thrust

    1. Arcaner

      Make turn rate zero below a certain tmr

      I believe turn rate should become zero when the tmr - a constant value** of a vessel goes below a certain threshold. Why? Because: 1. It makes much more sense that way. 2.When I shoot out the thrusters of ship, I expect it to be "dead in the water", and not being able to turn around and shoot...
    2. MacThule

      Save Thrust Profiles

      It would be really nice if it were possible to save and re-load with one click a couple of different thrust profiles. Adjusting thrust when in a hurry can feel like death. It is nice that there are buttons for resetting to default as well as all fore-aft, but having even one or two...
    3. Exozen

      Don't forget to BUFF THRUSTERS for Power 2.0!

      Thrusters are still TERRIBLY under powered. I did some testing, only when my 15k Mass frigate is completely 100% (One Hundred Percent) filled with thrusters with NO ROOM for any systems (weapon modules, shield rechargers+capacitors, jump drives, or interior) can I achieve 2.5 TMR That's 47K...
    4. NeonSturm

      Passive Push/Pull more different and flexible

      This suggestion is about passive push/pull effects, not slaved effects. This suggestion should not affect thrusters! They should be kept simple to make the learning curve not too step. Thrust, compare: c-1. Push/Pull can be easier fine-tuned than thrust (spatial compressed and...
    5. NeonSturm

      Shop/General/Basics/… shipcore, power, thrust, shield(both), salvage, powercaps, scafolds

      Shop/General/Basics/ shipcore, power, thrust, shield - capacitors/rechargers ––– faction module salvage computer/module powercaps light that's what you should always have with you – 2x5 items. And please fix shields being sorted into Shop/Ships/Shields. You can place them on stations too!
    6. Jake_Lancia

      TTS Buzzard Light Corvette V1.0

      Statistics FLEET ROLE: Light Corvette MASS/BLOCK COUNT: 1,007/8,677 DIMENSIONS L/H/W: 71m/19m/41m POWER: 159,552.6 (153k e/s) THRUST: 1607.5 (1.7/1 T/M) SHIELDS: 45, 893 (1441 s/s) SHP: 330,845 AHP: 366,675 DETAILED FURTHER HERE: Buzzard-class The TTS CRV-L-006 (Buzzard-class) is a brand-new...
    7. downedpilot

      New game mechanics that would diversify combat

      As we all know, combat in StarMade is very bland and seems to repeat the same formula, fire all your weapons as fast as you can and if your shields go down, give up, but I believe with the addition of some new features as well as the upcoming crewsystem will allow combat in StarMade to become...
    8. Zaphord

      Read by Council Thrust mechanics ajustments

      I like the way thrust is handled in Starmade, but there are just a few things that bug me. First off, decelerating using LSHIFT is much slower than hitting reverse when you have your thrust set forward/back higher than the default. Do if you're going at top speed, it's all to often you...
    9. ToasterBorst

      Recognized Thrust Profiles & Race Classes

      Since the thrust update my regular broadcasts have seen a great deal of discussion about the update, how people feel about it and how it has impacted the game. From these discussions it would seem the one thing those who swing through twitch and are vocal would really like is the ability to...
    10. G

      Thruster Plumes not working

      Hi, I noticed about a month ago that my thruster plumes are not working on my macbook, i have looked at the adv settings in the launcher and the settings in the game itself. Any ideas would help a great deal!! Thanks!!
    11. S

      Read by Schine Bumping up the progress on thrust

      With all the features we currently have. The game is moving along well, yet still lacks the core element of space. This being directional thrust. Dogfights and fleet fights in general are stale, it has nothing to do with maneuvering to fire or dogfighting skills. It has basically come down to...
    12. Blaza612

      Ideas for Thrust Update

      So, as many people know, there's an update for thrust coming at some point. The purpose of this thread is to throw some ideas around that could overhaul thrust, as well as work in conjunction with my Change Warp System suggestion. Max Speed Determination Max speed has been something of a...
    13. ItsAsylum

      Ship never strong enough to leave planet. (thrust issues)

      Hello, i am new to the game and to the community. So i have a question. No mater what i do to my ship, it always ends up being too week to leave a planets atmosphere. Am i doing something wrong?? I have at least 30 thrusters on it with 100 percent power.