why didn\'t I think of this before! a separate armor value that applies to AMCs! capping the damage would work for the current ships, but as I have said, it might just lead to shotgun ships. now, a cap is likely easier to implement, and if it is a choice between a cap and nothing, I would choose the cap. however, a separate armor value would solve the original problem without leading to shotgun ships.
now, if this is what is used, what problems might this system cause, and what should the new values be? my first thought was something close to faction blocks, as they are very hard to kill. they have 99% armor. I think maybe something like 95% for hardened hull might be better, and 80% for regular hull. the value for regular hull will of course need to allow starting ships to damage them, but not necessarily hardened hull.
so, what do you think. please I would like you to find any holes in my idea so that we can fix them (holes like \"that\'s stupid\" and \"that won\'t work\" however are not welcome, as they do not help improve anything, and aren\'t holes in the first place anyway)
edit: and somthing else, whatever is used, I think plex-glass should have the same mechanic.
now, if this is what is used, what problems might this system cause, and what should the new values be? my first thought was something close to faction blocks, as they are very hard to kill. they have 99% armor. I think maybe something like 95% for hardened hull might be better, and 80% for regular hull. the value for regular hull will of course need to allow starting ships to damage them, but not necessarily hardened hull.
so, what do you think. please I would like you to find any holes in my idea so that we can fix them (holes like \"that\'s stupid\" and \"that won\'t work\" however are not welcome, as they do not help improve anything, and aren\'t holes in the first place anyway)
edit: and somthing else, whatever is used, I think plex-glass should have the same mechanic.