rail docker

    1. alij331

      'Door Dock' block

      could we add a new block that is specifically for adding things like doors to ships? it is the same as the standard rail docker, except it acts as a core with no beacon, and cannot be undocked from a rail in any way other than if all rail blocks that it is connected to are destroyed (so, if it...
    2. Arcaner

      Rails-Redefined and Reloaded

      A fleeting thought-Why should rails differentiate between entities as long as the rail tracks are continuous? What I mean is this: If a track of rails ends at a block, but the rail track is continued on another entity (docked with appropriate alignment), currently a raildocker+core will stop at...
    3. Starseeker87

      Cargo wont transfer when docked.

      Hey guys now I'm not sure if I'm doing something wrong or what but I have been trying to link my storage blocks to my rail dockers so i can transfer cargo between them but for some reason it only worked once for a few seconds then stopped. I tried getting it to work since but at this point I'm...
    4. KuramaFox

      Planned More Rail Dockers: Ship, Turret, and Ship Part.

      Preface: The basic idea is that we can split the rail docker into a couple different blocks. Each one will behave differently in some respect, including the physics calculations they require (one big thing they generally have in common is to not need to worry about physics calculations with...
    5. AJ1AJ1

      Recognized by Council New Rails & Changes

      There are quite a few rail types missing from the game that should be added so that the best of the rail builders (and the worst) can experiment and create creations that are not possible currently. The intangible clockwise rotator The intangible anticlockwise rotator The visible shoot out...
    6. Benevolent27

      Read by Council Rail Docker Range Increase and Wide Beam Option

      Ok, so this idea is to double or triple the range of the rail docker and to also give it a "wide beam" option, which is used when right clicking. The wide beam would allow a person to shoot a beam that grabs rails using a 3x3 area (or perhaps larger even, like 5x5), rather than 1x1. The reason...