shields

    1. psteiner

      Cassidy Class Frigate v1.0

      A 22k mass mid-sized frigate with cannons and missiles and forcefields for pseudo-shields. Its just a really pretty ship that I made and wanted to share. Comes with USD compliant docks with faction access, a small transporter pad, and a turning-focused thruster balance.
    2. MacThule

      Shield Drain/Supply?

      Have they said anything about shield drain/supply? I expected them to be set up during the current phase, but they seem to be non-functional. Power drain/supply as well. Are they all on the block with pulse?
    3. MacThule

      Armor system function & goal

      We are all seemingly in agreement that armor needs to be strengthened, and there is some extensive discussion about 'how,' I wonder if we aren't putting the cart before the horse. We can't wisely propose means of improving armor unless we have in mind a clear function for armor. Is the goal for...
    4. BillGHero

      Power 2.0 Shield Engineering Tables v.0.201.349

      Updated 27 January 2019 - Engineering tables are an at-a-glance resource used when trying to estimate the resources needed to design something. These tables cross reference the data of interest for designing shield arrays of various sizes. The shield radius requirements have been improved...
    5. Arcaner

      Ellipsoid shields

      Bubble shields are not exactly fair to many ship designs, to say the least. Shield shape should be editable in a way similar to build helper- editable x,y,z radius and rotation. (Shields volume remain the same- that is, increasing x would decrease y and z)
    6. KevinFett

      Shield Help

      Hi! I'm having a bit of difficulty working with the new shield system. Specifically, I can't make one shield generator cover my entire ship. I'm working on building a star destroyer and with it's longer shape, the shield AOE covers a lot of unused space while leaving the front of my ship...
    7. H

      Stealth One 0.7 Beta

      ACHTUNG !!! Bevor ihr Stealth Own spwanen oder benutzen wollt, lest euch die jeweiligen Serverregeln genau durch und fragt ggf. bei den GM's oder Admin's nach. Torpedos sind hoch gefährlich. Sie verursachen Server-Lags, beim Autreffen (Kollisions-Lag) oder stecken im Ziel fest (Posi-Bug)...
    8. Cornchip

      How to effectively protect yourself with shields (Power 2.0)

      I haven't done much testing with the shields, but from what I've seen from them they now protect you in bubbles made bigger by the amount of rechargers you have. You can increase that bubble's capacity by adding more shield capacitor blocks inside the bubble. The capacitors also charge faster...
    9. H

      Stealth Zero 3.2 Beta

      Moin Kinnings, nun, da die Game-Engine von Starmade grundlegend überarbeitet wird und alle relevanten Systeme komplett über Bord geworfen bzw. nutzlos werden, habe ich mich entschlossen Stealth Zero - Full Cloaker Stealth One - Full Cloaker mit Torpedo-Waffensystem zu veröffentlichen...
    10. Exozen

      What makes a good mechanic?

      IT'S TIME TO STOP AND THINK I mean, really... really really reeeaaallllllyyy... just... STOP. Stop and think: What makes a good mechanic? This whole Systems 2.0 Update we can blame Schema for- but I honestly don't know who's really behind the wheel of these horrible ideas. Every devbuild one...
    11. TheDerpGamerX

      Some suggestions for the shield problem

      As of the most recent dev build, shields now have a radius. Anything outside that area isn't covered at all. At first, I hated this idea, but after thinking about it for some time, I realized it could be good if modified. First, instead of having areas where there are no shields at all, have a...
    12. MacThule

      215,000% shields?

      Just saw a fight in MP where a 3K mass ship went instantly from 220/220___100% shields to 475K/220__215000% shields and repeatedly fire while cloaked, repeatedly not uncloak when scanned, then - after a full minute - disengage and return to showing 220/220. o_O Is it possible for an admin to...
    13. Jojomo

      How to make other stations secure - Discussion Thread ***PLAYER SOLUTIONS ONLY!***

      As we all know, the vulnerability of stations that don't have homebase invulnerability is a problem. I thought a thread where we could all post ideas for protecting them, and collectively analyse the ideas and find the holes in them, might be an interesting idea. This thread is specifically for...
    14. Jojomo

      (A) simple solution to the "problem" of docked hull...

      I don't know what Schine thinks about docked hull, but I know there are quite a few players who hate it. (I personally am fine with it, I'm using it in my current build). One suggestion often made to "fix" it is to just pool all shields together, and have no physical damage done to any entity...
    15. Serene-Switch

      Ship Shield Compromise

      While I have never before considered larger ships to be unbalanced; due to power restrictions, that has recently changed due to the new power auxiliary blocks. Furthermore, fleet mechanics and star-fighter carriers have been introduced into the game as well. The idea of the "bubble shield" has...
    16. Space Shaman

      Astronaut Bubble Shields -- Dune style!

      In the novel DUNE, people make use of off-surface shields that stop things above a certain velocity from passing through and touching the shielded object or person. Shield Don't mind anything it mentions about the movie. NO! IGNORE THAT! The main idea: A bubble shield just for astronauts. This...
    17. NeonSturm

      Shop/General/Basics/… shipcore, power, thrust, shield(both), salvage, powercaps, scafolds

      Shop/General/Basics/ shipcore, power, thrust, shield - capacitors/rechargers ––– faction module salvage computer/module powercaps light that's what you should always have with you – 2x5 items. And please fix shields being sorted into Shop/Ships/Shields. You can place them on stations too!
    18. KuramaFox

      Directional Shields (does NOT replace current shields)

      Edit: Due to a request of interest from someone, I will start this post with a version of the idea that requires No New Blocks, which had initially appeared a few posts down. He suggested a separate topic for the idea, but I think its close enough to the current topic that I will simply move a...
    19. Paullus

      Heavy Isanth 2016-07-18

      This Isanth will be an excellent addition to your fleet, capable of outrunning and outgunning the standard Isanth model while maintaining that sleek Isanth look and feel you've always wanted.
    20. Jake_Lancia

      TTS Buzzard Light Corvette V1.0

      Statistics FLEET ROLE: Light Corvette MASS/BLOCK COUNT: 1,007/8,677 DIMENSIONS L/H/W: 71m/19m/41m POWER: 159,552.6 (153k e/s) THRUST: 1607.5 (1.7/1 T/M) SHIELDS: 45, 893 (1441 s/s) SHP: 330,845 AHP: 366,675 DETAILED FURTHER HERE: Buzzard-class The TTS CRV-L-006 (Buzzard-class) is a brand-new...