[2015-04-15 10:39:10] [VERION] loading version from install dir: .\
[2015-04-15 10:39:10] [VERSION] VERSION: 0.19174
[2015-04-15 10:39:10] [VERSION] BUILD: 20150319_050107
[2015-04-15 10:39:10] #################### StarMade #######################
[2015-04-15 10:39:10] # version 0.19174 - build 20150319_050107 #
[2015-04-15 10:39:10] #####################################################
[2015-04-15 10:39:10] [SERIAL] "not retrieved"
[2015-04-15 10:39:10] [STARTER] template dir exists. overwriting template with current data
[2015-04-15 10:39:10] [IO][COPY] FILE FROM C:\StarMade\.\data\config\FactionConfig.xml to C:\StarMade\.\customFactionConfig\FactionConfigTemplate.xml
[2015-04-15 10:39:10] [IO][COPY] FILE FROM C:\StarMade\.\data\config\customFactionConfigHOWTO.txt to C:\StarMade\.\customFactionConfig\customFactionConfigHOWTO.txt
[2015-04-15 10:39:10] [RESOURCES][CustomTextures] No need to create pack.zip. Hash matches (as rewriting a zip changes the hash on it)
[2015-04-15 10:39:10] [SERVER] using world: world0; .\server-database\world0\
[2015-04-15 10:39:10] [INIT] Segment Database Path: C:\StarMade\.\server-database\world0\DATA; creating dir sucessfull? false
[2015-04-15 10:39:11] [LIBLOADER] OS ARCHITECTURE x86
[2015-04-15 10:39:11] [LIBLOADER] LOADED WINDOWS 32bit NATIVE LIBRARIES
[2015-04-15 10:39:11] [LIBLOADER] LOADED NATIVE LIBRARIES
[2015-04-15 10:39:11] [MAIN] LOADED ENGINE SETTINGS
[2015-04-15 10:39:11] [INITIALIZE] REMOTE CLASSES REGISTERED
[2015-04-15 10:39:11] [INITIALIZE] RESOURCE MANAGER INITIALIZED
[2015-04-15 10:39:11] ERROR: no content in Resource: C:\StarMade\file:\C:\Starmade\StarMade.jar!\org\schema\game\network\commands
[2015-04-15 10:39:11] ################# Loading from JAR #####################
[2015-04-15 10:39:11] ########################################################
[2015-04-15 10:39:11] [INITIALIZE] REMOTE COMMANDS REGISTERED
[2015-04-15 10:39:11] [INITIALIZE] SECURITY MANAGER SET
[2015-04-15 10:39:11] [INITIALIZE] COMMAND ID's ASSIGNED
[2015-04-15 10:39:12] [INITIALIZE] BLOCK CONFIGURATION READ
[2015-04-15 10:39:12] [MAIN] INITIALIZATION COMPLETED
[2015-04-15 10:39:12] [MAIN] CHECKING IF MIGRATION NECESSARY
[2015-04-15 10:39:13] [BLUEPRINT][MIGRATION] NO CONVERSION NEEDED: no old bb file exists: C:\StarMade\.\blueprints\catalog.txt
[2015-04-15 10:39:13] [SERVER] ###### READING ALL BLUEPRINTS!
[2015-04-15 10:39:13] [SERVER] ###### READING ALL 16 BLUEPRINTS FINISHED! TOOK 110ms
[2015-04-15 10:39:13] [MAIN] MIGRATION PROCESS DONE
[2015-04-15 10:39:13] [MAIN] STARTING WITH ARGUMENTS: [-force, -port:4242]
[2015-04-15 10:39:13] [LookAndFeel] NATIVE LF com.sun.java.swing.plaf.windows.WindowsLookAndFeel
[2015-04-15 10:39:13] [CLIENT][GUI] Starting Client Login&Settings Dialog
[2015-04-15 10:39:14] Difficulty read: easy
[2015-04-15 10:39:14] WRITTEN SERVER DIFFICULTY LEVEL 10
[2015-04-15 10:39:24] [CLIENT][TEXTURE] CURRENT TEX PACK: Default
[2015-04-15 10:39:24] [SERVER] initializing
[2015-04-15 10:39:25] [CLIENT] initializing 0.19174 (20150319_050107)
[2015-04-15 10:39:25] [INIT] Seed File: C:\StarMade\.\server-database\world0\.seed
[2015-04-15 10:39:25] [SQL] Fetching connection (may take some if game crashed on the run before)
[2015-04-15 10:39:26] [SQL] connection successfull
[2015-04-15 10:39:26] [DATABASE] UID SIZE: 128
[2015-04-15 10:39:26] [SERVER] Cant load chat channels. no saved data found
[2015-04-15 10:39:26] [SERVER] Request Thread pool size is: 25
[2015-04-15 10:39:27] [SERVER] port 4242 is open
[2015-04-15 10:39:27] [SERVER] USING TCP...
[2015-04-15 10:39:28] [PARSER] not parsed: movingFallingStandard
[2015-04-15 10:39:28] [PARSER] not parsed: movingFallingLedge
[2015-04-15 10:39:28] [PARSER] not parsed: movingLandingShortFall
[2015-04-15 10:39:28] [PARSER] not parsed: movingLandingMiddleFall
[2015-04-15 10:39:28] [PARSER] not parsed: movingLandingLongFall
[2015-04-15 10:39:28] [PARSER] not parsed: upperBodyGun
[2015-04-15 10:39:28] [PARSER] not parsed: upperBodyFabricator
[2015-04-15 10:39:28] [PARSER] not parsed: attacking
[2015-04-15 10:39:28] [PARSER] not parsed: death
[2015-04-15 10:39:28] [PARSER] not parsed: sitting
[2015-04-15 10:39:28] [PARSER] not parsed: hit
[2015-04-15 10:39:28] [PARSER] not parsed: salutes
[2015-04-15 10:39:28] [PARSER] not parsed: talk
[2015-04-15 10:39:28] [PARSER] not parsed: helmet
[2015-04-15 10:39:28] [FILE NOT FOUND] File for FACTIONS does not exist: C:\StarMade\.\server-database\world0\FACTIONS.fac
[2015-04-15 10:39:28] [SERVER] NO FACTIONS FOUND ON DISK: FACTIONS; file: C:\StarMade\.\server-database\world0\FACTIONS.fac; pathString: .\server-database\world0\FACTIONS.fac
[2015-04-15 10:39:28] [SERVER][CATALOG] READ RAW BLUEPRINTS: 16
[2015-04-15 10:39:28] [FILE NOT FOUND] File for CATALOG does not exist: C:\StarMade\.\server-database\world0\CATALOG.cat
[2015-04-15 10:39:28] [SERVER] NO DB CATALOG FOUND ON DISK: CATALOG; file: C:\StarMade\.\server-database\world0\CATALOG.cat; pathString: .\server-database\world0\CATALOG.cat
[2015-04-15 10:39:28] [FILE NOT FOUND] File for SIMULATION_STATE does not exist: C:\StarMade\.\server-database\world0\SIMULATION_STATE.sim
[2015-04-15 10:39:28] [SIMULATION] no simulation state found on disk. creating new...
[2015-04-15 10:39:28] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 2)
[2015-04-15 10:39:29] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (2, 2, 2): STATS: inst 218ms, loadDB 0ms, add 0ms, entity 31ms
[2015-04-15 10:39:29] [ServerListener] Server initialization OK... now waiting for connections
[2015-04-15 10:39:29] [SERVERCONTROLLER][INIT] SERVER STARTED UPDATING
[2015-04-15 10:39:30] [LOCAL GAME] CHANGED PORT TO 4242
[2015-04-15 10:39:30] [CLIENT] Added observer for GameClientController
[2015-04-15 10:39:30] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 32 on Server(0)
[2015-04-15 10:39:30] [UNIVERSE] WARNING: Sector UPDATE took 31; sectors updated: 1
[2015-04-15 10:39:30] [SERVER][UPDATE] WARNING: UNIVERSE update took 31
[2015-04-15 10:39:30] [FACTIONMANAGER] MAKING FACTION TURN: Thu Jan 01 01:00:00 CET 1970; 18; Turn: 60.0
[2015-04-15 10:39:30] [FACTIONMANAGER] faction update took: 0ms
[2015-04-15 10:39:30] [SERVER] updating prices for: obfuscated.Kd@9ed23b took 63
[2015-04-15 10:39:30] [SERVER][UPDATE] WARNING: object local update of Shop(4) took 63
[2015-04-15 10:39:30] [SERVER][UPDATE] WARNING: object local update of 5 objects took 78
[2015-04-15 10:39:30] [NT] Big FullUpdate: 13438 bytes: SenableGameState(1)
[2015-04-15 10:39:30] [NT] Big FullUpdate: 33215 bytes: Shop(4)
[2015-04-15 10:39:30] WARNING: Found unknown Windows version: Windows 8.1
[2015-04-15 10:39:30] Attempting to use default windows plug-in.
[2015-04-15 10:39:30] Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
[2015-04-15 10:39:30] [CLIENT][GAMEINPUT] TOTAL INPUT DEVICES: 14
[2015-04-15 10:39:30] [JOYSTICK] cannot read default joystick file because it does not exist
[2015-04-15 10:39:30] [CLIENT] Client State and Controller successfully created
[2015-04-15 10:39:30] [CLIENT] trying to connect to localhost:4242
[2015-04-15 10:39:30] [CLIENT] establishing new socket connection to localhost:4242
[2015-04-15 10:39:30] [CLIENT] Trying TCP...
[2015-04-15 10:39:30] [SERVERSOCKET] Connection made. starting new processor 49750, /127.0.0.1; local: 4242, /127.0.0.1, keepalive false
[2015-04-15 10:39:30] [CLIENT] SOCKET CONNECTED TO SERVER
[2015-04-15 10:39:30] [CLIENT] logging in now... Nigger; ;
[2015-04-15 10:39:30] [SERVER] connection registered (TRunning: 1/0/0) 0
[2015-04-15 10:39:31] [SERVER][PROCESSOR] client setup completed for PID: 0. listening for input
[2015-04-15 10:39:31] [SERVER][LOGIN] new client connected. given id: 1: description: Nigger
[2015-04-15 10:39:31] [SERVER][LOGIN] return code 0
[2015-04-15 10:39:31] [INIT] Retrieved auth style: 1
[2015-04-15 10:39:31] [AUTH] authenticating Nigger; useAuth: false; requireAuth: false
[2015-04-15 10:39:31] [SESSION_CALLBACK] no player verification is necessary!
[2015-04-15 10:39:31] [LOGIN] checking user agent: 0: Nigger
[2015-04-15 10:39:31] [LOGIN] successful auth: now protecting username Nigger with null
[2015-04-15 10:39:31] [FILE NOT FOUND] File for ENTITY_PLAYERSTATE_Nigger does not exist: C:\StarMade\.\server-database\world0\ENTITY_PLAYERSTATE_Nigger.ent
[2015-04-15 10:39:31] [SERVER] Not Found Saved State: ENTITY_PLAYERSTATE_Nigger: new player identity logged in: "Nigger"
[2015-04-15 10:39:31] [SERVER] adding player to synch queue (ID: 7) (SECTOR: (2, 2, 2) [3])
[2015-04-15 10:39:31] [SERVER][LOGIN] login received. returning login info for RegisteredClient: Nigger (1) connected: true: returnCode: 0
[2015-04-15 10:39:31] [Client] [LOGIN]: Client sucessfully registered with id: 1
[2015-04-15 10:39:31] [CLIENT] logged in as: Client(1)
[2015-04-15 10:39:31] [CLIENT] executing login hooks...
[2015-04-15 10:39:31] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 29 on Server(0)
[2015-04-15 10:39:31] [SERVER] WARNING: UPDATING SERVER SECTORPROXMITY TOOK 141
[2015-04-15 10:39:31] Revived PlayerState PlS[Nigger ; id(7)(1)f(0)]
[2015-04-15 10:39:31] [SERVER][UPDATE] WARNING: object local update of PlS[Nigger ; id(7)(1)f(0)] took 156
[2015-04-15 10:39:31] [SERVER][UPDATE] WARNING: object local update of 6 objects took 156
[2015-04-15 10:39:31] [SERVER] SERIALIZED PROXIMITY (2, 2, 2)
[2015-04-15 10:39:31] [SEND][SERVERMESSAGE] [SERVERMSG (type 0): Nigger has joined the game] to RegisteredClient: Nigger (1) connected: true
[2015-04-15 10:39:31] SET INITIAL SECTOR ID TO 3
[2015-04-15 10:39:31] [CLIENT] RECEIVED STARTING SECTOR: (2, 2, 2)
[2015-04-15 10:39:31] [CLIENT] RESET TO LOCAL CUSTOM TEXTURES
[2015-04-15 10:39:31] [CLIENT] Server is using default block behavior: CSUM: remote: 24fc15cce23cef473839812d40d783b589cc2e18 ::: local: 24fc15cce23cef473839812d40d783b589cc2e18
[2015-04-15 10:39:31] [CLIENT] Server is using default block properties
[2015-04-15 10:39:31] [CLIENT] Server is using default block config
[2015-04-15 10:39:31] [CLIENT] finished executing client hooks: [#document: null]
[2015-04-15 10:39:31] [CLIENT] synchronizing ALL Client(1)
[2015-04-15 10:39:31] [SERVER] (client needs synch) SENDING SYNCHALL TO RegisteredClient: Nigger (1) connected: true
[2015-04-15 10:39:31] [SERVER] sending ALLSYNCHRONIZING update to Nigger 7, 7
[2015-04-15 10:39:31] [SYNC_SENDER] SENDING ALL OBJECTS: 7
[2015-04-15 10:39:31] [NT] Big FullUpdate: 6690 bytes: SenableGameState(1)
[2015-04-15 10:39:31] [NT] Big FullUpdate: 16772 bytes: Shop(4)
[2015-04-15 10:39:31] [SERVER] SERIALIZED PROXIMITY (2, 2, 2)
[2015-04-15 10:39:31] [SERVER] ALL-SYNCHRONIZE TO Nigger TOOK 16 ms
[2015-04-15 10:39:31] [SERVER] SYNCHALL TO RegisteredClient: Nigger (1) connected: true took: 16
[2015-04-15 10:39:31] [CLIENT] 1 Sync all update received
[2015-04-15 10:39:31] [SYNCHRONIZE] FORCED UPDATE
[2015-04-15 10:39:31] [SYNC-RECEIVER] Client(1) DECODING OF NEW OBJECT Shop(4) TOOK 15
[2015-04-15 10:39:31] [CLIENT] chat channels loaded 0
[2015-04-15 10:39:31] [SKINMANAGER] PlS[Nigger ; id(7)(1)f(0)] Client(1) received skin filename
[2015-04-15 10:39:31] [PlayerState] Client successfully received player state Client(1), owner: 1
[2015-04-15 10:39:31] [CHAT] Client(1) initializing data from network object 0
[2015-04-15 10:39:31] [SYNC-RECEIVER] Client(1) DECODING OF NEW OBJECT (0)ChatSystem TOOK 16
[2015-04-15 10:39:31] [CLIENT] 1 executed RequestSynchronizeAll. fetched objects 7
[2015-04-15 10:39:31] [CLIENT] RE- synchronized client: 1
[2015-04-15 10:39:31] [CLIENT] connected to server localhost:4242
[2015-04-15 10:39:31] [CLIENT] Client State and Controller successfully connected
[2015-04-15 10:39:31] [CLIENT] State initializing
[2015-04-15 10:39:31] [CLIENT] Chat initializing
[2015-04-15 10:39:31] [CLIENT] Client(1) asking for new IDS
[2015-04-15 10:39:31] SENDING new ID RANGE TO CLIENT 8; packet -32763
[2015-04-15 10:39:31] Client got new ID range 8
[2015-04-15 10:39:31] [CLIENT] Client(1) received new IDS
[2015-04-15 10:39:31] [CLIENT] ID RANGE AQUIRE TOOK 12
[2015-04-15 10:39:31] [CLIENT] Control Manager initializing
[2015-04-15 10:39:31] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 1)
[2015-04-15 10:39:31] POPULATE EMPTY (1, 1, 1)
[2015-04-15 10:39:31] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 2)
[2015-04-15 10:39:31] POPULATE EMPTY (1, 1, 2)
[2015-04-15 10:39:31] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 3)
[2015-04-15 10:39:31] POPULATE EMPTY (1, 1, 3)
[2015-04-15 10:39:31] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 1)
[2015-04-15 10:39:31] POPULATE EMPTY (1, 2, 1)
[2015-04-15 10:39:31] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 2)
[2015-04-15 10:39:31] POPULATE EMPTY (1, 2, 2)
[2015-04-15 10:39:31] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 3)
[2015-04-15 10:39:31] POPULATE EMPTY (1, 2, 3)
[2015-04-15 10:39:31] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 1)
[2015-04-15 10:39:31] POPULATE EMPTY (1, 3, 1)
[2015-04-15 10:39:31] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 2)
[2015-04-15 10:39:31] POPULATE EMPTY (1, 3, 2)
[2015-04-15 10:39:31] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 3)
[2015-04-15 10:39:31] POPULATE EMPTY (1, 3, 3)
[2015-04-15 10:39:31] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (1, 3, 3): STATS: inst 16ms, loadDB 0ms, add 0ms, entity 0ms
[2015-04-15 10:39:31] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 1)
[2015-04-15 10:39:31] POPULATE EMPTY (2, 1, 1)
[2015-04-15 10:39:31] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 2)
[2015-04-15 10:39:31] POPULATE EMPTY (2, 1, 2)
[2015-04-15 10:39:31] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 3)
[2015-04-15 10:39:31] POPULATE EMPTY (2, 1, 3)
[2015-04-15 10:39:31] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 1)
[2015-04-15 10:39:31] POPULATE EMPTY (2, 2, 1)
[2015-04-15 10:39:31] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 3)
[2015-04-15 10:39:31] POPULATE EMPTY (2, 2, 3)
[2015-04-15 10:39:31] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 1)
[2015-04-15 10:39:31] POPULATE EMPTY (2, 3, 1)
[2015-04-15 10:39:31] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 2)
[2015-04-15 10:39:31] POPULATE EMPTY (2, 3, 2)
[2015-04-15 10:39:31] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 3)
[2015-04-15 10:39:31] POPULATE EMPTY (2, 3, 3)
[2015-04-15 10:39:31] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 1)
[2015-04-15 10:39:31] POPULATE EMPTY (3, 1, 1)
[2015-04-15 10:39:31] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 2)
[2015-04-15 10:39:31] POPULATE EMPTY (3, 1, 2)
[2015-04-15 10:39:31] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 3)
[2015-04-15 10:39:31] POPULATE EMPTY (3, 1, 3)
[2015-04-15 10:39:31] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 1)
[2015-04-15 10:39:31] POPULATE EMPTY (3, 2, 1)
[2015-04-15 10:39:31] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 2)
[2015-04-15 10:39:31] POPULATE EMPTY (3, 2, 2)
[2015-04-15 10:39:31] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 3)
[2015-04-15 10:39:31] POPULATE EMPTY (3, 2, 3)
[2015-04-15 10:39:31] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 1)
[2015-04-15 10:39:31] POPULATE EMPTY (3, 3, 1)
[2015-04-15 10:39:31] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 2)
[2015-04-15 10:39:31] POPULATE EMPTY (3, 3, 2)
[2015-04-15 10:39:31] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 3)
[2015-04-15 10:39:31] POPULATE EMPTY (3, 3, 3)
[2015-04-15 10:39:31] [UNIVERSE] WARNING: Sector Ping took 79
[2015-04-15 10:39:31] [SERVER][UPDATE] WARNING: UNIVERSE update took 79
[2015-04-15 10:39:32] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen)
[2015-04-15 10:39:32] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen)
[2015-04-15 10:39:32] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen)
[2015-04-15 10:39:32] [CLIENT] InternalCallback initializing
[2015-04-15 10:39:32] [CLIENT] State initialized. GameMode: SANDBOX
[2015-04-15 10:39:32] [CLIENT] Client State and Controller successfully initialized
[2015-04-15 10:39:32] ################### ENGINE SETTINGS ##########################
[2015-04-15 10:39:32] C_USE_NEW_PLAYER_MODEL_ true
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] CONTROL_HELP true
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] C_MOUSE_BUTTOM_SWITCH false
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_RESOLUTION 1360 x 768
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_FULLSCREEN false
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_VSYNCH false
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_FOV 110.0
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_MAX_SEGEMENTSDRAWN 1000
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_DRAW_SURROUNDING_GALAXIES_IN_MAP false
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] D_LIFETIME_NORM 30
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_WINDOWED_BORDERLESS false
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] S_SOUND_SYSTEM_ENABLED true
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] S_SOUND_ENABLED true
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] S_SOUND_VOLUME_GLOBAL 4
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] N_TRANSMIT_RAW_DEBUG_POSITIONS false
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] C_SELECTED_JOYSTICK -1
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] ICON_BAKERY_BLOCKSTYLE_ROTATE_DEG -90.0
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] MOUSE_WHEEL_SENSIBILITY 7.0E-4
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] BUILD_MODE_SHIFT_SPEED 25.0
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] ORBITAL_CAM_SPEED 0.5
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_DAMAGE_DISPLAY 600
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_STAR_COUNT 4096
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_VBO_BULKMODE_SIZE 4
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_DRAW_FOG false
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_DRAW_BEAMS true
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_DRAW_EXHAUST_PLUMS true
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] D_INFO_CONTROLMANAGER false
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] D_INFO_SHADER true
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] T_ENABLE_TEXTURE_BAKER false
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] D_INFO_DRAW_TIMES false
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] D_INFO_DRAW_SPACE_PARTICLE false
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_SPACE_PARTICLE true
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_DRAW_MOUSE_COLLISION false
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_ATMOSPHERE_SHADER normal
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_SHADOW_QUALITY BEST
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_DRAW_SHIELDS true
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_DRAW_WATER true
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_DRAW_BACKGOUND true
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_WATER_USER_MIPMAPS false
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] E_NAVIGATION_FILTER 869
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_DRAW_ENTITIES true
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_FRUSTUM_CULLTING true
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_DRAW_EFFECTS true
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_SHADER_RELOAD false
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_FRAMRATE_FIXED -1
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_SHADERS_ACTIVE true
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_DEBUG_DRAW_GRID false
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_DEBUG_DRAW_LINES true
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] F_FRAME_BUFFER_USE false
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] T_TERRAIN_DRAW true
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] T_TERRAIN_WIREFRAME_DRAW false
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_CULLING_ACTIVE true
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_TEXTURE_ARRAYS false
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_AUTO_NORMALIZATION true
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_DRAW_BY_SIDES true
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_WIREFRAMED false
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_NORMAL_MAPPING false
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_TEXTURE_COMPRESSION true
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_TEXTURE_ARRAY_COMPRESSION true
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_TEXTURE_ARRAY_MIPMAP true
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_TEXTURE_MIPMAP true
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_SHADOWS false
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_SHADOWS_VSM false
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] S_PAUSED false
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] S_SETTINGS_SHOW false
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] MINIMAP_MODE SMALL
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] SECTOR_INDICATION_MODE INDICATION_ONLY
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] S_KEY_ALLOW_DUPLICATES true
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_PROD_BG false
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_PROD_BG_QUALITY 1024
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_TEXTURE_PACK Default
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] GIF_WIDTH 640
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] GIF_HEIGHT 640
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] GIF_FPS 15
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] GIF_GUI false
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_DEBRIS_THRESHOLD_MS 4
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_TEXTURE_PACK_RESOLUTION 64
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] S_INITIAL_SETTING Single Player
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] S_GAME_MODE Sandbox
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_BONE_ANIMATION true
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] P_NT_DEBUG_ACTIVE false
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] P_PHYSICS_DEBUG_ACTIVE_OCCLUSION false
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] P_PHYSICS_DEBUG_ACTIVE false
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] P_PHYSICS_DEBUG_MODE 0
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_DEUBG_LINE_DRAWING_ACTIVATED false
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_WINDOW_START_POSITION center
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_DRAW_GUI_ACTIVE true
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_DRAW_NO_OVERLAYS false
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_PARTICLE_SORTING true
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] P_PHYSICS_ACTIVATED true
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_SMOKE_QUALITY false
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_DRAW_STARS true
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_DRAW_PASTE_PREVIEW true
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_USE_SPRITE_VBO true
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] S_TUTORIAL true
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_AUTOSELECT_CONTROLLERS true
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] S_INFO_DRAW FPS_AND_PING
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_VBO_FLAG STATIC
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] N_LAG_COMPENSATION true
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] N_IGNORE_SAVED_UPLINK_CREDENTIALS_IN_SINGLEPLAYER true
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] N_SERVER_TIME_UPDATE_FREQUENCE 2000
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] M_TEXTURE_PACK_CONFIG_TOOL ./data/textures/block/Default/64/
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_MULTI_SAMPLE 0
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] M_MOUSE_SENSITIVITY 0.5
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_HIT_INDICATION_SIZE 1.0
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] F_BLOOM false
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] F_BLOOM_INTENSITY 0.4
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] S_MOUSE_LOCK true
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_DRAW_ADV_BUILDMODE_BLOCK_PREVIEW true
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_DRAW_ALL_CONNECTIONS false
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_SHOW_PURE_NUMBERS_FOR_SHIELD_AND_POWER false
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] S_ZOOM_MOUSEWHEEL SLOTS
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] S_MOUSE_SHIP_INVERT false
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] S_MOUSE_ALL_INVERT false
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] S_USE_REGION_SIGNATURE_TEST false
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_PREVIEW_TO_BUILD_BLOCK_TEST false
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] S_EXIT_ON_ESC false
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_USE_HIGH_QUALITY_ACKGROUND false
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_DRAW_POPUPS true
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_USE_VBO_MAP true
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_DRAW_JUMP_OVERLAY true
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_MAG_FILTER_LINEAR_BLOCKS false
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_MAG_FILTER_LINEAR_GUI false
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_MAX_BEAMS 1024
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] SEGMENT_REQUEST_BATCH 32
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] CLIENT_BUFFER_SIZE 65536
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] ICON_BAKERY_SINGLE_RESOLUTION 150
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_RAYTRACE_COUNT 16
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] ICON_BAKERY_SINGLE_ICONS false
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_MUST_CONFIRM_DETACHEMENT_AT_SPEED 50.0
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_USE_SHADER4 true
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] O_OCULUS_RENDERING false
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_USE_VERTEX_LIGHTING_ONLY false
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] CLIENT_TRAFFIC_CLASS true
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_DRAW_SELECTED_BLOCK_WOBBLE true
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_USE_TWO_COMPENENT_SHADER false
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] A_FORCE_AUTHENTICATION_METHOD -1
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] MIN_FFA 2
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] B_UNDO_REDO_MAX 30
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] N_ARTIFICIAL_DELAY 0
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] SEGMENT_PIECE_QUEUE_SINGLEPLAYER 32767
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_MAX_MISSILE_TRAILS 128
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_USE_OCCLUSION_CULLING false
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] C_AUTOASSIGN_WEAPON_SLOTS true
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] G_DRAW_NT_STATS_OVERLAY false
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] CLIENT_CUSTOM_TEXTURE_PATH ./customBlockTextures
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] SECRET none
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] USE_OPEN_AL_SOUND true
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] LIMIT_FPS_UNFOCUS true
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] GUI_USE_DISPLAY_LISTS false
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] USE_GL_MULTI_DRAWARRAYS false
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] USE_GL_MULTI_DRAWARRAYS_INITIAL_SET false
[2015-04-15 10:39:32] ----------------------------------------------------------------
[2015-04-15 10:39:32] CHAT_CLOSE_ON_ENTER true
[2015-04-15 10:39:32] ################### /ENGINE SETTINGS #########################
[2015-04-15 10:39:32] [CLIENT] disposing connection dialog: DONE
[2015-04-15 10:39:32] FULLSCREEN false; 1360 / 768
[2015-04-15 10:39:32] ARB_SUPPORTED COULD NOT BE RETRIEVED
[2015-04-15 10:39:32] [DISPLAY] ViewPort for Resolution: 1360x768: 1356, 733
[2015-04-15 10:39:32] FILE CREATED: true
[2015-04-15 10:39:32] [GLFrame] Open-GL initialized
[2015-04-15 10:39:33] Starting up SoundSystem...
[2015-04-15 10:39:33] Initializing LWJGL OpenAL
[2015-04-15 10:39:33] (The LWJGL binding of OpenAL. For more information, see
http://www.lwjgl.org)
[2015-04-15 10:39:33] OpenAL initialized.
[2015-04-15 10:39:34] [WARNING] initializing Texture data/./image-resource/schine.png took 519 ms
[2015-04-15 10:39:34] [GLFrame] loading content data
[2015-04-15 10:39:34] [PARSER] not parsed: movingFallingStandard
[2015-04-15 10:39:34] [PARSER] not parsed: movingFallingLedge
[2015-04-15 10:39:34] [PARSER] not parsed: movingLandingShortFall
[2015-04-15 10:39:34] [PARSER] not parsed: movingLandingMiddleFall
[2015-04-15 10:39:34] [PARSER] not parsed: movingLandingLongFall
[2015-04-15 10:39:34] [PARSER] not parsed: upperBodyGun
[2015-04-15 10:39:34] [PARSER] not parsed: upperBodyFabricator
[2015-04-15 10:39:34] [PARSER] not parsed: attacking
[2015-04-15 10:39:34] [PARSER] not parsed: death
[2015-04-15 10:39:34] [PARSER] not parsed: sitting
[2015-04-15 10:39:34] [PARSER] not parsed: hit
[2015-04-15 10:39:34] [PARSER] not parsed: salutes
[2015-04-15 10:39:34] [PARSER] not parsed: talk
[2015-04-15 10:39:34] [PARSER] not parsed: helmet
[2015-04-15 10:39:34] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push big.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push medium.wav
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push small.wav
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Actions\0022_action - enter digits in digital keypad.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Actions\0022_action - error invalid.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Actions\0022_action - fuel fill up (loop).ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Actions\0022_action - fuel fill up quick.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Actions\0022_action - keyboard typing.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase register _chick-ching_.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase with coins.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase with credits.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Actions\0022_action - receive coins.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Actions\0022_action - receive credits.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Actions\0022_action - repair ship power drill & ratchet.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Actions\0022_action - switches flip big.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Actions\0022_action - switches flip small.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Actions\0022_action - upgrade ship power tools.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - computer lab tech (loop).ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - interior cockpit (loop).ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - shop machinery (loop).ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - space wind omnious light warbling tones (loop).ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - spaceship hangar busy engines machinery and rumbles (loop).ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - spaceship hangar light (loop).ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - air release steam valve.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds drill.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds hydraulics.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds working with ratchet.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - digital readout busy.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - digital readout light.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - light flicker.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - radar pulse.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - radio static interference with glitchy voices.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - servo movement.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Explosions\0022_explosion.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_2.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_3.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_4.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 1.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 2.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 3.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 4.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - cockpit warning beep.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level completed.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level up 1.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level up 2.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - low armor _electric_ warning chime.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - low fuel warning constant beeps (loop).ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - notification chime 1.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - notification chime 2.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power down big.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power down small.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power up big.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power up small.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 1.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 2.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 3.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 4.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - save game chime.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield activate.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield loop.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield powerdown.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Items\0022_item - pick up coin ding.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Items\0022_item - pick up health.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Items\0022_item - pick up weapon.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Items\0022_item - shield activate.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Items\0022_item - shield loop.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Items\0022_item - shield powerdown.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 1.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 2.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 3.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Items\0022_item - use special blastwave.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Items\0022_item - use special dissapear energetic hum (loop).ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Items\0022_item - use special energy zap.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Items\0022_item - use special light beam.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - back.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - cancel.wav
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - enter.wav
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - error 1.wav
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - error 2.wav
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 1.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 2.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 3.wav
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - pause.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 1.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 2.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 3.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 4.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - swoosh scroll large.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - swoosh scroll small.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - blast synthetic explosion big.ogg
[2015-04-15 10:39:35] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - blast synthetic explosion small.ogg
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - engine start up.ogg
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - ship pass by quick.ogg
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - ship pass by slow.ogg
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters big ship low pitched (loop).ogg
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters medium ship medium pitched (loop).ogg
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters small ship high pitched (loop).ogg
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit large explosion big enemy ship blow up.ogg
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit medium explosion medium enemy ship blow up.ogg
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit no explosion metallic impact on enemy ship.ogg
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit no explosion synthetic impact on enemy ship.ogg
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit small explosion small enemy ship blow up.ogg
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with asteroid large.ogg
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with asteroid small.wav
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with metal large.ogg
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with metal small.ogg
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm 1 (loop).ogg
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm 2 (loop).ogg
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm medium pitched (loop).ogg
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster end release gas.ogg
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster loop.ogg
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster start push gas.ogg
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields disabled metallic hit big.ogg
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields disabled metallic hit small.ogg
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields enabled synthetic hit big.ogg
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields enabled synthetic hit small.wav
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - laser gun single fire big.ogg
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - lightspeed space wind.ogg
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - lock on target unsuccessful tone.ogg
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - locked on target successful beep.ogg
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - locking on target pulse (loop).ogg
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters end release gas.ogg
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters loop.ogg
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters start push gas.wav
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence heavy.ogg
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence medium.ogg
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence small.ogg
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thruster end release gas.wav
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thruster loop.ogg
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thrusters start push gas.wav
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost large.ogg
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost medium.ogg
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost small.ogg
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_1.ogg
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_1_burst.ogg
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_2.ogg
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_2_burst.ogg
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_proton_torpedo_1.ogg
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_proton_torpedo_2.ogg
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun fire burst.ogg
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire large.ogg
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire medium.ogg
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire small.ogg
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - canon fire 1.ogg
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - canon fire 2.ogg
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun burst fire three.ogg
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun burst fire two.ogg
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun single fire medium.ogg
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun single fire small.ogg
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields disabled metallic hit big.ogg
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields disabled metallic hit small.ogg
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields enabled synthetic hit big.ogg
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields enabled synthetic hit small.ogg
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - missile fire 1.ogg
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - missile fire 2.ogg
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - ricochet laser hits metal.ogg
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon fire 1.ogg
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon fire 2.ogg
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon recharged 1.ogg
[2015-04-15 10:39:36] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon recharged 2.ogg
[2015-04-15 10:39:36] [SceneParser] now parsing scene: data//models/ground/\sky
[2015-04-15 10:39:36] ... parse Mesh data//models/ground/\sky-sphere-mesh.mesh.xml 0
[2015-04-15 10:39:36] [SceneParser] now parsing scene: data//models/ground/\box
[2015-04-15 10:39:36] ... parse Mesh data//models/ground/\Box.mesh.xml 0
[2015-04-15 10:39:36] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/brick_normal.png
[2015-04-15 10:39:36] [SceneParser] now parsing scene: data//models/ground/\sphere-low
[2015-04-15 10:39:36] ... parse Mesh data//models/ground/\planet-mesh.mesh.xml 0
[2015-04-15 10:39:37] [SceneParser] now parsing scene: data//models/ground/\GeoSphere300x10
[2015-04-15 10:39:37] ... parse Mesh data//models/ground/\GeoSphere300x10.mesh.xml 0
[2015-04-15 10:39:37] [SceneParser] now parsing scene: data//models/ground/\planet
[2015-04-15 10:39:37] ... parse Mesh data//models/ground/\Planet.mesh.xml 0
[2015-04-15 10:39:37] [SceneParser] now parsing scene: data//models/ground/\atmosphere
[2015-04-15 10:39:37] ... parse Mesh data//models/ground/\Atmosphere.mesh.xml 0
[2015-04-15 10:39:37] [SceneParser] now parsing scene: data//models/ground/\asteroid
[2015-04-15 10:39:37] ... parse Mesh data//models/ground/\asteroid.mesh.xml 0
[2015-04-15 10:39:38] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/asteroid_normal.jpg
[2015-04-15 10:39:38] [SceneParser] now parsing scene: data//models/ground/\exaustplum
[2015-04-15 10:39:38] ... parse Mesh data//models/ground/\ExaustPlum.mesh.xml 0
[2015-04-15 10:39:38] [SceneParser] now parsing scene: data//models/ground/\simplebeam
[2015-04-15 10:39:38] ... parse Mesh data//models/ground/\beam.mesh.xml 0
[2015-04-15 10:39:38] [SceneParser] now parsing scene: data//models/ground/\arrow
[2015-04-15 10:39:38] ... parse Mesh data//models/ground/\arrow.mesh.xml 0
[2015-04-15 10:39:38] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/arrow_normal.png
[2015-04-15 10:39:38] [SceneParser] now parsing scene: data//models/ground/\blackhole
[2015-04-15 10:39:38] ... parse Mesh data//models/ground/\blackhole.mesh.xml 0
[2015-04-15 10:39:38] [SceneParser] now parsing scene: data//models/ground/\BlDebris0
[2015-04-15 10:39:38] ... parse Mesh data//models/ground/\BlDebris_0.mesh.xml 0
[2015-04-15 10:39:38] ... parse Mesh data//models/ground/\BlDebris_1.mesh.xml 6
[2015-04-15 10:39:38] ... parse Mesh data//models/ground/\BlDebris_2.mesh.xml 12
[2015-04-15 10:39:38] ... parse Mesh data//models/ground/\BlDebris_3.mesh.xml 18
[2015-04-15 10:39:38] ... parse Mesh data//models/ground/\BlDebris_4.mesh.xml 24
[2015-04-15 10:39:38] [SceneParser] now parsing scene: data//models/ground/\fnTube
[2015-04-15 10:39:38] ... parse Mesh data//models/ground/\fnTube.mesh.xml 0
[2015-04-15 10:39:38] [SceneParser] now parsing scene: data//models/character/\AccHelmet
[2015-04-15 10:39:38] ... parse Mesh data//models/character/\AccHelmet.mesh.xml 0
[2015-04-15 10:39:38] [WARNING][ResourceLoader] File Does Not exist: data/models/character/playerhelm_normal.png
[2015-04-15 10:39:38] [SceneParser] now parsing scene: data//models/character/\AccFabricator
[2015-04-15 10:39:38] ... parse Mesh data//models/character/\AccFabricator.mesh.xml 0
[2015-04-15 10:39:38] [WARNING][ResourceLoader] File Does Not exist: data/models/character/accfabricator_normal.png
[2015-04-15 10:39:38] [SceneParser] now parsing scene: data//models/character/\AccPistol
[2015-04-15 10:39:38] ... parse Mesh data//models/character/\AccPistol.mesh.xml 0
[2015-04-15 10:39:38] [WARNING][ResourceLoader] File Does Not exist: data/models/character/WeapPistol_normal.png
[2015-04-15 10:39:38] [SceneParser] now parsing scene: data//models/character/\konata
[2015-04-15 10:39:38] ... parse Mesh data//models/character/\Character.mesh.xml 0
[2015-04-15 10:39:39] [WARNING][ResourceLoader] File Does Not exist: data/models/character/uvw_normal.png
[2015-04-15 10:39:39] [SceneParser] now parsing scene: data//models/character/\PlayerMdl
[2015-04-15 10:39:39] ... parse Mesh data//models/character/\PlayerMdl.mesh.xml 0
[2015-04-15 10:39:40] [WARNING][ResourceLoader] File Does Not exist: data/models/character/playertex_normal.png
[2015-04-15 10:39:40] [SceneParser] now parsing scene: data//models/character/\FaunQuadAracLegs
[2015-04-15 10:39:40] ... parse Mesh data//models/character/\AracLeg.mesh.xml 0
[2015-04-15 10:39:40] [WARNING][ResourceLoader] File Does Not exist: data/models/character/QuadLegsTex01_normal.png
[2015-04-15 10:39:40] [SceneParser] now parsing scene: data//models/character/\FaunQuadBodyShell
[2015-04-15 10:39:40] ... parse Mesh data//models/character/\FaunQBodyTorso.mesh.xml 0
[2015-04-15 10:39:40] [WARNING][ResourceLoader] File Does Not exist: data/models/character/QuadTorsoTex01_normal.png
[2015-04-15 10:39:40] [SERVER][UPDATE] WARNING: object local update of PlS[Nigger ; id(7)(1)f(0)] took 344
[2015-04-15 10:39:40] [SERVER][UPDATE] WARNING: object local update of 6 objects took 344
[2015-04-15 10:39:40] [WARNING] initializing Texture data//image-resource/ai-panel-gui-.png took 407 ms
[2015-04-15 10:39:41] [WARNING] initializing Texture data//image-resource/build-icons-00-16x16-gui-.png took 380 ms
[2015-04-15 10:39:44] [WARNING] initializing Texture data//image-resource/planet-earth-clouds.png took 539 ms
[2015-04-15 10:39:44] [WARNING] initializing Texture data//image-resource/planet-earth-normal.png took 669 ms
[2015-04-15 10:39:51] [SERVERPROCESSOR][WARNING} PING timeout warning. resending ping to RegisteredClient: Nigger (1) connected: true Retries left: 12; socket connected: true; socket closed: false; inputShutdown: false; outputShutdown: false; ProcessorID: 0
[2015-04-15 10:39:51] [SERVERPROCESSOR][WARNING} PING has been resent to RegisteredClient: Nigger (1) connected: true
[2015-04-15 10:39:51] [SERVER][WARNING] Recovered Ping for RegisteredClient: Nigger (1) connected: true; Retries left: 11; retries resetting
[2015-04-15 10:39:56] [RESOURCE] Init Shop FrameBuffer
[2015-04-15 10:39:56] [UTIL] native buffer fetch took 366 ms; invoked GC: true; new size 2097280; index: 0
[2015-04-15 10:39:56] [RESOURCE] Loading cube textures
[2015-04-15 10:39:59] [RESOURCE] Loading cube textures DONE
[2015-04-15 10:40:01] [RESOURCE] Loading effects
[2015-04-15 10:40:02] [RESOURCE] Loading effects done
[2015-04-15 10:40:02] [RESOURCE] Loading background
[2015-04-15 10:40:03] [RESOURCE] Loading background DONE
[2015-04-15 10:40:04] [GLFRAME] Content has been loaded
[2015-04-15 10:40:04] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromSpace.vert; data//shader/atmosphere/SkyFromSpace.frag
[2015-04-15 10:40:04] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromAtmosphere.vert; data//shader/atmosphere/SkyFromAtmosphere.frag
[2015-04-15 10:40:04] [INIT][CLIENT][SHADER] Loading Shader: data//shader/perpixel/perpixel.vert.glsl; data//shader/perpixel/perpixel.frag.glsl
[2015-04-15 10:40:04] [INIT][CLIENT][SHADER] Loading Shader: data//shader/blackhole/blackhole.vert.glsl; data//shader/blackhole/blackhole.frag.glsl
[2015-04-15 10:40:04] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSingle.vert.glsl; data//shader/cube/selectionSingle.frag.glsl
[2015-04-15 10:40:04] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/beamHitSingle.vert.glsl; data//shader/cube/beamHitSingle.frag.glsl
[2015-04-15 10:40:04] [INIT][CLIENT][SHADER] Loading Shader: data//shader/plasma/plasma.vert.glsl; data//shader/plasma/plasma.frag.glsl
[2015-04-15 10:40:04] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/godrays.vert.glsl; data//shader/bloom/godrays.frag.glsl
[2015-04-15 10:40:04] [INIT][CLIENT][SHADER] Loading Shader: data//shader/tubes/tube.vert.glsl; data//shader/tubes/tube.frag.glsl
[2015-04-15 10:40:04] [INIT][CLIENT][SHADER] Loading Shader: data//shader/ocDistortion/ocDistortion_vert.glsl; data//shader/ocDistortion/ocDistortion_frag.glsl
[2015-04-15 10:40:04] [INIT][CLIENT][SHADER] Loading Shader: data//shader/simplebeam/simplebeam.vert.glsl; data//shader/simplebeam/simplebeam.frag.glsl
[2015-04-15 10:40:04] [INIT][CLIENT][SHADER] Loading Shader: data//shader/pulse/pulse.vert.glsl; data//shader/pulse/pulse.frag.glsl
[2015-04-15 10:40:04] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bump.vert; data//shader/bump.frag
[2015-04-15 10:40:04] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectile.vsh; data//shader/projectiles/standard/projectile.fsh
[2015-04-15 10:40:04] [INIT][CLIENT][SHADER] Loading Shader: data//shader/scanline/scanline.vert.glsl; data//shader/scanline/scanline.frag.glsl
[2015-04-15 10:40:04] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/trail/projectileTrail.vsh; data//shader/projectiles/trail/projectileTrail.fsh
[2015-04-15 10:40:04] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectileQuad.vsh; data//shader/projectiles/standard/projectileQuad.fsh
[2015-04-15 10:40:04] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/beam/projectileQuad.vsh; data//shader/projectiles/beam/projectileQuad.fsh
[2015-04-15 10:40:04] [INIT][CLIENT][SHADER] Loading Shader: data//shader/explosion/explosion.vsh; data//shader/explosion/explosion.fsh
[2015-04-15 10:40:04] [INIT][CLIENT][SHADER] Loading Shader: data//shader/spacedustExt/spacedust.vsh; data//shader/spacedustExt/spacedust.fsh
[2015-04-15 10:40:04] [INIT][CLIENT][SHADER] Loading Shader: data//shader/planet.vert.glsl; data//shader/planet.frag.glsl
[2015-04-15 10:40:04] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere.vert.glsl; data//shader/atmosphere.frag.glsl
[2015-04-15 10:40:04] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom.vert.glsl; data//shader/bloom2D.frag.glsl
[2015-04-15 10:40:04] [INIT][CLIENT][SHADER] Loading Shader: data//shader/sun.vert.glsl; data//shader/sun.frag.glsl
[2015-04-15 10:40:04] [INIT][CLIENT][SHADER] Loading Shader: data//shader/lava/lava.vert.glsl; data//shader/lava/lava.frag.glsl
[2015-04-15 10:40:04] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette.frag.glsl
[2015-04-15 10:40:04] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette2DAlpha.frag.glsl
[2015-04-15 10:40:04] [INIT][CLIENT][SHADER] Loading Shader: data//shader/thruster/thruster.vert.glsl; data//shader/thruster/thruster.frag.glsl
[2015-04-15 10:40:04] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/stars.vsh; data//shader/starsExt/stars.fsh
[2015-04-15 10:40:04] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/field.vert.glsl; data//shader/starsExt/field.frag.glsl
[2015-04-15 10:40:04] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bg.vert.glsl; data//shader/bg.frag.glsl
[2015-04-15 10:40:04] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hyperspace/tunnel.vert.glsl; data//shader/hyperspace/tunnel.frag.glsl
[2015-04-15 10:40:04] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/starsflare.vsh; data//shader/starsExt/starsflare.fsh
[2015-04-15 10:40:04] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbar.vert.glsl; data//shader/hud/powerbar/powerbar.frag.glsl
[2015-04-15 10:40:04] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbarHorizontal.vert.glsl; data//shader/hud/powerbar/powerbarHorizontal.frag.glsl
[2015-04-15 10:40:04] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh
[2015-04-15 10:40:04] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/passthroughcube.fsh