Currently, the way logic works in this game, we put down a bunch of logic blocks, link them together, and create a wide variety of automated functions.
There are a few problems with this: it takes up a lot of space, it is a very tempting target, and it leaves a lot of lines going through out ships.
One solution occurred to me: text logic programs. It would operate the same way a lot of software operates, you use simple programing commands. Think of it like programing in jmp, tableau, or excel. It would use simple logic chains. You would write a "program" from a text menu, that would be based off of commands named after the logic blocks, then upload this command to the computer, and connect that computer to the things you need connected to. The computer would do all the logic that was written on the program, which is replacing all the blocks that we used to place. This has a lot of benefits, as the community could upload better working programs the same way that they upload logic blocks.
There are a few problems with this: it takes up a lot of space, it is a very tempting target, and it leaves a lot of lines going through out ships.
One solution occurred to me: text logic programs. It would operate the same way a lot of software operates, you use simple programing commands. Think of it like programing in jmp, tableau, or excel. It would use simple logic chains. You would write a "program" from a text menu, that would be based off of commands named after the logic blocks, then upload this command to the computer, and connect that computer to the things you need connected to. The computer would do all the logic that was written on the program, which is replacing all the blocks that we used to place. This has a lot of benefits, as the community could upload better working programs the same way that they upload logic blocks.