shields

    1. Benevolent27

      Read by Council A Bold Idea - Remove almost all advantages of docked entities and replace their functions

      Alright, so I am going to make a bold suggestion here. Allow servers to be configured to take away the incentives to have docked entities and replace those options with better ones. I'm not referring to carrier ships or turrets. By this, I mean.. 1. Allow a server to change the configuration...
    2. Micro753

      Recognized by Council Change to Shared Shields for Rails

      For small ships that were built for looks, it becomes annoying having to replace any aesthetic rail parts after a battle that lowers the ship's shields below 50%. For example, a small fighter that has its windshield on rails (like a Star Wars X-wing) and/or landing legs on rails often needs to...
    3. downedpilot

      Read by Council Boarding and Breaching Additions

      Who here likes the Idea of jumping into a boarding vessel, breaking and entering into your enemy's vessel and destroying it from the inside out, or just flat out taking it over? Because I do. But there is one flaw that prevents me, and many others I know from doing such procedures, the fact that...
    4. Xynt

      Read by Council Shield Classes

      Alright, so our current shield system features a universal shield that can defend against practically everything, and recharge at a certain rate per second, right? Well, this system focuses on completely fragmenting this system to make a more diverse shielding system. Tied in with the upcoming...
    5. Viridis00

      Survey: Ship Stats

      I'd like to get a better feel of what players look for in terms of ship stats in relation to their size. I'm mostly a builder, but I've been getting back into the game gradually and to sharpen my ship building skills I'd like to know what other players look for when they take a look at the stat...
    6. Waterphoenix

      Read by Council Force Fields

      Now, we've all heard loads about fantastic new shield ideas, and before we get started, i just want to clear up that this should not replace shields and also is not intended to be used much on ships. So the idea is that on planets and space stations you can plonk down a shield emitter block and...
    7. N

      Shield Shape Bonuses

      This is an entirely new idea that has never come up before on forums, as far as I can tell, so I'm starting a thread about it, with my own ideas. The Issue Currently in starmade if you take a ship and only show certain parts, most parts show dynamic infrastructures, grids running across the...
    8. H

      A way to have control of your shields, and an improvement to boarding

      A few updates ago, there were some new features added for boarding, and while making it actually possible to board, it still isn't very practical, the main reason I found, are shields. So this got me thinking, "what would be a fun effective way to get past this problem?" And then it hit me, what...
    9. Dr. Whammy

      Weird shield behavior

      I searched but couldn't find this specific issue so I'll post it here and see if anyone else is having the same problem. Basically, I have a test target ship with about 800,000 shields and a fairly high recharge rate. I just fired a heavy ion beam at it (roughly 350,000 anti-shield damage)...
    10. Benevolent27

      New Weapon + Thruster + Shield + Generator + Fuel Generator, using resources

      Hi, so this is a pretty simple idea at the root of it. The AIM is to make smaller ships more useful and help larger ships be a little less annoying to use by introducing fuel/ammo based versions of already existing blocks and adding a new block to make use of stars in farming. New Weapon...
    11. Khazzy

      Shields and Structural Integrity/Better HP

      More suggestions from me, how fun. THE ISSUE Starmade's Hull HP/Armor is literally useless. In this game I have built very large ships and bumbled into a PvP fight only to sooner realize if he got through my shield I was completely done for, it didn't matter how much armor or HP my ship had if...
    12. Zero977

      Razr Flagship Project X 1.5

      This is the first big ship I have ever made, It has really strong shields and good mobility (I suck at building, like at big stuff I am the worst) Please comment on how I can improve it! Stats: Shields: 16m w/ 60% ion & 1.1mp/s Regen Power: 117m power, 2.5 mp/s regren 3.5 mp/s (or something) if...
    13. Dellexe

      DISCUSS! Hull Repair/Regeneration

      "Transferring power from non-critical systems to hull regeneration." Hull regeneration/repair has been a feature of sci-fi for quite some time. Though not as popular an idea as shields, examples of hull regeneration can be found in Star Wars, Star Trek, EVE, Stargate, and a host of other...