- Joined
- Aug 5, 2012
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- 21
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It seems that when the progam trys to render, or maybe load, a large number of blocks in the current sector/view, it tends to freeze up. I was playing with view set to 50, but when it froze up loading another sector with more asteroids, I tried lowering it to 30. The program behaved better in that sector (It hink it was 0,0,1), but when I went to another sector over, there was a large space station there, and the large number of blocks that came into view quickly froze the application again.
I'm not sure if this is a memory problem or a rendering problem. Are the bloks loaded into memory as they come into the view range, or are they loaded when entering the sector?
I'm not sure if this is a memory problem or a rendering problem. Are the bloks loaded into memory as they come into the view range, or are they loaded when entering the sector?