thruster

    1. Crimson-Artist

      Module-Talaria 1.0

      Talaria Class Thruster Module Role: Modular Thrusters Generation: VI Mass: 27.5 L/H/W: 11m/9m/7m Power Regen: 100* e/sec Chamber(s): Thrust: 244.9 Max Speed: 225 Armor: Solid Standard Armor Shields: N/A Regen: N/A s/sec Hit Points: Reactor: 40 Talaria-Greek Mythology The winged sandals of...
    2. jayman38

      Inherent limited Stop Effect on all entities with thrusters

      Ships with any amount of thrusters should get an automatic stop/hover effect for small gravity wells (E.g. planets.) Passive Stop Effect can still be used for larger gravity wells, like black holes, or maybe stars, if we ever want to have ships fall down into a star's damage area...
    3. MaartenAll

      Choice of trusters

      So I was wondering: A while ago now, a new type of truster plumes have been implented into the game. My question is: Did you actually changed your ship designs to fit the new thrusters? Do you still use colored crystal to decorate your engines or do you leave the inside blank now with some...
    4. TheOriginalBIT

      Thruster/Engine 2.0

      What is it? It's a medium sized thruster/engine for a ship, that lights up when you're at speed. There is both a ship and template version supplied. I thought that people might appreciate (RP or otherwise) the aesthetic of it in their engine rooms, and also since the ship version is...
    5. Exozen

      Buff Thrusters

      Ever since the thrust mechanics change, thrusters have been quite lacking... consuming absolutely massive amounts of power while providing little thrust, add to that rapidly diminishing returns. Even the smallest of fighters requiring an absurd amount of thrusters just to get 100% effect (2.5...
    6. kikaha

      New thruster plums fail

      Hello ! I go straight to the point. I link the computer to a light to get that nice colored plum. if i try to upgrade one of my existing ship or even one i just spawned it doesn't work. i try removing/replacing the thruster blocks after linking the core to the light but to no avail...
    7. JNC

      Thrust Management by thruster group

      Can we get some additional options in the thrust management window that allow us to manage either specific thruster groups or all groups, etc. This way, for example, we could designate a specific group of thrusters that are on the side of a ship to only provide sideways thrust to the thrust pool!
    8. P

      New Thruster Block

      I got this idea because I don't like the idea that depending on how someone build his ship you can't immobilise it. You could just distribute the thruster modules all over the ship. So I thougt about a thrusters-core-block where you connect the thrusters to, to get the full potential out of...
    9. F

      Read by Council Ship Turning

      The current way the thrusters work doesn't really make sense. They are all facing one direction, yet you can turn and even strafe? How are those thrusters exerting sideways forces like that? I was thinking that we should be made to place sideways thrusters to allow us to turn and strafe. With...
    10. NorseEngineer

      Advanced propulsion and afterburners/plumes

      There are many people talking about changes to thruster and adding fuel, but why not let the current generic thrusters remain, let them be fuel-less and good for the early game. Then as you get more advanced in your designs you could build more advanced engines, which would then require fuel...
    11. skunkiferous

      Directional Thrusters

      I have been told that "directional thrusters" are coming. I would like to know if one can "future proof" a new ship by adding thrusters in all 6 possible directions now (which makes no difference at the moment), or if I'll have to rebuild the ship anyway when that update comes out?
    12. Magrim

      Logic Activated Thrusters

      A simple suggestion; Controlling a bank of thrusters with logic. The thrust will be applied to whichever direction they are facing. Could make for some neat builds, especially when going wireless.
    13. Zylofan

      So about Thruster mechanics...

      Every wiki I check claims thrusters either need to be in a row like energy, or on a plane, or more commonly most say it doesn't matter how you build them, but in running some test in game today I discovered I got more thrust from have thrusters never touch at all. Building them in a...