Entity collisions are the bane of all servers and the most horrifying eldritch wickedness that threatens our existence. What can we do to optimize collision mechanics to reduce lag?
One thought is to limit turrets, or moving docked entities in general, from attempting to move into space...
Last year, I wonder about the possibility of the option of increasing the size of blocks. Here are the potential benefits and drawbacks of re-sizable blocks:
+Reduced potential lag from exploring any planet.
+Accelerates the designing of large projects
+Reduces the amount of RAM needed to...
Hi!
When I open the galaxy map (and have only one galaxy rendered) and have no faction territories visible I have good fps. HOWEVER, when lots of faction make claims and their territories are visible, the fps decrease is similar to that of a 100k+ mass ship.
I do not understand why this is the...
Hello. Well so this is a two part suggestion aimed at helping server operators.
1. This suggestion is relatively simple. It is to have a separate jar file which operates ONLY as a server. It could be run exactly as the server is now, with the same switches, except when it updates it ONLY...
Hey guys!
Just wondering, for a larger fighter/ Eve-style "frigate", intended to be flow by the player, what weapon system do you think would be most effective against other fighters?
I'm leaning more towards missile/beam for their accuracy. What do you guys think?
There is a problem in game which makes life harder for both players and servers. The problem is simple: you must mine or destroy every single block of a natural structure to make it disappear. And let me tell you that it's really hard to mine every block. Some blocks don't get mined or destroyed...
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