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So starting off, our two types of physical defense in the game are shields, and hull.
They both achieve the same goal, defense. But they are both mechanically different in how they achieve this goal.
Shields have a strength and they have a weakness. Missiles do a fixed amount of damage against shields, and are ineffective against them. AMC's do full damage to shields. So we can determine that shields are strong vs missiles and weak vs AMC's. Neat.
So Hulls. They have a weakness and a... another weakness. Missiles ravage the hull, AMC's ravage the hull too.
Why does this happen?
Simple. Where shields have a mechanic in place for missiles, Hull has Armor Rating. Unfortunately, Armor Rating only goes so far. Hulls have a fixed limit where their armor rating means nothing. That limit is when anything doing more damage than 400(Hardened Hull limit) damage will punch through in one shot. This effectively makes hull useless very quickly in the progression.
So useless in fact, that it becomes an aesthetic choice. If you were to actually place shield dispersers in place of hull on some of your bigger ships, you would actually be better off. If hardened hull gets destroyed in one shot, then in comparison to shields you basically added mass on your ship for nothing. If you had used shields, you would have gained shield strength for that same amount of mass, and the same physical protection that the hardened hull would have given you too, because the shield block also gets destroyed in one shot.
How do we fix it?
Yet again, simple! So simple in fact, the concept already exists in the game!
But before we go into said concept, let's explore a few options we have available to us, and why they don't work.
So finally, I bring to you a simple concept. Just as Missiles are weak vs Shields, make AMC's weak vs hull.
This could be done by having AMC's function simarly to missiles in which, AMC's do a fixed amount of damage against hull. For example: 100 damage to hull no matter what. It would take out standard hull in 2 shots, and hardened hull in 4 shots each block. That's just an example, the number can be left up to the discretion of the developers, but the concept works.
Think about it, shields would still be weak to AMC's. However, you'd have reason to use Hull. It's the defensive option that gives you the opposite mechanical defense from shields. They would be strong vs AMC's, and weak vs Missiles.
It would also make missiles significantly more viable to use against decently plated hull.
On a side-note, since we already have two types of hull, I would like to see Standard Hull allow you to be maneuverable, in comparison to Hardened hull slowing you down. That way the less defense Standard Hull gives you is justified on a thrust/mass ratio or something of that sort.
Feedback
What do you all think?
They both achieve the same goal, defense. But they are both mechanically different in how they achieve this goal.
Shields have a strength and they have a weakness. Missiles do a fixed amount of damage against shields, and are ineffective against them. AMC's do full damage to shields. So we can determine that shields are strong vs missiles and weak vs AMC's. Neat.
So Hulls. They have a weakness and a... another weakness. Missiles ravage the hull, AMC's ravage the hull too.
Why does this happen?
Simple. Where shields have a mechanic in place for missiles, Hull has Armor Rating. Unfortunately, Armor Rating only goes so far. Hulls have a fixed limit where their armor rating means nothing. That limit is when anything doing more damage than 400(Hardened Hull limit) damage will punch through in one shot. This effectively makes hull useless very quickly in the progression.
So useless in fact, that it becomes an aesthetic choice. If you were to actually place shield dispersers in place of hull on some of your bigger ships, you would actually be better off. If hardened hull gets destroyed in one shot, then in comparison to shields you basically added mass on your ship for nothing. If you had used shields, you would have gained shield strength for that same amount of mass, and the same physical protection that the hardened hull would have given you too, because the shield block also gets destroyed in one shot.
How do we fix it?
Yet again, simple! So simple in fact, the concept already exists in the game!
But before we go into said concept, let's explore a few options we have available to us, and why they don't work.
- "We could have Mass Related Hull Strength!" While it sounds nice at first, it doesn't make any logical sense. If I have a particular part of my ship that is only 1 block thick of hull, and then a 100x100x100 block on my nose, that 1-block thick portion would have extra hull strength, despite it being a weaker position. So, this quickly falls short.
- "Add more Hull Blocks with higher HP and Armor Rating into the game" A simple solution! That's what we're looking for, simplicity! Unfortunately, it's also a bad decision. If you have a bunch of different types of hull that all function the same mechanical way, only the best type of hull is worth it and the others are obselete. Not to mention, it doesn't actually solve our problem here. Even though they might have higher HP and Armor, weapons still scale infinitely. At some point or another, the new Hull Blocks will still get treated like paper. Not only that, but missiles also become even less effective than they were before, so it only serves to exaggerate our problem, as players will still only use AMC's because, even with more HP and Armor on Hull, AMC's are still the better choice. So again, this "Solution" doesn't actually solve anything.
So finally, I bring to you a simple concept. Just as Missiles are weak vs Shields, make AMC's weak vs hull.
This could be done by having AMC's function simarly to missiles in which, AMC's do a fixed amount of damage against hull. For example: 100 damage to hull no matter what. It would take out standard hull in 2 shots, and hardened hull in 4 shots each block. That's just an example, the number can be left up to the discretion of the developers, but the concept works.
Think about it, shields would still be weak to AMC's. However, you'd have reason to use Hull. It's the defensive option that gives you the opposite mechanical defense from shields. They would be strong vs AMC's, and weak vs Missiles.
It would also make missiles significantly more viable to use against decently plated hull.
On a side-note, since we already have two types of hull, I would like to see Standard Hull allow you to be maneuverable, in comparison to Hardened hull slowing you down. That way the less defense Standard Hull gives you is justified on a thrust/mass ratio or something of that sort.
Feedback
What do you all think?