power 2.0

    1. Kelpaz

      Bread Empire Fighter pack (Old Power) V0.199.654a

      This pack contains Bread Empire SW's* (Support Wings*) All ships together. Standard fighters. "Zerobouki" and "Zatlec" space mechs. Heavy gunships. Content details: SW-26 Tarkyri-F G4V2 - Interceptor SW-32 Serrato-F G3V3 - General purpose fighter SW-48 Zippy-A G4V3...
    2. Snowtiger256

      Dev .262, Game unplayable

      The game is unplayable for me in dev .262, due to the introduction of a new stabilizer connection method. Reactor and stabilizers are connected via a Power Stream, a shaft of power similar to a logic connection "wire" that is supposed to be wrangled into shapes using "Stabilizer Stream nodes"...
    3. Arcaner

      The Poll - Reactors, Stabilizers, Shields, SMD

      Just a much needed poll on what people think about the Power and Shield systems. I'm very curious (as are you) what people *really* feel.
    4. Kainos_Kerensky

      General Questions and Help With Dev Build

      I'm by no means a great player, I like to do shells and then fill them out with designs or recreate SciFi stuff. That said, I'm currently doing a refit of a ship I had and gutting it for the new systems and need some help or to correct me on assumptions I have: 1) I think I have the power...
    5. Ithirahad

      Just gonna leave this here...

      How the hell is this desirable? EDIT: Volume/surface area calculations inaccurate due to dev build bug. Point still stands.
    6. JinM

      [power 2.0] Docked Armor (not shields) solutions and ideas

      So I am just currious if you guys (pvpers) have any ideas on how to approach this problem. It seemed to be an critique worthy point on the new system, and I am very interested on how other players think about this problem and possible solutions. So here is my first idea on how to solve it: If...
    7. Captain Fortius

      Nth idea for a better power update

      Starmade Power System Redesign 01. Foreword: This one's no less wordy than the usual rants that tend to sprout like mushrooms around here, and quite franky, I'm losing my patience for them, same as you do. So I provided some TLDR for the major points in picture format for ease of...
    8. Zekester81

      F-23V7 Gyrfalcon 2017-10-27

      Fighter with basic jump and two mobility chambers(top speed, turn speed) as well as basic shield chamber 1 semi-rapid cannon with piercing, 4 barrels AMC, and 2 tube locking missile. Opening/closing canopy with interior/exterior controls
    9. Ashes152

      Power 2.0: Reactor Chamber

      Lancake , I am placing this here with knowledge you have a sticky thread asking for this type of suggestions but would not like it to get lost due to the popularity and diversity of the conversation. Suggestion: instead of modifying the config or completely throwing out the progress already...
    10. N

      Power 2.0: Factories charge progress indicator, and self-powering

      EDIT: Looks like the factories powered off the power 2.0 system are bugged in 200.123 a this time... EDIT 2: Well geez... turns out asteroids generate a small amount of power like ships cores do... no need for a power beam anymore! Awesome! This is specific to the new power system, which is...
    11. Koloss_Meshuggah

      Instead of Stabilizers....

      So stabilizers seem kinda arbitrary. Instead of stabilizers, we could give the function to all system groups (weapons, shields, ect.) so that they have to be separated from the reactor. Basically like the old "heat box" proposal *I saw nothing wrong with that idea*. This would still force...
    12. Nosajimiki

      Issues with the 2.0 Power System (Regarding the Goals of the New System)

      Schine announced these goals as reasons for the power 2.0 update: Goals/Rules First thing we did, was figuring out which criteria our new system should fulfill. These are the ones we used for power and anything tied to power consumption: Predictability: Placing a block leads to predictable...
    13. Asypha

      Ableto 8 1

      The Ableto caries 7 in comfort and style. With it's classic, floor entry, and side dock design, it provides comfortable entry and exit, while maintaining the lowest possible profile. Capable of the maximum acceleration science allows, no other shuttle will give you the aura of wealth and taste...
    14. Asypha

      The Payday Cafe 1

      Built on from a Nomad 701-F. Bright Green Lighting and bright green engine plumes adorn this famous Cafe, owned by a small family of four. Serving construction and mining crews for over 20 years, they have built a reputation for reasonable prices, great food and fast delivery\take out. While...
    15. Asypha

      Nomad 701-F 1

      The Nomad 701-F is outfitted with the LATEST in power and reactor fittings. Outfit the interior to serve your needs. No matter how demanding your clients; and no matter where your adventures take you; a Nomad will provide you and those close to you the best business location and the best home...
    16. Coyote27

      Dealing with "cloaked alpha OP" fears for the coming meta...

      Several people have pointed out that, with the new power system, cloaked warships with high-damage one-shot weapons could well be extremely powerful and unbalanced, since they can strike without warning with oversized weaponry and the opponent could do very little to defend against it. What can...
    17. Mork2

      New reactor mechanics with bombers/drones and fleets

      Hi, This post assumes that I've read the proposed changes to power and that this doesn't change. According to what I viewed every weapon essentially has its own capacitor build in and takes charge from the reactor in the priority that is set. In theory if missiles or docked is set to the...
    18. El_Poulpy

      use stabilizers as stabilizers

      the idea is simple : reactor blocks are unstable, exactly like the curent auxilliary power and have a small efficiency malus stabilizer reduce the unstability of reactor blocks. with the perfect amount they negate the unstability and the efficiency malus With that mechanic you could have a...
    19. Captain Fortius

      What have you done... (power system wtf)

      Allright. Let's start with the good parts. There ARE some good things in the new power system video. Namely power priorities, the long overdue fix for weapons consuming power before firing ( I don't know why was this not treated as a bug sooner; ATM if there's not enough power to shoot a...
    20. DeepspaceMechanic

      MOTIVATION: Estimated time of the co-existence of the current and new power systems?

      As always, sorry if this is either a re-post or at the wrong place. Also, please tell if I missed something official relevant to this. I think that an official estimation/promise of the amount of time for which the current and the upcoming power systems will co-exist would remedy much of the...