Each booster adds 3 sectors to the blast radius. The bomb would delete everything in a 5 sector radius. Planets, ships, etc. If used near a star, the star should have an increased damage radius (by 1 or 2 sectors) signifying it is a unstable star.
But why would you use such a terror weapon? You will see.
Part four
Remember how I said "Precursor battleship"? Here is why. A precursor battleship should be... reparable. Found drifting in space, these mighty ships should have extreme shielding, shields that could withstand a fleet of titans, armour that could withstand planet destroyers. But of course it would need to be utterly insanely ultra hard to fix. You need 4 sets of reactors (you need to explore other galaxies maybe), each needing a protostar. These ships will need to be disabled (or they kill you on approach) with huge firepower. This would give an incentive for a massive strategic point, same as the other precursor ships.
Epic tales of galactic war would be spawned because of these mighty legends. And your triumph of repairing such a ship... would be remembered as long as the stars shine in the night sky.
The reactor could go on a normal large ship, and buff firepower and shields greatly, and would save space for other things!
Conclusion:
This would be epic and add a amazing sense of adventure! A mindboggling morale choice: Use a superbomb for your own greed and usage... or save the galaxy by ending a precursor battleship that has been annihilating innocent people, powerful factions... great wars fought for control of these ships, these bombs. And galaxies would look prettier from far away with the nebula. Gas used in crafting would be amazing! And the usage,the glow, the idea of a superbomb would be a terrifying, yet humbling experience, for all to witness. War would be of greater usage. Great. Intergalactic. War.
This would be amazing for all to see.
What the bomb explosion could look like:
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