turret

    1. snata04

      Derelict station shooting me?

      Idk if this is a bug or what. I found a derelict station (in singleplayer) and i wanted to get rid of the turret, so i started shooting at where the turret attaches to the station, all of a sudden the turret starts shooting me and if i didn't have my jump drive charged i would have gotten rekt...
    2. jijiji

      (A) way to control turrets without brainkilling

      The problem is that turrets can't to attack multiple targets you want. Look at the picture: If you choose target on the right, left turrets can't attack! If you choose target on the left, right turrets can't fire! You know, it's impossible to play with more than 1 group of turrets! :( I think...
    3. Gmodism

      GI_Turret Cb-H Haubits-976 MK2

      The Gmodism Industries Proudly Brings you: GI_Turret Cb-H Haubits-976 The Haubits 9 has 3 barrels that launches heavy heated lava projectiles very effective against large targets. The Haubits 976 is a good choice for base defenses against heavy threats or as assisting armament on larger ships...
    4. Drakkart

      LockOn Missile Turret 145k/45s 2016-12-19

      The only remaining missile turret in my collection.
    5. Jarraff

      7 small AMS turrets 2016-12-17

      Here are 7 small AMS turrets docked to a ship, so you can cut and paste the turret socket if you wish to use them. All of the turrets are single output cannon cannon. 7f5b3d3f73bc4e8da1a300b558dce9d6 7 AMS by Jarraff on Sketchfab
    6. PainNigouto

      D.I.t.003 - Katana laser 2016-12-16

      the Doomstar Imperium presents: a D.I.S.C.O. de-classified design, the Katana-laser utilises 1250 beam modules, all focused into 1 beam. And to add on top of that there are 2366 punch-thru modules for a total of 94,6% effect
    7. Drakkart

      Small Rapidfire/punch-through turret 2016-12-15

      This cutey is a real gem looks good powers and shields itself and delivers a punch.
    8. Jojomo

      Power flow though docks...

      I thought I understood the basics of power flow between entities, but I was wrong - turns out I'm clueless... I have entity S ("Ship" for example) and entity T ("Turret" for example): - S has a rail or turret docking point on it, and a large amount of power generation. - T has a docker, no...
    9. Drakkart

      Anti swarm AMS turret 2016-12-13

      Anti Missile Turret for capital ships, self sustained and provides an increased effectiveness against swarmers due to the firing pattern I did not invent this fire pattern i saw it on a ship from NuclearFun
    10. Drakkart

      Tiny PDT Anti Missile/Personel Turret 19522

      A small anti missile/personel turret, self sustained and cute.
    11. Gmodism

      GI_Turret Cc-H LavaEnforcer MK4

      The Gmodism Industries Proudly Brings you: GI Turret Cc Lava Enforcer The Lava Enforcer Utilizes micro elements of silica from a stored bank of molten stone, producing a heat capsuled slug of unstable anti matter that launches itself molten into the enemy vessel, producing deep melting damage...
    12. Napther

      KDI TT Slugger turret CBOd 1.0

      Foreword: This WAS an Anti-tank gun, funnily enough, on my Slugger Tank Destroyer vehicle that I made but never went anywhere with. So thats why its looks are different from my normal stuff. The default system is Cannon-Beam-Overdrive, but you are welcome to adjust it. CBOd inside it will kill...
    13. Napther

      KDI MT SS Dec CCPu Modified 1.0

      Foreword: Its... a 3210 DPS Cannon Cannon Punch turret with its power in the base and enough strength to kill up to 48 25hp blocks every second. What more could be asked in my forewords, really, except sure you can modify as much as you want. Its cannons will destroy a normal ADV armour...
    14. Napther

      KDI Crucible 2xMBPi Vertical Launch Turret 1.0

      EDIT: How the bloody hell did this tag as a Ship? Too lazy to change this now, blasted site... Foreword: This turret is not self powering, and requires at LEAST an additional 2.5m energy to fire its missiles. You are MORE THAN WELCOME to adjust its internal systems to your liking. There is...
    15. Napther

      KDI Bottlenose Miner/Salvager 1.0

      Foreword: This ship aint cheap for a salvager/Miner. Due to it needing ADV armour and a number of Turrets, etc that are on it. Also, While activating the turrets will defend you from random pirate encounters, the medium-range missiles will occasionally CAUSE pirate encounters as they will attack...
    16. Gmodism

      GI_Turret Cb-ION Terra Mk9

      The Gmodism Industries Proudly Brings you: GI Turret Cb Terra Mark 9 The Mark 9 is a slight variation of the GI_Turret Cc-ION Terra The shots are still ionized to 19%, but instead of focusing on slow shield wearing, the rapid fire system has been replaced with a Gauss system, firing the same...
    17. Gmodism

      GI_Turret CCMB Eradicator Mk1

      The Gmodism Industries Proudly Brings you: GI Turret CCMB Eradicator The Eradicator is a powerful multi-system turret, omni-adaptable to all situations and with full hemisphere coverage in a streamlined low profile design for it's size. The Eradicator will alone exterminate medium threats, and...
    18. Gmodism

      GI_Turret Bb Nova Mk1

      The Gmodism Industries Proudly Brings you: GI Turret Bb Nova Mk1 The Nova is a compact and boxy designed turret (I got Mass Effect inspired) Nova is semi ranged, offering a good balance between fire rate and deep tearing, the the turret beam creates micro implosion on contact tearing up systems...
    19. Gmodism

      GI_Turret Bb Daemon Mk1

      The Gmodism Industries Proudly Brings you: GI Turret Bb Daemon Mk1 The Daemon is a long range Beam turret, sniping threats at rage with decent penetration for it's size. It will takes out fighters and drones, or support against corvettes. With optimal movement and coverage and a low profile...
    20. Panpiper

      Little Big Gun 1.0

      Don't let the pictures fool you, this is a tiny turret, less than 100 mass. Despite this, it packs a serious punch, has good range and is self powered. It fires a double shot every four seconds, each doing 6000 damage. That is enough to obliterate an advanced armor block with full bonus armor...