[24th of May] Schine Bi-weekly Q&A

    Discussion in 'Q&A' started by DukeofRealms, Jun 2, 2018.

    1. DukeofRealms

      DukeofRealms Count Duku

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      (We're currently finishing writing answers to the previous QA, let's get some questions so we can start working on the next one straight away :) )

      Welcome to our bi-weekly Q&A!

      Question taking is open.

      Questions taking will close on the 9th of May.

      Ask any question about StarMade or its development, and we'll try out best to answer it in a forum answer thread posted every two weeks (provided it's not a secret). Depending on how many questions are asked, we may have to move questions from this session to be answered in subsequent sessions (or, skipped).

      Rules:
      • Please ensure that your question has not been asked previously. If it has been asked in a previous QA and listed on the answer later pile (not skipped), you may repeat it t
      • Keep responses on this thread to: posting questions, notifying an author of a question that it has already been posted, and expanding on already asked questions.
      • Two questions per person.
       
    2. Briaireous

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      Plz forgive me if any of this has been asked before, there soooo many q&a posts to read through


      Is there any plans for aditional permissions blocks such as a "ship/station owner only" permission block or a "designated personnel only" permission block?

      Is there any plans to allow some sort of undeathanator to be placed on ships, maybe like a medical unit that costs resources to respawn you there?
       
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    3. Fays

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      Jan 17, 2017
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      40
      Displays have built in 'commands' that provide variable outputs like [sector]/ [system]/ [speed]... but sensor blocks ignore the 'displayed output' if you try to compare the output to a fixed value on another display. Can this change?

      It'd be good if those outputs could be used for practical applications in logic and not just to look neet (like triggering things on the ship when you enter a particular sector, or fancy thruster effects when you reach (and maintain) a particular SPEED (unlike sensors on a thruster, which works like a tachometer and not a speedometer).

      Personally I'd really appreciate a logic block with a UI to replace piles of activation module linking. If other logic is linked to such a block it'd simply change state I/O. I build a lot of logic-based factory things, and in some cases it'd be real nice to have accuracy for 1% for sensor checking storages, or fine-tuning rail speed controllers... but the amount of controlling marker blocks needed makes stuff like that unrealistic in many applications. Would such a thing be possible to add?

      also, who broke alt-code symbol support in displays, and deleted pink brown and teal paint from factories? lol
       
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    4. DrTarDIS

      DrTarDIS Eldrich Timelord

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      What are the chances of rolling-back completely broken parts of starmate to earlier more functional parts? Eg Planets -> Cookie planets. as a stop-gap "fix" to massive server-lag until new "better" plants can actually be coded and optimized(presumably in mid 2020).

      What's the chance to re-intoduce recipes that you research/RNG to give crafters some form of niche-competition?
       
      • Like Like x 3
    5. God mode

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      Jan 11, 2018
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      Integrity is no longer needed to combat low-density systems after the weapons update. Why not remove it?

      Why do you think so many people dislike Power 2.0?
       
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    6. Raisinbat

      Raisinbat Raging Troll

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      Do you not understand that 2.0 erased PvP shipbuilding from the game? You haven't mentioned it anywhere, and seem deluded that universe update/weapon update/whatever is going to fix it...
       
      • Like Like x 2
    7. Macharius

      Joined:
      Jun 27, 2013
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      Hello,

      Questions relative to sound, ambiant sound and music.

      First : Is there any plan to give new sound to weapons at the next release ? To give beam sound it deserve, and maybe change again the cannon the actuall one is cool, but need to be more "punchy" and less cute when big guns are firing.

      Second Will we have proper ambiant sound for example accelerating thrusters and power reactors like a real engine room ?

      And the last one : Any news about DankiDanki work with the Starmade OST ?, his work is amazing but it's been months without any update on his soundclound page.

      Thanks for your attention.
      Mach'
       
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    8. Lucid Deepwatcher

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      Jun 2, 2018
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      3
      I've been told that I posted the question in the wrong thread so here I post it again:
      How does your vision of the fully completed version of StarMade ai look like and what role should ai play in starmade's final state of gameplay? For example ai ships seem to do specific tasks and not really much more. How in depth do you want to go with them? For example lets say an npc miner, to what degree do you plan to have us be able to interact with them? Right now if you shoot one they just hover around and get murdered. Do you plan to have them react? Maybe contact the player with threats, maybe surrender, maybe offer cargo in exchange for their life, maybe offer ship and the npc crew ejects in a shuttle etc etc. What I'm curious is your version of fully finished ai in starmade in general and your ultimate vision with it and the player experience.
       
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    9. MacThule

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      So the new dev builds still have some work needed, but are starting to look very promising in terms of weapons development. Is there an approximate guess at present regarding how close to a releasable balance you feel like you are with this portion of the new systems (i.e. do you feel like it's an issue of a couple more weeks needed or a couple more months)?

      Actually, my second question is generally answered elsewhere, as well as by the fact that it seems there are already a few non-weapon fixes starting to flow into the current dev build, so nevermind.
      Once weapons and defenses are release-stable (granted to still need substantial polish and adjustment once exposed to wider play), will we be seeing the new galaxy come out in short order or is there going to be a period of other fixes and updates between releasing weapons and pushing the new galaxy to dev (assuming it will hit dev first and not push straight straight to release)?

      Instead, maybe you could give us a hint as to when Schine plans to begin actively seeking to increase the player base again (ie pre-Galaxy release, immediately post Galaxy release, substantially later / post beta, etc)?
       
      #9 MacThule, Jun 10, 2018
      Last edited: Jun 16, 2018
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    10. MrGrey1

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      Up to this point the favoured way to build a miner has been with a waffle or double waffle array. It's an efficient way to cover a large area without too much trouble and presents an interesting engineering problem for builders. There are hundreds of mining ships built this way and very few examples, that I'm aware of, of any other design. With the introduction of integrity to salvagers this design has effectively been rendered unusable if positive integrity is to be maintained. A 2x2 tube can still get positive integrity but the added space in the array dramatically decreases the effectiveness of the design both for AI and manual mining. Building a 2x2 tube waffle with only one space in the array is likely not feasible.
      Keeping in mind that building a mining ship and gathering resources is something that everyone who plays this game longer then a few minutes will do, it's arguably a pretty important facet of the game. More important, (dare I say it?) then pewpew.

      • So what is the plan for salvagers?
      • Are you going to fix the hallowed waffle design or are we stuck with the frustration of 2x gaps in our waffles?
      • Are you going to make a single beam an effective way to mine using beam width and acid damage?
       
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    11. ProfDriftwood

      Joined:
      Oct 24, 2017
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      I was curious about the design intent of chambers. Specifically, is the intended direction to have people build with more chambers than they can power at once, and adapt to the situation, or more to have ships be more specialized/single purposed? For example, I should be able to reassign defense chambers to different defense types situationally, which could be very useful, but would require me to stop piloting for a moment, or maybe have a copilot. Which would be more likely, that in the future it may become more difficult to swap between reactor configurations, or easier with logic or selectable presets?

      Also: Saving storage pull configuration settings to blueprints--any chance that's could be made to work soon? Or storage pull/factory settings in copy & paste?
       
      • Like Like x 1
    12. DrTarDIS

      DrTarDIS Eldrich Timelord

      Joined:
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      *looks at thread title*
      *looks at calendar*
      *looks at date of first post*
      *looks back at calendar*
      *skims through previous related threads, notes the "bank" of unanswered if slightly salty questions*
      *logs in*
      *posts this*
      *logs out*
      *logs into [redacted] for a couple hours of the purpose of a game; 'balanced-ish challenging fun'*
       
      • Like Like x 2
    13. Ckeeze

      Ckeeze innovator

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      PvP ship building isn't ereased it's just inactive becouse no one want's to build Titans untill weapon 2.0 launches just to scrap them becouse weapons got rebalanced. Also if you find frustrating not to fill everything like a madman and having some extra space for interrior than congrats for being uninnuitive. There will be PvP ships people just need to discover the new "META". 199.x.y.z versions alloved broken retarded builds to be overpowered as heck (Doomcube, Doomnet, Doomspagettie). Seriusly just use a big as mesh of system blocks that's fast kicks like a bull and can't be even hit.
      The current system while may not be perfect at least FORCES you to think WHAT THE HELL ARE YOU BUILDING. Don't act like engineering META defining ships was meant to be an easy job.
      Tips for building:
      -Start with systems before hull, just start with reactor and it's components and build according to reactor power.
      -Calculate power usage and drainage just like before but with slightly different numbers
      -There is no longer a power hard cap (yay for titans) only mass will screw with you
      -Use 3 by 3 by 3 cubes of systems when placing and planning them, Integrity won't ever affect you!
      -If you put ALL your shields in one place in the middle of the ship there is a good chance it will cover your ship even if it's like 300m long (obviusly Titans need more than one group)
      -If you want backup reactors but don't need a different chamber setup you can just hook it up to the already existing chamber tree and have a backup reactor without too much added mass
      -Pre build your turrets and calculate their power usage it's more important then in 199.x.y.z

      Change your way of thinking about this "frustrating" task:
      -Relise that just becouse you can't afford a doomlaser on your medium vessel it's not crap. If you can't fit it in the same size class nor afford the power with that reactor size PROBABLY NO ONE CAN!
      -Relise you can PvP with your builds. THERE ARE NO GOD LIKE BUILDS YET!
      -Relise you can actually have interrior without fucking up your combat performance. IT'S NOT A BAD THING!
      -Relise you aren't meant to get half the damn chamber tree on one ship! (it's called SPECIALIZATION NOT UPGRADE)
      -Relise it's fun having actuall components and modules within your ship instead of being filled randomly with blocks!
      -Relise the above point is even more fun when you can scout out your enemy's ship's weak points with a recoon ship!
      -If you love Titans There is no longer a power hard cap (yay for titans) only mass will screw with you!
       
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    14. Raisinbat

      Raisinbat Raging Troll

      Joined:
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      • Hostility III
      THE FUNDAMENTAL FUCKING ELEMENT OF PVP SHIPBUILDING IS !!! M A S S D I S T R I B U T I O N !!! YOU DUMBASS. WE CANNOT SET A MASS DISTRIBUTION BECAUSE IT WAS LOCKED IN 2.0. THERE WILL NEVER BE PVP SHIPS, ONLY PVP SHIP, BECAUSE YOU CANNOT HAVE A VARIETY OF DESIGNS YOU SCUMBAG. IF YOU DONT KNOW WHAT PVP SHIPBUILDING IS SHUT THE FUCK UP ABOUT IT.

      Here's one of my ship dingbat: RAI Arbalest This is what a pvp ship meant; tradeoffs and optimization, neither of which is in the game, which you apparently figured out already, because they're not in any of your "tips".

      I fucking love how you frame this, as if i need your god damn advice on how to build pvp ships, because clearly anyone complaining just doesn't know any better. This is like people complaining that guns were removed from call of duty and you're going "Hurr durr just stab them, you can still play!" The thing i liked about the game is gone, so i'm not playing and neither is anyone else. Stop making excuses for this shit. People are not going to throw away their entire personality and way of thinking just to support a failing developer; either schine produces something people want or they fuck off. Defending this practice is just encouraging them to dig their graves deeper than they already are.

      Not. Fucking. Here. To. Suck. Off. Developer. If people don't enjoy a game, they don't force themselves to swallow it, they fucking leave, idiot.

      And i NEVER complained about anything being frustrating so stop projecting on people's posts; You're not fucking psychic, stop telling me what i think.

      Realize i am talking about BUILDING pvp ships, which now has no variety in it. Realize that with no variety all pvp fights are mirror matchups that quickly become stale. Slap yourself for making this much of an idiot post.

      Every. Fucking. PVP ship. Had. Interior. This is bullshit made up by morons like you that apparently have no concept of how to build functional combat ships. Suck my god damn RAI Arbalest . This ship has a ton of empty space (never finished interior) and the entire observation deck on top of it is completely empty of systems. It still pushed massive raw stats; 400k dps, 1.8mil shield hp/40k regen, 2.0twr with ion, scanner and overdrive on a 12k mass ship, because it wasn't plastered in heavy armor everywhere. The reason you can't have empty space on pvp ships is because you suck.

      NO YOU FUCKING CANT.

      The cost of interior is the armor surrounding it, which is just as expensive now as it was before, in fact it is WORSE because you can no longer compensate for higher mass by raising power+thrust, it just makes your dumb ship slower now, and because you're already forced to have a lot more empty space, you need a lot more external armor which already screws up your mass distribution(ie more forced armor) so you're just piling more problems on top of existing problems.

      This is why i can't stand you god damn troglodytes; PVPERS HAVE BEEN TRYING TO HELP YOU ACHIEVE THIS FOR YEEEARS.

      But no! None of the suggestions that would actually help you get the thing you want are good enough, because they came from PVP they must have some ulterior motive trying to keep us down!!! The only way we can get what we want is to shit all over PVP, like by forcing everyone to have lots of empty space on their ships, instead of simply LOWERING THE FUCKING MASS COST OF ARMOR TO BE LESS INSANE. And let's make sure only OUR concerns are ever brought up or discussed, like let's say someone complains about PVP building being reduced to a to-do list we'll just circle the wagons and tell them to like it or fuck off, or we can pretend to not understand what they're complaining about and ask them to explain even though they've done that a hundred times already. See i can pretend to be psychic too!

      Realize that by defining ships through the chamber tree you have REMOVED SHIP DESIGN FROM BUILDING. You might as well just reward "stat points" based on a ships mass and have a slider were you allocate stat points to dps, shield hp and thrust. Not that there's a point to that since you'll want the same distribution regardless of ship.

      It also doesn't change the fact that no matter how you specialize your ship through chambers the ship can fit the exact same loadout in terms of shielding, thrust and weapons no matter how its specialized. You might not get damage/defense multipliers but every ship, regardless of role, can fit the same shit.

      Then why aren't you playing space engineers? Why is noone playing starmade anymore? Maybe you should realize that simply having X isn't fun for the vast majority of people, and i'm gonna go out on a limb here and say that YOU aren't having fun either, that's why you're white knighting on the forums; to try and distract yourself from how you're not having fun in the game. People aren't going to start liking something they don't like just because you tell them to. They're just going to LEAVE, which is what they DID which is why you are ALONE.

      Also this is NOT incompatible with PVP building. I'd be all for a game thats based in mass distribution and still allows logical components like reactors and chambers, sign me the fuck up for tekkit in space. I just think ingame performance is more important than overly complex systems like fluid and pipe simulations (one of the things that tanks space engineers) but if it can be done without making combat a lagfest, im fine with it.

      You're completely retarded if you think this will ever matter.
      • Beam turrets dominate everything and just target whatever they want
      • Manual aiming you're happy as long as you're hitting. Aim for center mass and try to lead; noone is a good enough shot to target independent subsystems on a moving target.
      • Most ships will be long and narrow and between equal players you'll be staring at each other from the front = all systems are going to be arranged behind each other, you literally learn nothing
      • 2.0 forces the two most critical systems, reactor and stabilizers, into the extremities of the ship. You'll always know where they are and they're the best targets so whats the point?
      And i'm sure if you have no understanding of ship building, this might seem different to you.

      What the hell was your point with this drivel? You seriously think s9meone who has been playing for 4 years, and is livid because the entire core mechanic of the game that was their whole reason for playing got patched out, is going to start loving the dumpster fire just because you TELL THEM TO? What kind of sissy ass barney logic is that??? Do you really think telling people with legitimate grievances to go fuck themselves is going to help anyone? You think the devs are going to be better off if all the people with complaints leave? Those complaints aren't going to vanish and a lot of people who aren't playing the game, aren't going to play the game unless these problems get FIXED, but the only thing that matters to white knighting scum is that your shitty little echo chamber is polite and friendly, while the game crashes and burns.

      How do you think Schema will be doing in 10 years looking back at this failed project? Do you think he'll remember the time where he almost made it as space-notch as a good time surrounded by cheerful and loyal forum scrubs, or the biggest mistake of his life?

      MacThuleMacThule And why did you like this drivel? I think this guy can at least plead innocence on not having a fucking clue what PVP is, but you've damn well been here long enough to know what we're complaining about, and that our complaints are perfectly legitimate. Do you just like everything positive towards the devs, no matter how stupid and condescending it is? Bloody white knight.

      [​IMG]
       
      • Like Like x 2
    15. MacThule

      Joined:
      Jan 31, 2015
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      1,591

      Did you in all seriousness just call someone a... "sissy?"
      LOL

      Are you 9 or do you just got that much nothin'?
       
      • Like Like x 2
    16. Briaireous

      Joined:
      May 25, 2018
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      85
      Quick question, what do u define as pvp since you say that 2.0 has destroyed it.

      what is the point of having interiors on a pvp ship aside from one room that has access to essential systems.

      Arnt they revamping weapons?

      What do you mean by chambers failing at specialization and that they got rid of ship design. R u trying to say that ships should not have a specialized (enhanced) system stat?

      If you are not at least frustrated, what are you?

      So what if the game changes after 4 years of gameplay. So what if you don't like the changes. Leave if u don't like it, same with the forum. Thats life get use to it. Adapt or die basically. If the game fails, it fails. If it succeeds, then that would be great. Just remember that developers arnt only creating the game to please players but also to create a vision they have.

      If I don't like the game, or if there comes a time that I hate the changes, I'd leave. Why should I stick around and ruin someone else's view of a game?
       
      • Like Like x 3
    17. MacThule

      Joined:
      Jan 31, 2015
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      I like things like this because it's a newer member making a legitimate effort to engage. I prefer to encourage (polite, curious, constructive) new joins even if they are a little off base. So it was an A for effort like - he will eventually learn more about specific dynamics.

      This is particularly important right now. Attacking new players and calling them idiots - even if, for the sake of argument, they might be - is not helpful... in any way or to anyone except perhaps to your own ego as you show off how much more knowledgeable you are... by schooling noobs. All new players are by default clueless, so it's not a show of masterful trollishness or acumen to trounce them, and much of the subject matter is extremely subjective and based in opinion, so I try not to judge unless I see a pattern of just calling literally everything shit (because I've played shit games before, and I left them and their forums and never looked back, so persistence of presence of someone who can't ever see any good things about a game, to me indicates a personality issue. Some people are just curmudgeons and get off on seeing the negative in everything.).

      Don't get me wrong - new players need to learn and harsh schooling is appropriate. Sometimes. Not every time though and probably not even most of the time.

      Anyway - my likes aren't terribly political so maybe don't read too much into it. I even like posts attacking me - pretty frequently - if they make me laugh because the poster is legitimately witty or super on-point. Or if they unwittingly play into my position or undermine their own (who doesn't like that?). Or are absurd and OTT, making themselves look like asses. Sometimes I even get put in my place, and I like that when I can actually see that I really was barking up the wrong tree. If I enjoy it for any reason, or if I agree with the position (I do miss "Agree") I will usually like it. Though sometimes I don't think to do so either... It's really not a statement of policy, it's just a fun button.

      And BriaireousBriaireous has a positive attitude that we need more of. We're all full up on naysayers in these parts. If nothing else, I like the attitude - it can go a long way.
       
    18. Raisinbat

      Raisinbat Raging Troll

      Joined:
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      • Hostility III
      What it destroyed is PVP BUILDING, not your ability to shoot at each other. Like i said, PVP Building revolves around mass distribution, such as 20% armor, 20% guns, 20% shield, 20% thrust 20% support systems. You can think of it like master of orion shipbuilding where you're not building a ship in 3D but just filling a cup with systems that do things. Most important part of a PVPship is it's concept/role. How does it fight and how does it stay alive. Different strategies require different mass distributions; A fast ship that relies on evasion usually sacrifices armor, while tankier ships pile on shielding and armor, and these ships excel in different environments. 2.0 has removed your ability to build outside of a very narrow distribution since both your shape and power supply are severely limited; A fast ship has to sacrifice weapons and shielding since it can't increase power supply, and a tanky ship has to limit its armor because it can't fit enough thrust to compensate for the heavier weight. This means builds gravitate towards a single optimal build, and this takes away the ability to create ships of different roles.

      From a PVP perspective there isn't one, just like there's no reason for it to have color or shapes, or any visual features at all. People take pride in their work so they don't build monotonous grey boxes, which is why you never see doomcubes anywhere other than on forums by people more afraid of their own ideas than anything that actually exists in game.

      I think so, but i don't know and it doesn't really matter. If you make an FPS in a huge open area where everyone has the same movement and defense everyone will use the sniper rifle. If there is only one good ship and no difference in context between battles then only one weapon will be worth using. Only thing that might help this is whether you fight multiple opponents or a single strong one, like 10x1000 mass ships, or a single 10k mass ship. That gives exactly 1 vector for different weapons, so i don't see how new weapons are going to fix anything.

      No. 2.0 is shoving ship specialization into a seperate box. Nothing about the way your ship is built has any effect on it. You cannot, for example, cut your weapons in half to increase specialization in something, so a ship will have the same basic combat ability (before chambers) regardless of it's specialization.

      This also means the system cannot support future expansion; imagine what happens if a new system like ECM/ECCM gets added to the game. If it's added without raising reactor points then it has to come at the expense of other systems, and now combat ships can fit less combat systems. If it DOES raise reactor points when introduced, you now raise the amount of other systems a ship can fit, so a ship specializing in one thing becomes able to specialize in two things or more if you keep adding systems to it, which will be a nightmare if modding gets added. You literally cannot balance this system in a way that leaves it expandable.

      Since specialization only occurs in chambers, there is no reason to change anything outside of chambers and the reactor in order to change what the ship is specialized in. One ship design can fit every role, just change the reactor chambers around.

      Oh god fuckign damnit this is why i don't bother being pollite to you fucks, here i am thinking someone is asking serious questions and you're just another white knighting shithead. Why did you ask any of these questions if you don't fucking care???

      You're the one not liking the forums, why don't YOU leave? What makes you sitting here having your circlejerk and clapping at every stupid failure this game pulls pretending it's great right, and me yelling at devs to stop fucking up wrong? If the devs would listen to what the angry and impolite people are saying we might actually get a functional game at some point; listening to whiny tards like you just derails development into nonsense features of obfuscates what the community is actually interested in since you respond positively to ANYTHING.

      I don't ruin anyone's view of the game, schine does that. Unless you can point to anything i've said as false, i'll i'm doing is pointing out what the game is. If telling people what the game is makes them dislike it, THEN THE GAME IS WHAT FUCKING SUCKS YOU MORON!

      Oh yea what a positive little shitter he is: "Anyone who disagrees with me can fuck off! No negative thoughts allowed in glorius starmade dock, go to gulag!" People must've been super happy and positive all the time with the fucking KGB skulking around, that's why everyone wanted to go there and live right?

      You absolute fucking moron, you are helping NOONE. You think lying to people and hiding what the game is like is going to result in more new people coming in and being happy with the game, when they're just gonna play it, see that it sucks, and LEAVE. Do you not think those people, after you told them it's great come play it, will think YOU are an asshole for lying to them, and that when they see you telling other players who didn't like the game to simply FUCK OFF and that their oppinions don't matter unless they're positive that's going to change their minds?
      You think puking undue praise on the devs is going to help them figure out what features the community wants, what ballance and performance issues are in the game or how the game is actually played?

      Go to ANY dead indie game forum that never made it to release and you know what you'll find? Endless streams of teary eyed white knights fighting back against the backlash of terrible decisions leading up to this point, (that's you) and a few pissed off idiots who despite all the evidence to the contrary have a tiny sliver of hope that instead of giving up and fucking off into the sea of irrelevance where all the other failed dreams of wide eyed indie devs go to die the devs will come to realize the error of their ways and turn the sinking ship around at the last minute (that's me). No matter how hard you defend the devs, no matter how much negativity you get rid of, it NEVER helps. All you are doing is creating a comfortable little safe-space for you to marinade in your own piss and tears in comfort while the game continues to circle the drain into obscurity until schema eventually gives up and all the devs will have to get real jobs (and we all know chriss will not survive in this economy).

      TL;DR:

      [​IMG]
       
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    19. Briaireous

      Joined:
      May 25, 2018
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      85
      Still learning, thx for clarifying the mass distribution build style of pvp build tho.
       
      • Like Like x 2
    20. MacThule

      Joined:
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      You don't have "a PvP perspective."

      You're just whining about stuff you don't like and throwing a tantrum at anyone who does like it.

      Cry me a river.
       
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