performance

    1. Blarg3437

      Performance Thread

      Hey everyone, I have been trying to get back into the game - but I have been experiencing a performance roadblock keeping me from really enjoying the building. For me its mostly freezing, but I know a few people I have tried to get into the game have had low FPS issues as well. What are some of...
    2. P

      Linux performance

      Since year or so I have problems with Starmade performance on linux. 95% of the time game works very smooth and has high FPS. However every time, when I'm shooting after 5 or 10 shots with cannons there's instant 1-1.5 second freeze. If more agents are shooting games freezes more frequently...
    3. DeepspaceMechanic

      Block-count vs entity-count impact on performance?

      I recently experienced a substantial performance decrease while working on a large ship intended to carry a fleet of 12 fighters docked in its hangar bay (you can download its shell here: https://starmadedock.net/content/sobek-dreadnought-1st-edition-shell-with-engine-rotation-functions.7455/)...
    4. K

      Sudden Drop in Performance

      Hey guys, I've not seen this in any recent threads. Me and my friend wanted to play Staramde again, as we've started to build a supercapital Carrier (currently at about 500,000 Blocks). Back then everything was fine. Now we started another server for us, we wanted to continue to build on this...
    5. P

      Bug Using cannons freeze game

      To my supprise in latest official release fast shooting with cannon and hitting something causes game to freeze for 1-2seconds. If multiple shots are being shot the effect is more pronounced. Advices? Its either debris rendering ? (How can I turn it off) or the damage model for entities is...
    6. Markus_McCloud

      Low Framerate Even at 16GB?

      For some reason, my new laptop isn't running StarMade very well. It's a fairly powerful PC, having 16GBs of RAM, but for some reason, the framerate rarely exceeds 40 FPS and often tanks as low as single digits. I dialed back the settings (lowered render distance, texture pack set at 64x64...
    7. Koloss_Meshuggah

      38,000 entities.... XD

      Lately I've been having serious performance problems in my single player world. I went to server database folder and found 38,640 entities created by the NPC factions (this is not counting my own entities and derelict/pirate stations). I have 5 NPC factions in my world, 2 of them are custom...
    8. Losash

      [SALVAGE TEST] What's wrong with the numbers I've got?

      I've decided to test resource harvesting myself and got numbers, which are different from what Wiki says, and from what all the others say. Playing on 3100 mhz ram, i7 6700k overclocked to ~4.6. No server.cfg options were changed. How I did the test: Built a straight line of blocks in space...
    9. RabidBat

      Solution to undocked entity lag?

      Buff the rail related blocks to be almost indestructible. Or super strong like faction blocks. This way you can still kill turrets doors and other docked things, and they will still stay attached. And well that is probably 99% of combat lag. Undocked entities clipping and spazzing out. Also...
    10. P

      Ability to remove debug notifications from console log

      Is it possible to add option to the server config to disable debug messages in console? They are spammy, the amount of them is confusing and they are in general useless anyways. For examle our console is getting spamed by "path calculation error" and since the console is full of this debug...
    11. Koloss_Meshuggah

      Too many NPC ships. Intentional ?

      Today I finally downloaded the NPC update. I went to scavenger space to see what fleets are like, and I was greeted by literally 30 ships all shooting at each other. My fps dropped to 1 and I just barely got my ship out of the area. Is this intentional ? I know we all want to see epic battles...
    12. DeepspaceMechanic

      A "Goodbye!" tribute: Isanth Type-DM2 v1

      This is my attempt at a (highly?) improved model of the legendary Isanth fighter. You might think this is a wrong time for such an upload, since at this point (date of upload) we are perhaps just a couple of weeks from the first official StarMade release with default in-game ships other than...
    13. Malacodor

      Limit total energy generation per sector

      Big ships as well as big fleets cause performance problems. Mass-based maintenance FP costs were suggested to solve this. While this would limit the total mass of a faction's entities, big factions would still concentrate a lot of mass in one spot and unfactioned ships weren't affected either...
    14. Gmodism

      GI_Weapon Lab - Ballistics test target 2.0

      Gmodism Industries Weapon Laboratories Ballistic Test Target. This is the perfect target to test how good your weapons are, it has many features to test different types of weapons, penetration depth and blast radius. Testing Cubes described below is listed, the shield module is a independent...
    15. Vader_is_Bored

      Slow Performance in Combat

      So, I'm having an ongoing issue where my game gets slow and laggy in combat. Specifically, after I successfully damage an enemy ship. I think the problem is related to block destruction, or the block destruction animation (where each destroyed block breaks into a bunch of little orange wedges...
    16. Vader_is_Bored

      ViB's Rendition Class Battleship

      So, this post is a combination of the unveiling of my next build and cry for help regarding game performance. Basically, I've been working on a new warship build, using what I learned from my last build plus ideas I've stolen from the pics of keptick's Charon, and the result thus far is this...
    17. D

      Read by Council Change logic of... logic

      While I was working on this atrocity I noticed a huge problem with logic: it lacks sequentivity (I am not sure what word should be used here). The problem is that it's impossible to reliably predict how a circuit will work during lag spikes. You see, sometimes logic gates send signal even if...