npc

    1. Reilly Reese

      Turion Colonial Guard Warrior Class Frigate v0-199-536

      Turion Colonial Guard Warrior Frigate Summary: The Warrior class frigate was introduced immediately following the Incursion War. Built with reverse engineered technology such as shielding and inter-system engines the Warrior has quickly become the mainstay of the Colonial Guard's fleet. It...
    2. Tech-priest

      Tech-priest_Faction_submission 0.9

      extract to: ...\StarMade\server-database\MyWorld\npcFactions use console command for spawn: /npc_spawn_faction Faction1 Faction1 TechFaction 15 in complect: XF-mothM1R v1.0 (light fighter) XF-pumaM1R v1.0 (fighter) XF-seagullM1R v1.0 (bomber) XF-falconM1R v1.0 (heavy fighter) XF-falconM2R v1.0...
    3. T

      Overheated ships should be dismissed from fleet

      The title says it all. This is necessary because whenever a fleet ship overheats and somebody reboots it again, the ship will try to do the task they were assigned. This also allow overheated ships to retain their AI, thus making it un-salvageable. And it stops you from adding the ship to the...
    4. Reilly Reese

      Turion Colonial Guard Army MBT v0-201-200

      Turion Colonial Guard Army MBT Summary: The Colonial Guard mainline battle tank is a model that's been in deployment for nearly twenty five years. It serves as the backbone of their armored divisions with it's large dual cannons it smashes it's way through lines while other vehicles follow...
    5. Koloss_Meshuggah

      Too many NPC ships. Intentional ?

      Today I finally downloaded the NPC update. I went to scavenger space to see what fleets are like, and I was greeted by literally 30 ships all shooting at each other. My fps dropped to 1 and I just barely got my ship out of the area. Is this intentional ? I know we all want to see epic battles...
    6. Reilly Reese

      Turion Thor Civilian Medium Transport v0-199-253

      Turion Medium Civilian Transport "Thor" Summary: The Thor class transport is a more recent design from Turion Republic shipyard companies. Based loosely off of the Colonial Guard's "Warrior" frigate class the Thor is well shielded and extremely fast. It can carry 36 people in standard class...
    7. saywuuuuuut

      Couster class battleship V 5.75

      After weeks of work i finished a ship that is bigger than my older ones and can even fight a constatution class refit, i finally present you the Couster class battleship. This ship was built to be able to fight the npcs. the ones who will come in a few weeks (i hope). This ship goes to 400 m+...
    8. winggar

      The One-Block Solution to NPC Pathing

      The One-Block Solution to NPC Pathing So I’m not going to make a big intro, because I’m lazy and want to actually go play video games, so here it is. The Node. The node is an intangible block that (much like the pick-up rails) can only be seen in build mode. A node can be connected (C ->...
    9. Napther

      So I was testing the new Dev Build...

      ...And discovered this as a faction home Lets just say, I think the NPC fleet faction build quality has slipped significantly xD
    10. Ultragamer2000

      A step forward

      Will NPC factions finaly get people to wake up and stoop turtling in there home system? Maybe because the enemy NPC fleets will overwhelm thier defences and spawnkill the people in the base, without the base being destroyed Or will it partialy solve the problem Or will the AI be so bad that they...
    11. Ithirahad

      Assailant-class Pirate Strikecraft 1.0

      The Assailant-class is a fighter-sized design patched together from spare components obtained during raids on fighter construction facilities. It has two dual missile turrets and one small onboard lock-on missile launcher, as well as a very small jump drive, a radar jamming module, and a...
    12. Micro753

      NPC Crew Repairs

      With upcoming NPC crew additions, I have a suggestion for another benefit to having them on a ship: Shipyards are capable of fixing damaged ships using a design, but having shipyards require a station. For nomadic players, or for ships too big for shipyards, allow NPC crew members to repair...
    13. Airis Damon

      Custom NPC Races or Factions

      I know NPC crews are in the works, but it would be nice, if possible, for players to be able to create custom skins and attributes for different factions and alien races. The game is already rather complex. Maybe it was already taken into consideration when the dev-team agreed on allowing...
    14. T

      Discussion about future NPC Factions and villain concept

      I have in my head a concept of a faction that I'd like to implement for NPCs on a private server, or release for others to see. My concern is the game has not progressed to a point where this is possible, but my hope is that it can within months to a year from now. I will be asking questions...
    15. S

      Read by Schine NPC Stations and Trading and Other Mechanics

      Right now, Stations don't do too much in space. I would like to propose an idea that allows for players to become traders, mercenaries, pirates, or station administrators by creating stations that expand over time and respond to events in the galaxy. To get things started, I propose that any...
    16. RabidBat

      Neutral fleets?

      Any one know if I make a neutral fleet/wave if it will spawn in game like the trade guild and pirates do using Universe Simulation? Using just the ai can use blueprints options in the catalog I've never seen a neutral fleet spawn in game using it where as pirates and tradies do so thought...
    17. Captainredfox

      "Weiro" Pirate Fighter/Smuggler 1.0

      Overview The Weiro is a small utility ship used by pirates for smuggling contraband items through space, whether it be drugs, weapons or slaves. It has a decent top speed with about a 2.2:1 thrust ratio. Has a weird docking collar, easily convertable to USD-1. Tactics Although not meant for...
    18. downedpilot

      New game mechanics that would diversify combat

      As we all know, combat in StarMade is very bland and seems to repeat the same formula, fire all your weapons as fast as you can and if your shields go down, give up, but I believe with the addition of some new features as well as the upcoming crewsystem will allow combat in StarMade to become...
    19. jontyfreack

      Planned NPC MISSIONS \m/

      so I have seen that around the dock people talking about how certain mission/quests could be implemented. however I would like for this thread to become a discussion thread for possible missions that the player could participate in. im not the best at writing, so bear with me. some ideas for...